The Name of the Game is a feature-length documentary about the team up between the legendary arcade game designer, Eugene Jarvis, and the Finnish game developer, Housemarque. The end result of the collaboration was the critically acclaimed PS4/PC title Nex Machina. The film gives the audience an unprecedented access to the unpredictable and plain crazy world of making a video game – uncensored.
GoldenEra is a documentary that tells the story of the creation and legacy of the video game GoldenEye 007 (1997) for the Nintendo 64.
AVATARA is not a cartoon. It's a documentary about an Internet subculture who spend their lives immersed in an online 3-D voice-chat program called "Digitalspace Traveler." Through a series of 14 interviews, we uncover the history, art, identities, struggles and emotions of this unique internet community who, since as far back as 1996 have mostly devoted their lives to this software.
This DVD covers all works from the original Street Fighter to Street Fighter III 3rd Strike: Fight for the Future. The contents that explain each work include not only the full recording of the advertisement videos, but also a complete description of the system description and basic techniques of game, the techniques that were popular at the time, and the super fan material related to the series.
Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
Documentary looking at the ways which computer on-line services and the Internet have evolved, how they have been applied and the problems they can cause.
For one of the longest-running game franchises in history, Street Fighter creators Capcom needed something exceedingly special to accompany the release of their 25th anniversary edition of the game. AREA 5 produced, shot, edited, and finished a documentary that spans three countries, more than two decades, and tells the story of how a game not only birthed an entire genre, but changed the lives of a generation.
From dreamy aerial opening shots, we are sent on an expedition through the storied land of our fifth most populous state, Illinois, often called a miniature version of America. Deborah Stratman’s experimental documentary explores how physical landscapes and human politics can each re-interpret historical events. Eleven parables relay histories of settlement, removal, technological breakthrough, violence, messianism, and resistance. Who gets to write history—physical monuments, official news accounts, or personal spoken-word memories?
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
When Natural and human interests impinge on each other and over-regulation disturbs our biological balance, important questions arise. Do we belong to nature or does nature belongs to us? A thought-provoking story in which documentary maker Marijn Poels explores the human urge to control our climate, security and preferably the other. Balancing on a razor-thin line between regulation and manipulation. When technology reigns supreme and common sense vaporizes through the test of time, humanity is on the brink of becoming the tool. Miles away from the collective panic, fear and chaos, there is hope, inspiration and reconnection.
A feature-length exploration of the game's creation, and a love letter to the trials of exploring new territory. There are no road maps or guide books for creating a new world. The only way through is to fail—over and over again. This is the story of how a team of artists, musicians, programmers, writers, actors, filmmakers, playtesters, and a lonely UI designer—came together and pushed each other to build something larger than themselves.
The war zone of a dystopian multiplayer shooting game is used to embark some urban explorers on a winter walk, avoiding the combats whenever possible, as peaceful observers, inhabitants of a digital world, which is a detailed replica of Midtown Manhattan.
Follow Barbara Dunkelman and Blaine Gibson as they must survive their work, their social lives and the modern world without the comfort of their cell phones in order to explore how our brains change with our use of technology and analyze how we sustain and build relationships in the 21st century.
Within the French and American armies, virtual reality prepares soldiers for their future battles just as it treats post-traumatic stress disorder after their baptism of fire. Antoine Chapon meets Cyril, former military video game designer and a veteran, who is dealing with the return to civilian life and loss of identity.
William Shatner presents a light-hearted look at how the "Star Trek" TV series have influenced and inspired today's technologies, including: cell phones, medical imaging, computers and software, SETI, MP3 players and iPods, virtual reality, and spaceship propulsion.
Explore the history of the ground-breaking Full Motion Video (FMV) game, Night Trap, in this documentary brought to you by My Life in Gaming. Directors Coury Carlson and Marc Duddleson interview Night Trap creator James Riley, remaster lead Tyler Hogle, and gaming historian Jeremy Parish in this nearly hour-long look at the history of Night Trap.
A.I. guru Ben Goertzel grew up in a hippie community in Oregon during the Vietnam War. Inspired by science fiction, he imagined a perfect rational world that would transcend 1970s’ America. Ben has dedicated his life to developing OpenCog, a software that models the human mind. If Ben’s design works, OpenCog will become a human-like general intelligence. But for OpenCog to work, it needs a body.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
A lone drifter stumbles upon a unique pair of sunglasses that reveal aliens are systematically gaining control of the Earth by masquerading as humans and lulling the public into submission.
Florence wants to introduce David, the man she’s madly in love with, to her father Guillaume. But David isn’t attracted to Florence and wants to throw her into the arms of his friend Willy. The four characters meet in a restaurant in the middle of nowhere.
Rita, an underrated lawyer working for a large law firm more interested in getting criminals out of jail than bringing them to justice, is hired by the leader of a criminal organization.
After the unexpected death of the Pope, Cardinal Lawrence is tasked with managing the covert and ancient ritual of electing a new one. Sequestered in the Vatican with the Catholic Church’s most powerful leaders until the process is complete, Lawrence finds himself at the center of a conspiracy that could lead to its downfall.
The story of J. Robert Oppenheimer's role in the development of the atomic bomb during World War II.
A man with a low IQ has accomplished great things in his life and been present during significant historic events—in each case, far exceeding what anyone imagined he could do. But despite all he has achieved, his one true love eludes him.
A family discovers that dark spirits have invaded their home after their son inexplicably falls into an endless sleep. When they reach out to a professional for help, they learn things are a lot more personal than they thought.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
Leonard Shelby is tracking down the man who raped and murdered his wife. The difficulty of locating his wife's killer, however, is compounded by the fact that he suffers from a rare, untreatable form of short-term memory loss. Although he can recall details of life before his accident, Leonard cannot remember what happened fifteen minutes ago, where he's going, or why.
Set in the 22nd century, The Matrix tells the story of a computer hacker who joins a group of underground insurgents fighting the vast and powerful computers who now rule the earth.
FBI Agent Lee Harker is a gifted new recruit assigned to the unsolved case of an elusive serial killer. As the case takes complex turns, unearthing evidence of the occult, Harker discovers a personal connection to the merciless killer and must race against time to stop him before he claims the lives of another innocent family.
Imprisoned in the 1940s for the double murder of his wife and her lover, upstanding banker Andy Dufresne begins a new life at the Shawshank prison, where he puts his accounting skills to work for an amoral warden. During his long stretch in prison, Dufresne comes to be admired by the other inmates -- including an older prisoner named Red -- for his integrity and unquenchable sense of hope.
A reclusive English teacher suffering from severe obesity attempts to reconnect with his estranged teenage daughter for one last chance at redemption.
In 1979, a group of college students find a Sumerian Book of the Dead in an old wilderness cabin they've rented for a weekend getaway.
American expat Mickey Pearson has built a highly profitable marijuana empire in London. When word gets out that he’s looking to cash out of the business forever it triggers plots, schemes, bribery and blackmail in an attempt to steal his domain out from under him.
A supernatural tale set on death row in a Southern prison, where gentle giant John Coffey possesses the mysterious power to heal people's ailments. When the cell block's head guard, Paul Edgecomb, recognizes Coffey's miraculous gift, he tries desperately to help stave off the condemned man's execution.
Barbie and Ken are having the time of their lives in the colorful and seemingly perfect world of Barbie Land. However, when they get a chance to go to the real world, they soon discover the joys and perils of living among humans.
When oil is discovered in 1920s Oklahoma under Osage Nation land, the Osage people are murdered one by one—until the FBI steps in to unravel the mystery.
Advertising man Roger Thornhill is mistaken for a spy, triggering a deadly cross-country chase.