Naotora Ii is a woman given a male name, who succeeded as the head of the Ii family during the Warring States period when her father passed away. With her wisdom, courage and affection for loved ones, Naotora lived through turbulent times and paved the way for the future of her clan.
Kodaka Hasegawa has just transferred to St. Chronica's Academy and he's having a hard time making friends. With his naturally blond hair and fierce looking eyes, people constantly mistake him for a delinquent. One day, he runs into his bad-tempered loner of a classmate, Yozora, while she's talking to her imaginary friend, Tomo. Since neither of them have any friends, they decide to form a club and start recruiting some. Little by little, lonely classmates join their club to learn how to build friendships through cooking together, playing games, and other group activities. But, with so many misfits, will the club members really be able to get along?
A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.
This is the story of Tooru Kokonoe who has enrolled at Kouryou Academy, a school which trains students in wielding Blaze, soul powered weapons to prepare them for the Dorn Agency's special peacekeeping corps. When Tooru is partnered with a mysterious girl: Julie Sigtuna, he finds he has to overcome many hurdles to ensure their teamwork and fighting skills are up to par for the duration of their training.
His past life and current life are intersecting--a boy with memories of two lives faces his destiny! After his mother was killed at an early age, the orphaned Rio fought his hardest to survive in the slums. One day, he awakens to the memories of Haruto Amakwa, who died in an accident while dreaming of being reunited with his childhood friend, and Rio realizing he has reincarnated in a world of swords and sorcery.
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
In Tokyo's downtown district of Ikebukuro, amidst many strange rumors and warnings of anonymous gangs and dangerous occupants, one urban legend stands out above the rest—the existence of a headless "Black Rider" who is said to be seen driving a jet-black motorcycle through the city streets. Mikado Ryuugamine has always longed for the excitement of the city life, and an invitation from a childhood friend convinces him to move to Tokyo. Witnessing the Black Rider on his first day in the city, his wishes already seem to have been granted. But as supernatural events begin to occur, ordinary citizens like himself, along with Ikebukuro's most colorful inhabitants, are mixed up in the commotion breaking out in their city.
Hajime Nagumo and his high school class are suddenly summoned to a fantastical land as heroes. But while most of his classmates have powerful stats and abilities, Hajime does not. Underappreciated and unprepared, he tumbles into the depths of a monster-infested dungeon where voracity and sacrifice are his only options. To thrive in this savage world, he’ll have no choice but to welcome the abyss.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Nisekoi follows high school students Raku Ichijo, the son of a leader in the yakuza faction Shuei-Gumi, and Chitoge Kirisaki, the daughter of a boss in a rival gang known as Beehive. They unexpectedly meet when Chitoge hops a wall and knees Raku in the face. After she runs off, Raku realizes he has lost his locket which was given to him by his childhood sweetheart with whom he made a secret promise. After discovering Chitoge is a new transfer student in his class, he forces her to help him look for the locket. During the search, they begin to dislike each other.[8] Upon returning home, Raku learns that the Shuei-Gumi and Beehive gangs have agreed to settle their feud by pairing their leaders' children. Raku learns that his girlfriend-to-be is none other than Chitoge. For the next three years, they must pretend to be in a relationship to maintain peace between the gangs. This turns out to be quite a challenging task, not only because of their hatred for one another, but also because Raku has a crush on another schoolmate, Kosaki Onodera, whom he secretly wishes was the girl who bears the key to his locket. Various developments complicate the situation, including Chitoge's over-protective bodyguard, a female hitman, a girl who claims to be Raku's fiancée, and the existence of multiple keys.
Shy Natsu awakens as part of a group chosen to ensure the survival of humanity. Together, they have to survive on a changed Earth.
Upon winning a fighting tournament and being crowned the world’s strongest warrior, Peter Grill discovers a downside to his newfound fame. Women of all species, from ogres to elves, are scrambling over each other for his seed to ensure they have the strongest babies possible. Poor Peter just wants to settle down with his lovey dovey fiancée, but he’ll have to outmatch, outwit, and outrun a harem of very determined monster girls to do so!
In Orario, fearless adventurers band together in search of fame and fortune within the underground labyrinth known as the Dungeon. But Bell Cranel, novice adventurer, has bigger plans than riches and glory; he fights monsters in the hope of having a fateful encounter with a girl. When this happens, it doesn't go exactly as he planned. Thus begins the story of an unlikely pair, a boy and a goddess, both trying to prove themselves, both eager to reach their goals.
This story is about the flow of fate and the battle to keep the world on the right path. Aladdin is a boy who has set out to explore the world after being trapped in a room for most of his life. His best friend is a flute with a djinn in it named Ugo. Soon enough, Aladdin discovers he is a Magi, a magician who chooses kings, and he was born to choose kings who will follow the righteous path, battling against those who want to destroy fate. Follow his adventures as he meets others from 1001 Arabian Nights, like Ali Baba and Sinbad, and fights to keep the balance of world in check!
The long, cold winter has just hit New England, and while the bluefin tuna season has come to an end in Gloucester, Mass., it’s just getting started in the Outer Banks of North Carolina. After a disappointing season, several of Gloucester’s top fishermen head south to try to salvage their finances by fishing for the elusive bluefin tuna in unfamiliar Carolina waters before the experienced locals beat them to the catch. It’s a whole new battlefield and the Northern captains must conquer new styles of fishing, treacherous waters and the wrath of the Outer Banks’ top fishermen. They’re gambling on what could be a massive payday … or a huge financial loss.
After the party of heroes defeated the Demon King, they restored peace to the land and returned to lives of solitude. Generations pass, and the elven mage Frieren comes face to face with humanity’s mortality. She takes on a new apprentice and promises to fulfill old friends’ dying wishes. Can an elven mind make peace with the nature of life and death? Frieren embarks on her quest to find out.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
A rumor states that if you take a photo of someone you like with your cellphone and keep it hidden, they'll fall for you. Will Makoto win his love by taking a picture of Kotonoha without anyone knowing?
Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage — a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family... never to be heard from again. However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.