

Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
The Tin Man

Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
1935-03-30
7.25
7.8A quirky, dysfunctional family's road trip is upended when they find themselves in the middle of the robot apocalypse and suddenly become humanity's unlikeliest last hope.
6.0An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.
6.2An idealistic attractive young couple acquires a stunning, life-like robot for guilt free help, but as the three grow closer, their perception of humanity will be altered forever.
6.5An orphaned teen hits the road with a mysterious robot to find her long-lost brother, teaming up with a smuggler and his wisecracking sidekick.
6.2A young woman, institutionalized by her abusive stepfather, retreats into a vivid fantasy world where she envisions a plan to escape. Gathering a group of fellow inmates, she embarks on a quest to collect five mystical items, blurring the lines between reality and imagination.
7.5Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
7.3Seven years since the Monsterpocalypse began, Joel Dawson has been living underground in order to survive. But after reconnecting over radio with his high school girlfriend Aimee, Joel decides to venture out to reunite with her, despite all the dangerous monsters that stand in his way.
7.0Amid a future war between the human race and the forces of artificial intelligence, a hardened ex-special forces agent grieving the disappearance of his wife, is recruited to hunt down and kill the Creator, the elusive architect of advanced AI who has developed a mysterious weapon with the power to end the war—and mankind itself.
7.0In 2035, where robots are commonplace and abide by the three laws of robotics, a technophobic cop investigates an apparent suicide. Suspecting that a robot may be responsible for the death, his investigation leads him to believe that humanity may be in danger.
6.6In the 23rd century, inhabitants of a domed city freely experience all of life's pleasures — but no one is allowed to live past 30. Citizens can try for a chance at being "renewed" in a civic ceremony on their 30th birthday. Escape is the only other option.
6.8Every child comes into the world full of promise, and none more so than Chappie: he is gifted, special, a prodigy. Like any child, Chappie will come under the influence of his surroundings—some good, some bad—and he will rely on his heart and soul to find his way in the world and become his own man. But there's one thing that makes Chappie different from any one else: he is a robot.
6.6After a lightning bolt zaps a robot named Number 5, the lovable machine starts to think he's human and escapes the lab. Hot on his trail is his designer, Newton, who hopes to get to Number 5 before the military does. In the meantime, a spunky animal lover mistakes the robot for an alien and takes him in, teaching her new guest about life on Earth.
7.2After the underlying tech for M3GAN is stolen and misused by a powerful defense contractor to create a military-grade weapon known as Amelia, M3GAN's creator Gemma realizes that the only option is to resurrect M3GAN and give her a few upgrades, making her faster, stronger, and more lethal.
6.7A grieving detective in the near-future hunts down criminals who trade artificial humans on the black market. In the fight to end AI exploitation, an underground resistance attempts to infiltrate him by sabotaging the programming of the artificial human assigned as his companion to behave like his late wife. She begins to question her reality as memories of a past life begin to surface in a world where nothing is as it seems.
6.4Daryl is a normal 10-year-old boy in many ways. However, unbeknown to his foster parents and friends, Daryl is actually a government-created robot with superhuman reflexes and mental abilities. Even his name has a hidden meaning -- it's actually an acronym for Data Analyzing Robot Youth Life-form. When the organization that created him deems the "super soldier" experiment a failure and schedules Daryl to be disassembled, it is up to a few rogue scientists to help him escape.
5.9Ben Cooper and his family are struggling to get a grip on household chores, school and work. So when Ben sees that a Smart House is being given away, he enters the competition as often as he can, until they eventually win the house (named Pat). After moving in, Pat's personality radically begins to change, turning the Coopers against her.
6.9An obscure Eastern cult that practices human sacrifice pursues Ringo after he unknowingly puts on a ceremonial ring (that, of course, won't come off). On top of that, a pair of mad scientists, members of Scotland Yard, and a beautiful but dead-eyed assassin all have their own plans for the Fab Four.
6.7Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.
6.3Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
7.0In this animated short, a terrible curse deprives Balthasar's kingdom of its stories. Taking the unicorn's horn back into The Belly of the Earth is the solution. Poppety will lead an expedition, by chance uncovering a hitherto closely guarded family secret.
