A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.
The dark untold story of Steins;Gate that leads with the eccentric mad scientist Okabe, struggling to recover from a failed attempt at rescuing Kurisu. He decides to give up and abandons his lively scientist alter ego, in pursuit to forget the past. When all seems to be normal, he is seemingly pulled back into the past by meeting an acquaintance of Kurisu, who tells him that they have begun testing a device that stores the memory of a human and creates a simulation of them with their characteristics and personalities. Okabe begins testing and finds out that the simulation of Kurisu has brought back anguish and some new unexpected tragedies. Zero is a side story that explores events from the Beta Attractor Field's future that contribute in making the end of the original story possible.
Japan has been invaded and conquered by the Britannian Empire. Japan is now known as Area 11 and its citizens known as Elevens. The Britannian Empire takes away Japan's autonomous power and imposes its rule through the use of Knightmares. The Empire's rule has never faltered, but cracks have begun to show...
Sakamoto, an unemployed young man, is one of the world's top players of an online fighting game called Btooom! One day, he wakes up on what appears to be a tropical island, although he doesn't remember how or why he got there.
The Sakuragoaka Girls' Academy curriculum traditionally focuses on the three "R"s of reading, writing and arithmetic, but Ritsu Tainaka wants to add two more "R"s: Rock and Roll! To do that, however, Ritsu has to save the Light Music Club from being shut down due to little problems like not having any other members or a faculty advisor. After strong-arming her best friend Mio into joining and convincing Tsumugi Kotobuki to make it a trio, Ritsu's would-be rockers are soon only one talented guitarist short of the quartet they need for school approval. What they get, unfortunately, is Yui Hirasawa, who's never held a guitar in her life, but she's determined to learn! Will the school halls come alive with the sound of music?
Hitori Gotoh, a shy, awkward, and lonely high school student dreams of being in a band despite her doubts and worries, but when she is recruited to be the guitarist of a group looking to make it big, she realises her dream may be able to be fulfilled and come true.
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System, a powerful network of psychometric scanners, actively measures the biometrics of its citizens' minds. The resulting assessment is called a Psycho-Pass. When the calculated likelihood of an individual committing a crime, measured by the Crime Coefficient index, exceeds an accepted threshold, he or she is pursued, apprehended, and either arrested or decomposed by the field officers of the Crime Investigation Department of the Public Safety Bureau.
In the distant future, mankind has lived quietly and restlessly underground for hundreds of years, subject to earthquakes and cave-ins. Living in one such village are 2 young men: one named Simon who is shy and naïve, and the other named Kamina who believes in the existence of a “surface” world above their heads.
Angel Beats takes place in the afterlife and focuses on Otonashi, a boy who lost his memories of his life after dying. He is enrolled into the afterlife school and meets a girl named Yuri who invites him to join the Afterlife Battlefront — an organization she leads which fights against God. The Battlefront fight against the student council president Angel, a girl with supernatural powers.
Shirou Emiya lost his parents in a fire when he was young and was later adopted by the sorcerer Kiritsugu Emiya. Shirou is drawn into the Holy Grail War summons a female "Servant" known as Saber to protect him and obtain the Holy Grail.
Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.
Set in a fictional European country in 1924, a Japanese exchange student meets a mysterious, brilliant girl who only leaves the library to sleep. Her brother, a detective, relies on her exceptional mind to solve difficult mysteries.
When a certain man is released from prison, he knows exactly where he's heading first. After falling in love with a traditional comic storyteller's rendition of the story called "Shinigami," he is determined to become his apprentice. The performer, Yakumo, has never taken an apprentice before, but to everyone's surprise, he accepts the eager ex-prisoner, nicknaming him "Yotaro." As Yotaro happily begins his new life, he meets others in Yakumo's life, including Yakumo's ward Konatsu. Konatsu was the daughter of a famous storyteller, and Yakumo took her in after her father's tragic death. Konatsu loved her father's storytelling, and would love to become a performer in her own right—but that path is not available for women.
The legendary swordsmith Kiki Shikizaki created 1,000 swords in his career. The more of the swords a country owns, the higher its chances are at winning a war. When the shogun emerged victorious, he collected 988 swords, but these were merely the “practice pieces”. The last twelve swords were the crowning achievements of Kiki’s career. Each one of them is so powerful that a single man could defeat an army with it. Togame, the shogun’s strategist, gets the order to collect these swords. At first she hired a ninja, but each of the swords’ value is so high that the entire ninja clan went rogue once they got hold of one. She then put her trust in another warrior, but he kept the sword for himself. Her final hope now is Shichika, the seventh and last student of the Kyotoryuu School.
After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka. However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.
Gary Hobson thinks he may even be losing his mind when tomorrow's newspaper mysteriously arrives today giving him a disconcerting look into the future. What will he do with tomorrow's news?
The Angry Video Game Nerd is an adult web television series of comedic retrogaming video reviews created by and starring James Rolfe. The show's format revolves around his commentary and review of older, but unsuccessful video games which are deemed to be of particularly low-quality, unfair difficulty or poor design. The series began as a feature on YouTube and later became a program on ScrewAttack Entertainment before moving to GameTrailers exclusively. The show was renamed The Angry Video Game Nerd to prevent any trademark issues with Nintendo and due to the fact he started reviewing games from non-Nintendo consoles such as those made by Atari and Sega. Rolfe's character, "The Nerd" is a short-tempered and foul-mouthed video game fanatic. He derives comic appeal from excessive and inventive use of anger, profanity, and habitual consumption of alcohol while reviewing video games.
Ah, high school. Is there any better place to start fresh after a horrible middle school relationship? Nope! Not unless your ex ends up at the same school as you and is now your stepsibling. What was supposed to be a sanctuary of peace where I could avoid ever seeing her again has become a living nightmare! Everywhere I look, I see her—in my house, in my school, in my class. There's no escape! She even claims that she's the older sibling. Like hell she is! But I won't lose to her. After all, I'm the older brother in this new family situation. That's right, we're family now. No matter how much we may have thought we loved each other before, we saw one another's true colors and realized we weren't meant for each other. That's why even though we may keep up a buddy-buddy sibling act for the sake of our parents, things will never go back to the way they used to be.
The corrupt pure-love story revolves around Kasuga Takao, a bookish boy who loves the poems of Charles Baudelaire (the original author of the poetry collection "Les Fleurs du mal" or "Flowers of Evil"). One day after school, he discovers and steals the gym clothes of Saeki Nanako, the girl he has a crush on. However, he learns that Nakamura Sawa, a girl he loathes, happens to catch him in the act. Nakamura blackmails Kasuga into a contract, or else she will reveal his secret.
Adachi spends her school days skipping class until she meets fellow delinquent Shimamura and the two become fast friends. Cutting class together deepens their friendship but soon unexpected emotions blossom. As awkwardness and confusion settle in, the two girls travel this sea of emotions without a paddle as they learn about each other’s feelings.
Kō Kitamura, whose family owns a sporting goods store, has known the Tsukishima girls since he was born. The Tsukishima family runs a batting center and cafe, and they have four daughters. There's Ichiyo, the responsible eldest; Wakaba, Kō's cheerful best friend; Aoba, who doesn't get along with Kō; and Momiji, the energetic youngest daughter. When Kō enters high school, he aspires to lead his baseball team to the Koshien National High School Championship as their ace pitcher and make Wakaba's dream come true.