While fighting an intense inter-galactic war, a mecha pilot is accidentally warped into a space-time neither he nor his computer recognize. After waking up from a long-time hibernation, he finds himself trapped on a planet, with human residents talking in an unknown form of language, using inferior technologies, and - most shocking to him - naturally breathable air.
Renton Thurston desires to leave his home behind and join the mercenary group known as Gekkostate, hoping to find some adventure. When a robot crashes through Renton's garage the meeting sparks the beginning of Renton's involvement with Gekkostate as he takes off alongside the young girl Eureka as the co-pilot of the Nirvash.
There’s a claw-fisted, genocidal maniac terrorizing the planet of endless illusion, and only Van, a tight-lipped loner in a jet black tuxedo, can bring the scoundrel to justice. Armed with his shape-shifting sword and a mechanized suit of armor, Van hunts the villain who murdered his one true love. With any luck, he’ll find the man he seeks before the sun sets on civilization.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
The school love story is set at Baramon High School, a private boys' school for the prefecture's most elite. The protagonist is a seventeen year old boy who transfers into the school and meets various major players on campus, such as the outlaw teacher, the soccer captain, and a childhood friend whom the protagonist has not seen for seven years. The school presents opportunities for friendship, love and conflict, and changes are now bound to happen in the main character's life.
Tatsumiyajima is the central island in the middle of a small cluster of islands, in a sleepy backwater of the Japanese isles. Not much happens there, and the island's young people go to school knowing that their lives are likely to remain peaceful and undisturbed. Or so they have been taught...but the truth is different. The fate of mankind is on the line, and Tatsumiyajima is the last line of defense against a hostile and incomprehensible enemy. At the center of it all, fighting for Humanity's continued existence, is the giant robot Fafner, the dragon that guards this final treasure of mankind.
Born into a world 1000 years in our future, Saki and her friends live in utopia. Not only is their idyllic community overflowing with resources, but technology is obsolete, thanks to a magical power that grants the ability to materialize anything. However, when Saki discovers a lost artifact, the facade is shattered! Faced with a startling truth about their town, Saki and her companions face dangers they never knew existed, and their choices may change the fate of everyone.
Space Dandy is a dandy in space! This dreamy adventurer with a to-die-for pompadour travels across the galaxy in search of aliens no one has ever laid eyes on. Each new species he discovers earns him a hefty reward, but this dandy has to be quick on his feet because it’s first come – first served! Accompanied by his sidekicks, a rundown robot named QT and Meow the cat-looking space alien, Dandy bravely explores unknown worlds inhabited by a variety aliens. Join the best dressed alien hunter in all of space and time as he embarks on an adventure that ends at the edge of the universe!
Tsuburaya Pro, Takara, and Trigger joint venture and direct sequel to the 1993 tokusatsu series "Denkou Choujin Gridman". Yuta Hibiki can’t remember who he is, and now he’s seeing and hearing things that others don’t! A voice from an old computer tells him to remember his calling, and he sees a massive, unmoving creature in the distance. Nothing’s making sense—until the behemoth springs to life! Suddenly, Yuta is pulled into a computer, reappearing in reality as the colossal hero—Gridman!
Zim dreams of greatness. Unfortunately, though, he's hopelessly inept as a space invader. Desperate to be rid of the annoying Zim, his planet's leaders send him on a mission to infiltrate Earth, providing him with leftover, cobbled-together equipment. To their consternation, Zim succeeds in setting up a base on Earth and infiltrating human culture, posing as a human child as he plots the planet's downfall. Only Zim's archnemesis, Dib, recognizes that Zim is an alien, and of course, nobody believes Dib's claims.
A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.
Kagome Higurashi is a modern day young girl who lives with her family by the old Higure shrine. Unbeknownst to Kagome, she is the reincarnation of priestess Kikyo and posseses the "Jewel of Four Souls" (the Shikon jewel). One ill-fated day, Kagome locates an ancient well near her home and is abruptly transported through the well and into a feudal Japan, inhabited by demons. There, she encounters Inuyasha, son of a powerful demon father and a human mother, who is pinned to a tree by an enchanted arrow.
A former Marine out to punish the criminals responsible for his family's murder finds himself ensnared in a military conspiracy.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
Geralt of Rivia, a mutated monster-hunter for hire, journeys toward his destiny in a turbulent world where people often prove more wicked than beasts.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.