An in-depth profile of the comic who's made ventriloquism hip again: Jeff Dunham. This special shows rare performance footage, home videos, interviews with Jeff and those who know him best, and sold-out performances featuring Walter, Peanut, Achmed, Jose, and the rest of his characters. Plus, behind-the-scenes footage of Jeff creating, building, and performing a brand new character, Achmed Junior.
Zoinks! Get ready to shake and shiver with Scooby-Doo and the Mystery, Inc. gang as they collect clues and capture crooks as only they can! Those teenage super-sleuths have the villains on the run in four mysterious adventures. So grab your Scooby snacks, gather your courage and make like a detective because - jinkies - there's a mystery to solve. Compilation of four episodes from the Scooby-Doo franchise: Vampires, Bats, and Scaredy Cats; A Gaggle of Galloping Ghosts; That's Snow Ghost; and Which Witch is Which.
The gang flies off to Africa for a video animal safari titled 'So Goodi!,' only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!
The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.
Two Minions are busy at work in the mailroom. One of them, bored, decides to throw a box of expired PX-41 samples into its designated chute.
Delves deep into the anxiety, thrill and uncertainty of six aspiring animation artists as they are plunged into the twelve-week trial-by-fire that is the NFB's Hothouse for animation filmmakers.
The Minions fight over a delicious banana... but is that all they want?!
3 robot-themed episodes from various Scooby-Doo series. First stop is Cyber Gulch, where the Mystery, Inc. gang must solve the riddle of the man-a-trons or get terminated in Go West, Young Scoob. En route to Florida, Freddy runs into a real Monster Truck at a championship stock car race in Gentlemen, Start Your Monsters. Buckle up for a roller-coaster ride of fun and fear in Foul Play in Funland when the gang discovers a fully operated amusement park...with nobody in it! Will they find the phantom in the Hall of Mirrors? Stay tuned for more escapades with Scooby-Doo - and watch out for those robots!
When one of America's most promising young gymnasts, Samantha Wick, is cut from the Olympic team, she decides to follow her dreams of horseback riding by joining a girls horse camp. With financial troubles threatening to shut the camp down, Samantha uses her gymnastic prowess to start a horse-dancing team to raise money and save the camp!
See how your favorite snack-munching canine super-sleuth got his start as the first five Scooby-Doo episodes ever unleashed - the series pilot What a Night for a Knight, plus Hassle in the Castle, A Clue for Scooby-Doo, Mine Your Own Business and Decoy for a Dognapper - constitute Scooby's first-ever dynamite DVD! Also features an abbreviated music video and a trivia quiz.
Vasek, 8 years old boy is desperate to find a new "father" for his mother.
Neil, Will and Simon receive an invite from Jay to join him in Australia whilst on his gap year, who promises them it’s ”the sex capital of the world”. With their lives now rather dull compared to their hedonistic school days and legendary lads holiday, it’s an offer they can’t refuse. Once again, they put growing up temporarily on-hold, and embark on a backpacking holiday of a lifetime in an awful car, inspired by Peter Andre’s ‘Mysterious Girl’. Will soon finds himself battling with the lads to do something cultural, whilst they focus their attention on drinking, girls, and annoying fellow travelers.
Hapless Depression-era gangsters Al, John and Jack find out their boss wants to get rid of them and come up with a plan to sell him to the FBI, but Al's short-term memory loss could make it difficult.
Sisters Alex and Madison are whisked away to the Bahamas for winter break but soon find themselves crossing paths with a man smuggling stolen artifacts.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
After regaining his manliness, he escapes from hell Satan for embezzling Secretary of infernal hacienda, being chased by a couple of poor devils good for nothing, and took refuge in the cabaret ends up working as a transvestite.