In a post-apocalyptic world dominated by the so-called "Numbers," each human will have their identity branded with their own "Count," which could define any number related to their life. May it be one's walked distance or amount of compliments given to them by others, this Count could lead them to the abyss when it has dropped to zero. In the year 305 of the Alcian calendar, Hina has inherited a mission from her Mother, whose Count has depreciated to zero, to search for the Legendary Red Baron. In her adventure, she meets a half-masked swordsman named Licht who tries to hide his identity, as he is known as a degenerate for having an incredibly low Count.
In the near future, a Virtual Reality Massive Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online has been released where players control their avatars with their bodies using a piece of technology called Nerve Gear. One day, players discover they cannot log out, as the game creator is holding them captive unless they reach the 100th floor of the game's tower and defeat the final boss. However, if they die in the game, they die in real life. Their struggle for survival starts now...
Set six years prior to the events of Barakamon, detailing the life of Seishuu Handa as a high school student—and a very interesting life it is. In Handa-kun, Seishuu Handa is admired by his peers as a calligraphy genius and given the utmost respect, but Handa-kun himself is under the mistaken impression that the deference and attention he receives from the other students is actually bullying. Handa just wants to live a quiet life, but hilarity ensues as one character after another challenges his position as the school idol, and somehow comes away as a fan all while Handa is horrified and clueless.
Amnesiac Caiman seeks to undo his lizard head curse by killing the sorcerer responsible, with his friend Nikaido's help. In the Hole, that's a threat.
Ichiro Sato is about as average as a student can get... except for his above-average ability to land himself in totally awkward, intensely risqué situations with his no-nonsense teacher, Kana Kojima! Ichiro has his hands full dealing with these steamy shenanigans and unexpected encounters in the most unlikely places. At least it can’t get any worse, right?
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
Humans live in the world of Assiah, demons in Gehenna. The two dimensions are not meant to interfere with each other, but demons still possess creatures in Assiah in spite of this. The humans who can fight these demons are known as exorcists. Rin Okumura is a boy who bears the curse of being Satan's illegitimate son. His foster father sacrificed himself to save him from demons. To avenge his foster father's death as well as to prove himself, Rin decides to follow the path of an exorcist and defeat his own father, Satan. To hone his raw skills, Rin enters True Cross Academy to train with other exorcist candidates.
As revolution sweeps France, Richter Belmont fights to uphold his family's legacy and prevent the rise of a ruthless, power-hungry vampire ruler.
Located in the center of a remote island, the Abyss is the last unexplored region, a huge and treacherous fathomless hole inhabited by strange creatures where only the bravest adventurers descend in search of ancient relics. In the upper levels of the Abyss, Riko, a girl who dreams of becoming an explorer, stumbles upon a mysterious little boy.
After a traffic accident, Kazuma Sato’s disappointingly brief life was supposed to be over, but he wakes up to see a beautiful girl before him. She claims to be a goddess, Aqua, and asks if he would like to go to another world and bring only one thing with him. Kazuma decides to bring the goddess herself, and they are transported to a fantasy world filled with adventure, ruled by a demon king. Now Kazuma only wants to live in peace, but Aqua wants to solve many of this world’s problems, and the demon king will only turn a blind eye for so long…
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Buntarou doesn't know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become interested in his help after she read one of his works intended for the drama club. Buntarou doesn't know anything about gal games, but Sayuki claims that she has the ability to make it a success. Can they make the game, and will it be a success like she claims it will be? This is the story of youths taking a daring step into the unknown...
Young Tatsumi travels to the capital of the Empire in order to earn money for his starving people and encounters a world of unimaginable depravity, dominated by the ruthless Prime Minister who controls the child Emperor. Tatsumi is recruited by Night Raid, a group of assassins dedicated to eliminating corruption by mercilessly killing officials and privileged nobles.
So exactly what’s going to happen when Hachiman Hikigaya, an isolated high school student with no friends, no interest in making any and a belief that everyone else’s supposedly great high school experiences are either delusions or outright lies, is coerced by a well meaning faculty member into joining the one member “Volunteer Services Club” run by Yukino Yukinoshita, who’s smart, attractive and generally considers everyone in her school to be her complete inferior?
A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.
Satoru Fujinuma is a struggling manga artist who has the ability to turn back time and prevent deaths. When his mother is killed he turns back time to solve the mystery, but ends up back in elementary school, just before the disappearance of his classmate Kayo.
After 19 years on Death Row for the rape and murder of his teenage girlfriend, Daniel Holden is going home. His conviction has been vacated due to new DNA evidence. Now he has to return to a world he no longer knows and his reentry into the outside world may be as unforgiving as prison. Daniel is haunted by the past, dogged by the present, and uncertain of the future. As he struggles to adapt to his new life, his homecoming reignites the fears of a small town and threatens to shatter his family’s fragile peace. Daniel’s alleged crime divided a community. Will his freedom tear it in half?
Lucy is a 17-year-old girl, who wants to be a full-fledged mage. One day when visiting Harujion Town, she meets Natsu, a young man who gets sick easily by any type of transportation. But Natsu isn't just any ordinary kid, he's a member of one of the world's most infamous mage guilds: Fairy Tail.