Ichiro Sato is about as average as a student can get... except for his above-average ability to land himself in totally awkward, intensely risqué situations with his no-nonsense teacher, Kana Kojima! Ichiro has his hands full dealing with these steamy shenanigans and unexpected encounters in the most unlikely places. At least it can’t get any worse, right?
OMG! There’s this girl at school, Yamada, who wants to make like a hundred sex friends. She totally thinks she can devirginize one hundred different boys! Can you believe that? That’s like every boy in the school. Who does she think she is? I heard from my friend’s neighbor’s cousin’s lab partner that Yamada’s never even been kissed. Oh. My. God. I would totally die. That’s like burn all your makeup and shave off your eyebrows embarrassing. I can’t even think about it. Today at lunch I saw Yamada flirting, like for reals flirting, with that geek Kosuda. You know the guy. Photography club, no muscles, boring face, kind of reminds you of a black-and-white movie. Super lame. If Yamada can’t even make the sex with him, she’ll never score a hundred cherry boys. She needs to take like Sex Ed or something because I heard she can’t give it away!
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin. Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
Year 198 of the Solar Era in Tokyo, special fire brigades are fighting against a phenomenon called spontaneous human combustion where humans beings are turned into living infernos called "Infernals". While the Infernals are first generation cases of spontaneous human combustion, later generations possess the ability to manipulate flames while retaining human form. Shinra Kusakabe, a youth who gained the nickname Devil's Footprints for his ability to ignite his feet at will, joins the Special Fire Force Company 8 which composes of other flames users as they work to extinguish any Infernals they encounter. As a faction that is creating Infernals appears, Shira begins to uncover the truth behind a mysterious fire that caused the death of his family twelve years ago.
Misaki Ayuzawa is the first female student council president at a once all-boys school turned co-ed. She rules the school with strict discipline demeanor. But she has a secret—she works at a maid cafe due to her families circumstances. One day the popular A-student and notorious heart breaker Takumi Usui finds out her secret and makes a deal with her to keep it hush from the school in exchange for spending some time with him.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen's insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer. However, when one of LLENN's targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Pitohui insists that LLENN participates in Squad Jam, a battle royale. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
For high school students like Shouichi Kamita, university entrance exams and the future are common concerns. It is also during this time in life that a mysterious emotion that vexes people of all ages may begin to weigh upon one's mind—love. At this point in his teenage years, Shouichi finds three girls he could see himself having a future with: the ever-cheerful Hikari Tsuneki, who teases Shouichi without mercy, but actually has a softer side; the competitive gamer, Tooru Miyamae, who has difficulty communicating with others; and Shouichi's childhood friend, Kyouko Touno, the sometimes immature shoujo manga enthusiast. Seiren follows Shouichi's relationships with these three girls across three separate arcs, as their feelings grow from mutual interest and blossom into something more beautiful.
A new school term begins, as does the season of new encounters. As he surveys his class full of couples, Hashiba Jun'ichi's mind is filled with distress as he asks himself, "Why am I still a virgin?!" Having heard from his friends that the easiest way to fulfill his long-standing desire to graduate from the fellowship of virgins is to kowtow to a gal, Jun'ichi does exactly that and asks his classmate Yukana out. And unbelievably, she actually agrees to date him. What will become of Jun'ichi from now on?
In an unexpected turn of events, dull high school student Hiro Yuuki obtains the full dive role-playing game Kiwame Quest. Created by the best of technology, the game claims to take "reality to its extremes," from stunning graphics, NPCs' behavior, to the scent of vegetation, and even the sensation of wind brushing against the skin—everything was the result of an ultimate workmanship. Except, the game is a little too realistic and messy to clear. Kiwame Quest features over ten quadrillion flags and reflects the players' real-life physical abilities in the game. Being hit in the game also hurts in real life and slash wounds take days to heal. The only reward here is the sense of accomplishment. Conquer the most stressful game in history that can't be played casually!
Adachi spends her school days skipping class until she meets fellow delinquent Shimamura and the two become fast friends. Cutting class together deepens their friendship but soon unexpected emotions blossom. As awkwardness and confusion settle in, the two girls travel this sea of emotions without a paddle as they learn about each other’s feelings.
