Parts 3 & 4. When high school student Masato discovers that his parents aren't really his parents and that he's been selected to pilot the giant robot Zeorymer, he decides he must fight the evil corporation that built it. Unfortunately, the bad guys have already launched the mysterious Hades Project, and their giant robots outnumber Masato 7-to-1 in this Japanese animé series.
Among the ruins of the city, there is a game only children can play. It is called “Otokoyo”; a game of hide-and-seek. But whenever children play this game, one by one they would disappear into the blinds of the buildings… The story begins when a boy enters the world of Otokoyo, to find his missing sister.
Like the Japanese Special Editions of other Gundam and Sunrise anime series, this is the second of three volumes, that will condense the first half of the second season of Gundam 00 into feature-length videos. They all feature some new animated sequences and some partially re-recorded dialogue.
Following in the aftermath of a terrible Demon-Human war, turn of the century Japan is preparing a new fighting force in case the demons decide to return. A squadron of giant robots are built to be controlled by the spirit of the pilot, but it is discovered that the only people with sufficient spirit are young women. After recruiting a team of youths from around the world, the Japanese government decides to keep them a secret by disguising them as a theater troupe, thus requiring them to spend as much time memorizing Shakespeare as they do on military training.
In the midst of an industrial revolution, the people of Hinomoto fight hordes of undead creatures, known as Kabane, using powerful armored trains. (Compilation film of the first half of the original TV series.)
In the midst of an industrial revolution, the people of Hinomoto fight hordes of undead creatures, known as Kabane, using powerful armored trains. (Compilation film of the second half of the original TV series.)
A compilation film of the Ansatsu Kyoushitsu TV series, featuring anime-only epilogue scenes not originally in the manga.
Moshimo, Japan. The annual fireworks festival is about to take place and a group of schoolboys, arguing over whether they are round or flat when viewed from different angles, set out to find it out.
In the story, the seasons have changed and it will soon be the second spring. Tatsuya and Miyuki have finished their first year at First Magic High School and are on their spring break. The two go to their villa on the Ogasawara Island archipelago. After only a small moment of peace a lone young woman named Kokoa appears before them. She has abandoned the Naval base and she tells Tatsuya her one wish.
When brilliant surgeon Ukyo Retsu removes a cancer from a mysterious old woman, he doesn't realize that the cancer is a 5000 year-old demon. Ukyo must then assume the role of protector of the Earth.
A young, unnamed woman, while biking home from the bank she works at, happens upon a weakened tree goddess whose native shrine is being demolished for construction work. She rescues her and brings the goddess home with her. The two form a relationship, but what will happen to the goddess as the construction progresses?
Fujiko Mine, the devastating femme fatale whose only loyalty is to her desire, befriends a young boy whose late father hid away a fortune. A killer is on the boy's trail and it's up to Fujiko to stop him: but where do her interests really lie?
Touch not the Outsiders, lest ye become an Outsider. But when two creatures belonging to opposite kinds - a lost little girl from the Inside and a demonic beast-looking Outsider - initiate an impossible coexistence on the same side of the forest, their bond seems to transcend their incompatible natures and the unnamed curse that has divided the world.
a girl struggles to grasp a sense of reality, as the world around her becomes illusive and dream-like.
The plot of Marine Express can be described in two parts. The first part focuses on the people boarding the train and the problems they encounter on it. The second part takes place after the train has stopped at its half-way point, an island that used to be home to an ancient civilization millennia ago and has its fair share of secrets.
Inspired by Noah’s Ark, three penguins attempt to board the historical ship when they discover that only two creatures from each species are allowed.
Kaitou Kid dares to challenge the police once more, setting his sights on the Russian Imperial Easter Egg. With the date, time, and place, the Osaka police force scrambles to stop him. But this time, Kid may have bitten off more than he can chew—Conan Edogawa, Heiji Hattori, and numerous others are also trying to get their hands on the jeweled egg.
A student tries to fix a problem he accidentally caused in OZ, a digital world, while pretending to be the fiancé of his friend at her grandmother's 90th birthday.
Deep in the frigid valleys of northern rural Canada, two survivors atop a desolate peak run thin on supplies and hope. The only remaining from their group, they wait naively for help to come. Fighting long days of paranoia and an unidentifiable entity lurking in the darkness of night, their situation grows bleaker by the minute. What follows are the last 24 hours spent on their mountaintop campsite.
While performing a puppet show at a nursery, the HappinessCharge Pretty Cures are surprised when one of the dolls starts talking. “Save our kingdom!” Tsumugi, the ballerina doll, pleads. The Pretty Cures accompany Tsumugi to the land of dolls, a girls’ paradise of cute stuffed animals, talking dolls, music and dance ruled by the noble Prince Zeke. But the kingdom is under attack by the forces of Black Fang, a mysterious man who wants to conquer the land for his own nefarious purposes. As sorrow spreads throughout the Kingdom of Dolls, the Pretty Cures come to the rescue.