

'The Newsfield Years' focuses on the complete story of Newsfield Publications, the publishers behind some of the most influential group of magazines in the 8 bit 80s. Featuring in-depth interviews with Roger Kean, Matthew Uffindell, Oliver Frey and Franco Frey the film focuses on the remarkable impact it had through its publications such as Crash, Zzap!64 and Amtix, featuring very open accounts of how they were created right through to Newsfield's demise in the early 1990s. The film explores how they dealt with the early days of getting their magazines into the Newsagents, the 'Unclear User' legal battle, developing a comic strip, their journalists becoming celebrities, resisting incredible pressure from Games Publishers for positive reviews as they knew they could literally make or break a game's success and the stunning artwork of Oliver Frey.
8.0Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.
7.7In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
0.0Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
6.9THE SITUATION facing the pinball designers at Williams Electronic Games in 1998: come up with something new, or see the world's largest pinball manufacturer be shut down forever. And Williams' designers did come up with something amazing: a brand new kind of pinball machine—"Pinball 2000"—that fused video with classic pinball gameplay, preserving what was great about pinball yet opening up all-ne
6.0Pinball historian Richard Bueschel hosts an hour-long look at the arcade favorite's illustrious history, including interviews with flipper devotees Slash (from Guns & Roses), Aerosmith guitarist Joe Perry, baseball great Frank Thomas, and others.
7.8This documentary takes a game-by-game deep dive into the history and evolution of a genre that has grown from the simple wireframe graphics of Maze War and Spasim to become a staple of popular culture that is enjoyed by millions of gamers worldwide. Explore the creation and legacy of the most popular and significant FPS titles from the last 48 years, including favorites such as Wolfenstein 3D, Doom, Quake, GoldenEye, Half-Life, Unreal Tournament, Deus Ex, Halo… and many more.
10.0In this first independent (and unofficial) documentary from the Ala Secreta channel, Aline Lauxen unravels all the details surrounding the game Alien: Isolation, released in 2014 — and still considered one of the best horror and survival games ever released. But this success is not due to nothing, behind it there are 4 years of intense work in an insane production full of surprising stories. With more than four months of planning, twenty hours of research and more than fifty hours editing the final material, Alien: Isolation As You've Never Seen It is a must-see production for horror game fans and, above all, for fans of the franchise.
0.0A clumsy hunter goes into the forest to hunt. But is he successful with his interesting methods of tracking game?
6.0Follows Japanese director Naomi Kawase as she directs the official film of the Tokyo 2020 Olympic Games, giving a message that goes beyond the physical exploit to mark souls, with her style and all her subtlety.
An online fan of NAID (the North American International Demoparty) spent time piecing together NAID footage over 1995-1996. With nearly 2 hours of found footage of the 1990s demoscene in North America.
0.0The Classic Game Insights series presents in-depth interviews with game developers, providing detailed accounts of their work on a particular classic game and the creation process involved. Each film is independent and concentrates on either a single, specific game or a series of games, with the creator personally guiding you through their development journey. Amiga: Classic Game Insights Vol 1 offers 3 hours of content that explores a range of iconic Amiga games, this is an essential viewing experience for anyone with an interest in the Amiga computer, its games, or game design as a whole.
In the following documentary, we explore how two collectors and a store owner feel about the current digital distribution of video games and what could happen if buying physical media is no longer an option.
0.0A wide-ranging documentary of the popular gaming brand, and the remarkable series of ups and downs that have defined that story and its characters over the last decade-plus. For years now, the growth of esports has been one of the defining stories of entertainment . And at the center of all that growth has been FaZe Clan, an organization that’s gone from the brainchild of a few gamers streaming their play on the internet to publicly traded company with teams and players all around the globe competing professionally in an array of games. The film explores questions about the costs of their rapid growth and extraordinary success. As FaZe has come to encompass stars and performers from the traditional sports and entertainment worlds, even in the wake of the company’s public offering, the financial viability of the whole enterprise hardly appears stable. Through it all, esports are undoubtedly here to stay. But “No Scope” makes clear that the path from here is anything but assured.
6.2GAMECHANGERS: Dreams of Blizzcon enters the unexplored realm of professional esports through the eyes of two of the world’s top StarCraft II players.
0.0A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
A 2006 French documentary on Shooting games (STG).
A 2003 French documentary on Japanese arcade video games