Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
A shy high schooler in Kyoto meets a man claiming to be his future self, who tells him he’s hacked into the past to save their first love.
After Valerie Lee quits her college esports team, she quickly realizes that her decision comes at the cost of her scholarship. Valerie soon discovers a loophole to save her collegiate future, if she can find a coach and assemble a whole new varsity-caliber team capable of reaching the State Finals.
Video game experts are recruited by the military to fight 1980s-era video game characters who've attacked New York.
CIA agents Palmer and Gagano are tasked with the perilous mission of destroying “The Soviet Union!" As they enter the system using a VR simulation, their mission quickly turns into a delirious trap, far more complex than expected, as the fabric of reality starts unraveling around them.
A frustrated teenage girl creates her perfect man in a virtual reality machine and in a freak accident, gives him life.
Shelter tells the story of Rin, a 17-year-old girl who lives her life inside of a futuristic simulation completely by herself in infinite, beautiful loneliness. Each day, Rin awakens in virtual reality and uses a tablet which controls the simulation to create a new, different, beautiful world for herself. Until one day, everything changes, and Rin comes to learn the true origins behind her life inside a simulation.
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
Even though he's 35, Alex acts more like he's 13, spending his days as the world's oldest video game tester and his evenings developing the next big Xbox game. But when he gets kicked out of his apartment, he's forced to move in with his grandmother.
A naïve young boy unknowingly becomes the pawn of a serial killer.
Luca follows in his father's footsteps to rescue his mother from evil Ladja. Finding the heavenly hero who wields the Zenithian sword is his only hope.
When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.
Scooby, Shaggy and Scrappy are on their way to a Miss Grimwood's Finishing School for Girls, where they've been hired as gym teachers. Once there, however, they find that not only is it actually an all-girl school of famous monsters' daughters but there's a villainess out to enslave the girls.
In a spoof of 1972's The New Scooby-Doo Movies, Scooby-Doo and the Mystery Inc. gang pick up a hitchiking Gary Coleman. Soon after, the Mystery Machine proceeds to break down (multiple times) leaving them stranded at a haunted castle owned by David Cross.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo! and the Mystery Inc., Gang into their most unearthly adventure ever.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
Griffin Dunne’s years-in-the-making documentary portrait of his aunt Joan Didion moves with the spirit of her uncannily lucid writing: the film simultaneously expands and zeroes in, covering a vast stretch of turbulent cultural history with elegance and candor.
The entire process of making Star Wars: Episode I - The Phantom Menace (1999) is shown here in this documentary. From pre-production through post-production, we get to see visual effects meetings, John Williams' music sessions, and even the storm that wiped out the pod-racers & props.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
The evil is set to damper another Christmas season for the children's home. Can the Scooby gang warm his heart?
Based on a real-life story, this drama focuses on a small group of Allied soldiers in Burma who are held captive by the Japanese. Capt. Ernest Gordon, Lt. Jim Reardon and Maj. Ian Campbell are among the military officers kept imprisoned and routinely beaten and deprived of food. While Campbell wants to rebel and attempt an escape, Gordon tries to take a more stoic approach, an attitude that proves to be surprisingly resonant.
A relaxing spa getaway evolves into a prehistoric panic when Scooby-Doo and the gang uncover the horrible Phantosaur, an ancient legend come to life to protect hidden treasures buried in secret desert caves. But this scare-a-saurus doesn’t stand a chance with Shaggy around, after he finds his inner hero with the help of new-age hypnosis. Like, it makes him more brave and less hungry!
It's horror on the high seas when Scooby-Doo and the gang take a creepy cruise into one of the world's most mysterious places, the Bermuda Triangle! If Scooby, Shaggy and the gang can't solve this mystery, they may have to walk the plank.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp. As summer goes on, it becomes increasingly clear that the spooky camp stories told by the fireplace, are more real than they've though and soon, it's up to the gang to try and solve the mystery of camp scare.
When global catastrophe strikes, the World's Greatest Super Heroes answer the call to join Justice League. Justice League works together as a team to overcome a dangerous array of intersteller invaders and world conquering megalomaniacs.
Fred is cast as Ebenezer Scrooge in a stage adaption of the classic Christmas story, but is acting a bit stingy in real life.
The Team Rocket leader, Giovanni, has found Mewtwo in a remote area of the Johto region. As Giovanni tries to re-capture Mewtwo, Ash and his friends are kidnapped by Domino, a new Team Rocket member, while trying to rescue Pikachu from Jessie and James. The Clone Pokemon are also captured and are then used as bait for Mewtwo. The situation then becomes a battle between the wills of Mewtwo and Giovanni; and Mewtwo also tries to discover if it and the clones have a purpose in life, even though they are products of science.
When Scooby and the gang hear of a werewolf plaguing a traveling circus, they go undercover as circus performers to get to the bottom.