Seiya Kanie, believes that the beautiful but reserved Isuzu Sento has invited him on a date at an amusement park called Amagi Brilliant Park. Much to his chagrin, not only is the location a run-down facility, the supposed date is merely a recruitment tour where Sento and Princess Latifa Fleuranza, the owner of the theme park, ask him to become the park's new manager. Their cause for desperation? As stipulated in a land-use contract, Amagi has less than three months to meet a quota of 500,000 guests, or the park will be closed for good and the land redeveloped by a greedy real-estate company. Seiya is won over by the revelation that Amagi is no ordinary amusement park; many of its employees are mysterious magical beings who live in the human world and are nourished by the energy created by people having fun. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya must now use his many skills to bring Amagi back on its feet, or watch it crumble before his eyes.
Prince Wein is ready to commit treason. And who can blame him? Faced with the impossible task of ruling his pathetic little kingdom, this poor guy just can't catch a break! But with his brilliant idea of auctioning off his country, this lazy prince should be able to retire once and for all. Or that was the plan...until his treasonous schemes lead to disastrous consequences-namely, accidental victories and the favor of his people!
One day, high-school boy Yamada bumps into the beautiful girl Shiraishi on the stairs (literally), and their lips touch as they fall. When they regain their wits, they realize that they have swapped bodies. As time progresses, the two realize that this is not the only mysterious happening in the school.
Yoigoshi Tatsuya was a star soccer player known as "Yoigoshi the Unstoppable," but when he entered high school, he severed all involvement with sports. Now, he has been invited to a certain sports team. In these matches, victory is achieved through teammates working together to catch and defeat the opponents invading their territory... You could call it a sort of running combat sport. And the name of this game is... Kabaddi.
Some guys have no luck; he’s got no pulse. That’s life for poor unfortunate, undead Ayumu. First, he was murdered by a serial killer. Total bummer. Then he was resurrected as a zombie by a cute little Necromancer. That seemed pretty cool until she moved into his house, refused to speak, and forced his rotting carcass to do all the cooking. After that, a magical girl in a pretty pink dress used her matching chainsaw to chop his corpse in half. Luckily, the Necromancer’s powers of resurrection trumped those of the chainsaw chick, so instead of dying (again), Ayumu became the world’s first magical girl zombie. There’s also a voluptuous vampire ninja who thinks zombie boy’s a pervert – and a hideous crayfish demon who wants to devour him. Confused? All you gotta know is this: zombies, frilly dresses, demons, and moe chainsaws. Pink. It’s the new dead.
Off-duty Japan Self-Defense Forces (JSDF) officer and otaku, Youji Itami, is on his way to attend a doujin convention in Ginza, Tokyo when a mysterious portal in the shape of a large gate suddenly appears. From this gate, supernatural creatures and warriors clad in medieval armor emerge, charging through the city, killing and destroying everything in their path. With swift actions, Youji saves as many lives as he can while the rest of the JSDF direct their efforts towards stopping the invasion. Three months after the attack, Youji has been tasked with leading a special recon team, as part of a JSDF task force, that will be sent to the world beyond the gate—now being referred to as the "Special Region." They must travel into this unknown world in order to learn more about what they are dealing with and attempt to befriend the locals in hopes of creating peaceful ties with the ruling empire.
Ayano Hanesaki, a first-year student at Kanagawa Prefectural Kitakomachi High School, has a badminton ability able to surpass others effortlessly yet avoids playing the sport. She meets Nagisa Aragaki, a third-year student who practices day and night aiming to become the best player in Japan. Encouraged by coach Tachibana Kentarou, supported by club colleagues, and fired up by various rivals, the two engage in their youth and adored sport so thrilling like a shuttle flown at high speed!
Moriko Morioka is a 30-year-old single NEET woman. After dropping out from reality, she has taken off in search for a fulfilling life and ended up in a net game or "netoge." In the netoge world, she began her new life as a refreshing and handsome character named Hayashi. While starting out as a beginner, a pretty character named Lily reached out to help her. Meanwhile, in the real world, awaits a shocking encounter with a good-looking elite company employee, a mysterious blue-eyed blonde.
When a college dropout stops for a late night bite at a mysterious ramen stand, he crosses paths with a self-proclaimed deity of matrimony. This bizarre meeting sends the young man hurtling through a horrifying flashback to his not-so-glorious college days when the influence of a cruel new friend turned him from a hopeless romantic into a mischievous “black cupid.”
Japan’s post-apocalyptic wasteland replete with dust can only be saved by one thing—fungus. Bisco Akaboshi, a wanted criminal and skilled archer, searches for a legendary mushroom, known as Sabikui, said to devour any and all rust. Joining him on this epic saga to save the country is a giant crab and a young doctor. Can this unlikely trio find the fabled fungi and save the land?