Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."
Recruited by the U.S. government to be a special agent, nerdy teenager Cody Banks must get closer to cute classmate Natalie in order to learn about an evil plan hatched by her father. But despite the agent persona, Cody struggles with teen angst.
Maran, a police officer, grows up with the belief that his father was killed in a tragic accident. However, when he sets out to investigate a case, he learns that his father leads a terrorist group.
With all-new gadgets, high-flying action, exciting chases and a wisecracking new handler, Derek (Anthony Anderson), Cody has to retrieve the device before the world's leaders fall under the evil control of a diabolical villain.
A break-in and murder at a New York City museum sparks an investigation by Interpol Agent Nathan Nelson. When he finds an ancient artifact, Nelson takes it home to conduct more research. A lightning storm, a pet chameleon and the artifact gives his daughter, Maggie, mystical powers to shape-shift her appearance at will which includes the ability to mimic other people and animals.
Dr. Drakken has an evil new plot for world domination, but his ultimate success depends upon finding out KP's weakness which may involve a new hottie at Middleton High School named Eric, who suddenly sparks feelings in Ron about Kim that resemble much more than friendship. To make matters worse, Bueno Nacho, Ron's favorite fast food chain has turned sour on him by bombarding him with little Devils
A team of trained secret agent animals, guinea pigs Darwin, Hurley, Juarez, Blaster, mole Speckles, and fly Mooch takes on a mission for the US government to stop evil Leonard Saber, who plans to destroy the world with household appliances. But the government shuts them down and they are sentenced to a pet shop. Can they escape to defeat the villain and save the world?
When the children of the world’s greatest secret agents unwittingly help a powerful game developer unleash a computer virus that gives him control of all technology, they must become spies themselves to save their parents and the world.
After the fall of Shadaloo, things went quiet and everyone continued with their daily routine. However a new evil is lurking on the horizon and the fighters that battled against Shadaloo must take up arms once again. Meanwhile a mysterious detective, whose motives are unknown, is going to any extent to find the lonesome wanderer Ryu, who appears to play a big part in the scheme of this new evil.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Something's wrong with Agent Emes and the timing is making things worse.
An agent who retires wants to to live a quiet life but faces a case that makes him have to step back into the breach.
For many years, the Dragon Guardians have been watching over the sacred fires of the ancient dragons Remur and Raganur. Then, the greedy warrior, Dragon, steals the fire of Remur and captures one of the guardians. An exciting rescue begins...
It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
Eight years after the third film, the OSS has become the world's top spy agency, while the Spy Kids department has since become defunct. Retired spy Marissa is called back into action, and to bond with her new stepchildren Rebecca and Cecil, she invites them along to stop the evil Timekeeper from taking over the world.
Overcoming bullies and his own loser mentality, 10-year-old Bernie Dingledorf must destroy Dr. Chuckles’s diabolical Laugh Generator before it sends the world into uncontrollable fits of laughter.