Children's games are without boundaries, even between war and play.
'Pleasantly plump' teenager Tracy Turnblad achieves her dream of becoming a regular on the Corny Collins Dance Show. Now a teen hero, she starts using her fame to speak out for the causes she believes in, most of all integration. In doing so, she earns the wrath of the show's former star, Amber Von Tussle, as well as Amber's manipulative, pro-segregation parents. The rivalry comes to a head as Amber and Tracy vie for the title of Miss Auto Show 1963.
When megalomaniacal White Goodman, the owner of a trendy, high-end fitness center, makes a move to take over the struggling local gym run by happy-go-lucky Pete La Fleur, there's only one way for La Fleur to fight back: dodgeball. Aided by a dodgeball guru and Goodman's attorney, La Fleur and his rag-tag team of underdogs launch a knock-down, drag-out battle in which the winner takes all.
When her “midnight gymnasium” program for wayward teens is under the threat of being defunded, social worker Yanki puts together a dodgeball team to save it. With the help of an unemployed, has-been star jock as the coach, the motley crew of teen girls learn that dodging from their problems can work temporarily, but they must learn to eventually stand back up and overcome their challenges.
The story of Rose, a new employee at a ruthless company where success is based upon how well you play in the weekly company dodgeball game. It's "team-building" taken to an extreme.
A childless couple bury a box in their backyard, containing all of their wishes for an infant. Soon, a child is born, though Timothy Green is not all that he appears.
After hearing Adu Du's story, BoBoiBoy Gentar agrees to help him save Probe. A frightened BoBoiBoy tries to recklessly engage in battle, but is forced to flee by Gopal and Qually. After a fierce chase, Gentar and the others are locked up.
Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.
Walt Disney's timeless masterpiece is an extravaganza of sight and sound! See the music come to life, hear the pictures burst into song and experience the excitement that is Fantasia over and over again.
In the rural outskirts of Gaza City a small community of farmers, the Samouni extended family, is about to celebrate a wedding. It's going to be the first celebration since the latest war. Amal, Fuad, their brothers and cousins have lost their parents, their houses and their olive trees. The neighborhood where they live is being rebuilt. As they replant trees and plow fields, they face their most difficult task: piecing together their own memory. Through these young survivors' recollections, Samouni Road conveys a deep, multifaceted portrait of a family before, during and after the tragic event that changed its life forever.
Agathe, 39, has but one obsession: to have a child. She finds her ex, Marc-Antoine, a DJ, mixing techno in Marseille. As she tries to talk to him into getting back together, plastic bags come to life and attack the city.
An animator dissects his own body, extracting memories, emotions and fears that will nurture his work. As he cuts into his skin, various symbolic objects recalling his past emerge. Reaching the heart, he succeeds in identifying the burden he’s been dying to cast off.
Following an end-of-term school ceremony, the American boy Bobby decides to go with his friend Akkun into the mountains outside their village, to a place perfect for a secret base. On the way they stop into a mysterious amusement park. They have fun there, but are attacked and cannot leave. Falling in with some other children who are also lost there, they fend off a number of attacks, and gradually learn the truth behind the facility.
Gru and Lucy and their girls—Margo, Edith and Agnes—welcome a new member to the Gru family, Gru Jr., who is intent on tormenting his dad. Gru also faces a new nemesis in Maxime Le Mal and his femme fatale girlfriend Valentina, forcing the family to go on the run.
In a sweeping tale that spans 1000 years and multiple generations – from the distant past to the 19th century, the present day and a strange, dystopian future – this landmark collection traces the collective histories of Indigenous peoples across Australia, New Zealand and the South Pacific. Diverse in perspective, content and form, traversing the terrain of grief, love and dispossession, they each bear witness to these cultures’ ongoing struggles against patriarchy, colonialism and racism.
It is the year 336 of the Space Century on the planet of Sieren, and in the state of Innex, Flora Rain-who is blind-is employed at an elementary school. Flora is adored by her students, the principal of the school, and all the town's people, and enjoys a peaceful life in the town. By chance, she meets a strange youth named Locke. Locke has numerous superpowers, although he is very discreet about them and gives the impression of being an ordinary youth. One day, Locke is visited by a Military man, Major Caliann, who requests Locke's assistance in their investigation of Lordleon. Lordleon and his space pirates have attacked the enterprise Astoria Concern, but the chairman, Great Georg, didn't report the incident to the Union. The Union though this very strange, and decided to investigate Lordleon.
Azalea has been residing on the Colony-Planet of Dinahl, and she can't recall anything about herself until she hears a voice calling her name. Then there is another voice summoning her to go to a park on top of a skyscraper. Once she arrives there, she meets up with other people who also have no recollection of who they are or what they were doing before arriving at this destination as instructed by the voice. All the people assembled there possess superhuman powers, such as Eno's psychic power, Umoth's x-ray vision, Neia's teleportation powers, Azalea's telepathy, and Locke's electrical wizardry. Who has summoned them, and what will the five super-psychics confront?
In the space history year of 0375, the killing Plan of Esper and the Imperial Plan met with failure. Run, who had executed these plans because of his partiality for his own self-made computer named Elena, lived together with Locke and Near under their protection. At the same time, Cassandra and Barcov of the Hackers netted the widely dispersed computers in each corner of space, and they succeeded in reviving some abandoned programs. This was the federal administrative computer, Elena. She tried to start the previous Imperial Plan again. When Locke found out about it, he set off to stop it. At the same time, the federal administration which detected something abnormal, also started to move. Involving Run and Near who chased Locke, the confusion was expanding to the entire Galaxy...
Lovable Sulley and his wisecracking sidekick Mike Wazowski are the top scare team at Monsters, Inc., the scream-processing factory in Monstropolis. When a little girl named Boo wanders into their world, it's the monsters who are scared silly, and it's up to Sulley and Mike to keep her out of sight and get her back home.
It’s story time! Take a ride with Dorothy and her best pal Toto as they share their favorite adventures in the magical land of Oz. Enter a legendary world in this storybook rendition of L. Frank Baum’s beloved classic tale, Dorothy And Toto's Storytime: Dorothy And The Wizard in Oz Part 1!