

An old abandoned liquor factory, three young men, three young women and one Ouija board. Kim, Kalle and Johan have invited their friends, Lisa, Åsa and Stina to the large decayed apartment in the factory, to play "The spirit of the glass". The guys are planning to scare the girls with the story of the janitor who brutally murdered his wife a few years back. But when the game starts something goes wrong. Someone asks the forbidden question... the question, which no one should ask "the spirit of the glass"... the question that sets the evil free... "Who are you?" And the evening turns into a nightmare.
Lisa
Stina
Kim
Kalle
Johan
Caretaker
Caretaker's wife
Shop assistant
Kalle's mom (voice)

An old abandoned liquor factory, three young men, three young women and one Ouija board. Kim, Kalle and Johan have invited their friends, Lisa, Åsa and Stina to the large decayed apartment in the factory, to play "The spirit of the glass". The guys are planning to scare the girls with the story of the janitor who brutally murdered his wife a few years back. But when the game starts something goes wrong. Someone asks the forbidden question... the question, which no one should ask "the spirit of the glass"... the question that sets the evil free... "Who are you?" And the evening turns into a nightmare.
2005-04-07
1.5
0.0Cris, a 21-year-old girl, goes alone one night to a half-ruined hut far from civilization. There she will try to contact someone important to her from beyond.
5.7Playing around with a Ouija board, a trio of friends succeeds in contacting the spirit of a young boy. Trouble begins when the evil spirit, Malfeitor, takes over one of their bodies.
6.3Two Arkansas firemen, Vince and Don, get hold of a map that leads to a cache of stolen gold in an abandoned factory in East St. Louis. What they don't know is that the factory is on the turf of a local gang, who come by to execute one of their enemies. Vince sees the shooting, the gang spots Vince, and extended mayhem ensues. As Vince and Don try to escape, gang leader King James argues with his subordinate Savon about how to get rid of the trespassers.
6.0After a chance encounter with a mysterious couple claiming to be old friends, Andrés and Ana are invited to spend the evening at a beautiful, secluded old villa. As the night winds down, they begin to sense that there are some rather strange things going on around them and, after agreeing to sleep over, find themselves unwittingly pulled into a series of bizarre sexual encounters which they slowly discover are part of a horrifying Satanic ritual designed to make them slaves to the Prince of Darkness!
4.7Taking a wrong turn, travelers find themselves trapped in a mysterious house. One horror after another threatens them, as the sorcerer who lives within needs sacrifices to give eternal life to his beautiful bride.
5.7The footage of three filmmakers shooting a web series has been recovered. Intending to debunk famous Internet urban legends and rituals, they perform a blood ritual that summons an ancient primordial entity in the process. As the spirit’s unstoppable evil seeps into their daily lives the trio are left with a single choice: Submit to its will… or die!
4.3Brian, an out-of-work stockbroker, is introduced by his landlord Mr. Redman to a new source of insider information: the Ouija! The Ouija makes him rich, but when Mr. Redman kills himself and Brian suffers a freak accident, Brian's wife starts noticing changes in her husband...
5.3Five college women buy the old Hokstedter place for their new sorority house. They got it cheap because of the bloody incidents from five years before. They decide to stay in it for the night so they can meet the movers in the morning, but begin to get the creeps when the weird neighbor Orville Ketchum starts poking around. Shortly after the women take showers and consult a Ouija board they begin experiencing an attrition problem.
5.2A group of British students embark on summoning spirits on a Ouija board after a night of clubbing. But someone breaks the link before they have finished and now a demon is trapped in their world and the only way to banish it, is for all the people who summoned it to die.
0.0"Satanism Unmasked" investigates the supernatural influence Satanism, witchcraft, and Dungeons & Dragons.
0.0A priest has been sent to pray for a young girl whose soul lurks beneath the darkness of the four maledictions. Can faith ultimately save the life of a child when there is evil that lurks the house of the Pearson family?
10.0To settle an argument over the integrity of 'The Conjuring', two friends try and summon a demonic spirit using household items.
5.3A graduate student, who is trying to finish the last of her research on a book project that she hopes will help her down-on-her-luck mother, brings friends to a house with a dark past, where they soon unwittingly summon an evil entity who makes the house part of its game…
5.4A sister, claiming to be cursed, persuades her brother to embark on a cross country road trip to break her spell.
Five teenagers playing with a Ouija Board are led to a sacred binding place for the malevolent demon Asmodeus who, five years prior, possessed a young girl, forcing her to murder her own sister. Now the demon seeks its freedom, and is bent on murdering the exorcist who imprisoned it -- by using the body of the priest's own niece!
4.5To a give inn town a young man with him girlfriend returns. It is the last member of a family who, without knowing it, is going to fulfill an old curse: to end another family who many years before had killed him relatives. A psychiatrist helps the police to unravel the atrocious crime, in which they are themselves implied ghost and living deads.
0.0Josh’s beloved Grandpa Joe has passed on... and they never even got to say goodbye. So, Josh’s wife, Lori plans to do a séance as part of his upcoming surprise birthday party. Despite a stern warning not to hold such a ritual during a birthday celebration, Lori invites Ina, a spiritual medium, to attend the party and conduct the séance. When family and friends gather in the circle to make contact, long held secrets are revealed as Grandpa Joe leads Josh to the discovery of a Masonic ring hidden in the basement. After a series of supernatural disturbances, the circle congregates one last time to attempt to exorcise the malevolent presence and lay it to rest... but can the door, once opened between our reality and the spiritual realm, ever be closed again?
0.0Five participants take part in a psychology experiment on the aftereffects of a Ouija board session, finding something far more sinister than they could ever expect.
0.0Two friends, Alex and Syd, try to reconnect with Alex’s ex-boyfriend Dean from beyond the grave but their friendship is tested when Dean begins to reveal their secrets.