The anime's setting is a fictional Japanese city named Sugomori City. One day, Noriko Sonosaki tells her classmate Katsuhira Agata, "You have been selected to be a Kiznaiver." The Kizuna System, which allows Katsuhira to share his wounds, connects him to the classmates whose lives and personalities completely differ from his. The Kizuna System is an incomplete system for the implementation of world peace that connects people through wounds. All those who are connected to this system are called Kiznaivers. When one Kiznaiver is wounded, the system divides and transmits the wound among the other Kiznaivers. Sugomori City is built on reclaimed land, but as the years go by, the city's population is decreasing. The story is set in this town where Katsuhira and the others live.
The publication of a new dictionary titled The Great Passage progresses. Mitsuya Majime, originally from publisher Genbu Shobo's sales department, has been recruited by Kouhei Araki, a veteran editor of the dictionary department who is looking to retire soon. The dictionary department is known internally as the "money-eating insect," but Mitsuya uses his perseverance and attachment to the words in order to become a great editor. Mitsuya, who has poor social skills, finds himself working with another man named Masashi Nishioka, who is able to express himself better.
Magic Knights are modern magic-users who fight with weapons converted from their souls. Ikki Kurogane goes to a school for these Magic Knights, but he is the "Failed Knight" or "Worst One" who is failing because he has no magical skills. However, one day, he is challenged to a duel by Stella, a foreign princess and the "Number One" student. In this duel, "the loser must be obedient for life."
After a necromancer takes over the magical world of Idhun, two adolescent earthlings help fight an assassin sent to kill all Idhunese refugees on Earth.
Online gamer siblings are thrust into a new realm where they must play to take over the world.
Bored with life, popular high schooler Yatora Yaguchi jumps into the beautiful yet unrelenting world of art after finding inspiration in a painting.
After punching a famous curator in the face for criticizing his work as "textbook and lifeless," Handa Seishuu is sent to Gotō Island to calm his nerves and find new inspiration for his calligraphy. Growing up in the city all his life, though, Handa must adapt to country life while meeting an assortment of quirky people during his tenure.
Humanity has advanced to great heights since it obtained the information technology known as "Mana." With that nearly magical power, problems like war, food shortages, and pollution have been eliminated. In this age of peace and freedom, First Princess Angelise Ikaruga Misurugi of the Misurugi Empire is a privileged girl with no disabilities. She learns, however, that she is a "Norma," a kind of human who cannot use Mana and are outcasts of society. Having lost everything, she is sent to an isolated island. There she meets other Normas who ride in humanoid weapons called Para-mails, protecting the world from dragon invaders from another dimension.
You Sato is a new high school student living in the dorms. While seeking cheap eats at the local market he finds himself beat up and semi-conscious with fleeting glimpses of a girl during the moments of his collapse. As his memories recover the next day, he discovers that trying to purchase half priced lunchboxes can be hazardous to his health as free-for-all fights with local students for the discounted food is the nightly routine. The girl from the night before, Sen Yarizui, is an upper classmate known as the Frozen Witch and is one of the local Wolves who dominates the area. She educates him on the rules of the game where Wolves eat well while Dogs settle for cup ramen. With fellow first year student Hana Oshiroi, a fetishistic germaphobe, You Sato sets out to discover if he too has what it takes to be a Wolf and taste the sweet victory of half priced boxed banquets or wallow in the bitter defeat of reconstituted noodles and salty broth in a styrofoam bowl.
Arata Kaizaki (27) quit the job he landed after graduation in only three months. His life did not go well after that. Now his parents are threatening to stop sending money, and want him to come back to the country. He has no friend or girlfriend to share his troubles with...as he hits rock bottom a strange man named Ryou Yoake appears. He invites Arata to join a societal rehabilitation program for NEETs called ReLife. This program uses a mysterious drug to make him look younger, and sends him back to high school for a year...
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks. Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
In a world powered by advanced technology, crime and action unfold in the archipelagic nation of Cremona. Genius investigator Keith Flick rejoins the royal police force just as serial killer “B” emerges. Mysterious youth Koku may be an ally, or a target.
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
The dark untold story of Steins;Gate that leads with the eccentric mad scientist Okabe, struggling to recover from a failed attempt at rescuing Kurisu. He decides to give up and abandons his lively scientist alter ego, in pursuit to forget the past. When all seems to be normal, he is seemingly pulled back into the past by meeting an acquaintance of Kurisu, who tells him that they have begun testing a device that stores the memory of a human and creates a simulation of them with their characteristics and personalities. Okabe begins testing and finds out that the simulation of Kurisu has brought back anguish and some new unexpected tragedies. Zero is a side story that explores events from the Beta Attractor Field's future that contribute in making the end of the original story possible.
Shy Natsu awakens as part of a group chosen to ensure the survival of humanity. Together, they have to survive on a changed Earth.
Sport climbing is a sport that makes use of both the body and the brain to climb walls. Kasahara Konomi, a master at puzzles, just happens to discover her school’s climbing wall, and it looks almost like a colorful sort of puzzle in her eyes. This fateful encounter brings big changes to Konomi’s life! With her teammates in the Hanamiya Girls’ High School Climbing Club, Konomi races for the top in this passionate climbing story!
The dark fantasy follows a high school sophomore named Akihito Kanbara. Although the boy appears human, he is half Youmu and invulnerable to wounds because he can heal quickly. One day, Akihito meets freshman Mirai Kuriyama when it seems she is about to jump from the school rooftop. Mirai is isolated because of her ability to manipulate blood, which is considered heresy among members of the spirit world. Disturbing events begin to unfold after Akihito saves Mirai.
Atsushi Nakajima was kicked out of his orphanage, and now he has no place to go and no food. While he is standing by a river, on the brink of starvation, he rescues a man whimsically attempting suicide. That man is Osamu Dazai, and he and his partner Kunikida are members of a very special detective agency. They have supernatural powers and deal with cases that are too dangerous for the police or the military. They're tracking down a tiger that has appeared in the area recently, around the time Atsushi came to the area. The tiger seems to have a connection to Atsushi, and by the time the case is solved, it is clear that Atsushi's future will involve much more of Dazai and the rest of the detectives!
Tomoya Okazaki is a third year high school student resentful of his life. His mother passed away from a car accident when he was younger, causing his father to resort to alcohol and cigarettes. This results in fights between the two until Tomoya's shoulder is injured in a fight. Since then, Tomoya has had distant relationships with his father, causing him to become a delinquent over time. While on a walk to school, he meets a strange girl named Nagisa Furukawa who is a year older, but is repeating due to illness. Due to this, she is often alone as most of her friends have moved on. The two begin hanging out and slowly, as time goes by, Tomoya finds his life shifting in a new direction.
Vampires exist. It is the duty of Hellsing, an organization sponsored by the British government, to hide that frightening fact and protect the blissfully unaware populace. Along with its own personal army, Hellsing also has a few secret weapons. Alucard, an incredibly powerful vampire, has been controlled by Hellsing for years. Although he dislikes being a servant to the Hellsing family, he certainly enjoys his job as Hellsing’s vampire exterminator. Seras is a fledgling vampire and a former police woman. Although reluctant to embrace her new self, she is still a valuable member of the organization. Integra Hellsing, the current leader, is usually fully capable of fulfilling her duty, but lately, vampire activity has been on the rise. Unfortunately, the cause is more alarming than anything she could have imagined...