5.3Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
5.8The explorer craft USS Palomino is returning to Earth after a fruitless 18-month search for extra-terrestrial life when the crew comes upon a supposedly lost ship, the USS Cygnus, hovering near a black hole. The ship is controlled by Dr. Hans Reinhardt and his monstrous robot companion, but the initial wonderment and awe the Palomino crew feel for the ship and its resistance to the power of the black hole turn to horror as they uncover Reinhardt's plans.
5.7Professor Phillip Brainard, an absent minded professor, works with his assistant Weebo, trying to create a substance that's a new source of energy and that will save Medfield College where his sweetheart Sara is the president. He has missed his wedding twice, and on the afternoon of his third wedding, Professor Brainard creates flubber, which allows objects to fly through the air.
5.8When Champion City's hero Captain Amazing is kidnapped by the recently paroled supervillain Casanova Frankenstein, a trio of average, everyday superheroes -- Mr. Furious, the Shoveler and the Blue Raja -- assemble a new super team to save him.
6.2Four explorers are summoned to Peru by the brilliant physicist Dr Thorkel. They discover a rich source of radium and a half-mad Thorkel who shrinks them down to one-fifth their normal size when they threaten to stop his unorthodox experimentation.
6.5An animated musical love story about a young man who lives inside a billboard and is charged with updating the advertisements. When he falls in love with a beautiful lady living across the highway, he has to use the only method he knows to get his message across - advertising
6.5Ever wonder what would have happened if Harold & Kumar had not been sent to Guantanamo and simply made it to Amsterdam? Here's a little something director Jon Hurwitz shot guerrilla-style all over Amsterdam in 3 days.
6.5Follow a day of the life of Big Buck Bunny when he meets three bullying rodents: Frank, Rinky, and Gamera. The rodents amuse themselves by harassing helpless creatures by throwing fruits, nuts and rocks at them. After the deaths of two of Bunny's favorite butterflies, and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan for revenge.
8.5A lone rescue robot in a strange galaxy must reach a surviving astronaut before she's consumed by a looming black hole. A space adventure made entirely with practical effects.
8.2This twin V-Cinema movies contains the second and third installments after the initial Kamen Rider Drive Saga: Kamen Rider Chaser, they both follow the characters of both Heart and Go Shijima beyond the conclusion of the series. Heart/Mach both take place following the novel, "Kamen Rider Drive: ~Mach Saga~", which takes place two years following the conclusion of the Kamen Rider Drive TV series.
6.3The Hero Factory's mission: to build the bravest, most advanced Heroes in the galaxy! When rookie Rocka responds to a civilian distress call from the planet Quatros.
7.5The final installment finds Marty digging the trusty DeLorean out of a mineshaft and looking for Doc in the Wild West of 1885. But when their time machine breaks down, the travelers are stranded in a land of spurs. More problems arise when Doc falls for pretty schoolteacher Clara Clayton, and Marty tangles with Buford Tannen.
8.3Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.
5.6A nine year old boy named Joey, who after the tragic death of his father, begins to experience psychic powers such as allowing him to move inanimate objects with his mind, set things on fire, and even communicate with his dead father. However, not everything is good for Joey as his newly gained powers accidentally awake an evil supernatural force that is contained inside the body of an old ventriloquist's dummy that Joey found in an abandoned house. The supernatural Dummy shows similar powers to Joey's, and soon he puts the lives of everyone near Joey in danger as the evil Dummy has dark plans for Joey's special powers.
4.7Obro the muscleman goes to Atlantis and sinks a death-ray king who knows the secret of immortality.
6.7Mere seconds before the Earth is to be demolished by an alien construction crew, Arthur Dent is swept off the planet by his friend Ford Prefect, a researcher penning a new edition of "The Hitchhiker's Guide to the Galaxy."
6.5In the not-too-distant future, the evil Dr. Forrester forces a temp named Mike into a series of experiments, where he's forced to watch cheesy movies so the mad scientist can monitor his mind. However, as Mike can't control where the movies begin or end, he'll try to keep his sanity with the help of his robot friends.