A woman who is stranded in the middle of nowhere and has no choice but to seek help from a old mansion that holds a dark secret.
Two paranormal investigators are unexpectedly thrown together in the hope of solving a 100 year mystery. Locked for three nights in a house with a dark and unsettling past, the two investigators must put their differences to one side and work together. They soon discover the myths and stories are nothing compared to what actually resides within the eerie walls of Richwood Manor. Scepticism and showmanship are soon put to one side when the two investigators realise there is more at stake than just their professional reputation. For once they have stumbled onto the real thing, but this time it's their own lives at stake.
In a shady haunted house attraction where the performers are assaulting female patrons in order to make a name for themselves, the tables are turned when the performers attempt to take on two women who bring a new level of terror as they do some ass kicking of their own.
When Claire Spencer starts hearing ghostly voices and seeing spooky images, she wonders if an otherworldly spirit is trying to contact her. All the while, her husband tries to reassure her by telling her it's all in her head. But as Claire investigates, she discovers that the man she loves might know more than he's letting on.
Upon realizing that something truly evil haunts his home, Steve Freeling calls in a team of parapsychologists to help before it's too late.
A masked maniac targets cast members at a suburban Halloween haunt attraction, turning their staged injuries into gruesome real-life horrors. As the terror escalates, the lines between performance and reality blur.
Stephen Royds arrives at an old house announcing that he intends to buy the property, much to the surprise of its solitary occupant, caretaker Mrs Parks. The house has been all but abandoned since its previous owner, Gerald Harboys had been committed to an asylum for the apparent murder of his wife Muriel on their wedding night. Harboys had been obsessive about the physical perfection of women and, discovering that Muriel had had her right middle toe amputated as a child, had murdered her. But her ghost is said to still haunt the old house.
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother - and with the curse that haunts them.
A man buys a house from a police auction, unaware of the houses horrific secrets of murder and madness only to be driven mad himself.
Grace is a religious woman who lives in an old house kept dark because her two children, Anne and Nicholas, have a rare sensitivity to light. When the family begins to suspect the house is haunted, Grace fights to protect her children at any cost in the face of strange events and disturbing visions.
When Kylie Bucknell is sentenced to home detention, she's forced to come to terms with her unsociable behaviour, her blabbering mother and a hostile spirit who seems less than happy about the new living arrangement.
Hedonist Frank Cotton finds a mysterious puzzle box that summons the Cenobites, who open the doors to a dominion where pain and pleasure are indivisible.
Towards the end of the Civil War a group of Confederate soldiers hole up on an abandoned plantation after robbing a bank, and find themselves at the mercy of supernatural forces.
John Reilly discovers that his family's newly inherited castle in Italy is haunted by a relentless bloodthirsty creature.
NRI Siddharth Chaturvedi and his wife Avni return to Siddharth's family's ancestral Varanasi palace while disregarding warnings of a curse and paranormal phenomena. Soon enough, inexplicable events begin occuring, which forces Siddharth to consult the eccentric psychiatrist Aditya Shrivastav to help solve the mystery.
A family returns from a Grand Canyon vacation with a supernatural presence in tow.
A woman brings her family back to her childhood home, which used to be an orphanage, intent on reopening it. Before long, her son starts to communicate with a new invisible friend.
Jesse Walsh moves with his family into the home of the lone survivor from a series of attacks by dream-stalking monster, Freddy Krueger. There, he is bedeviled by nightmares and inexplicably violent impulses.
George Lutz, his wife Kathy, and their three children have just moved into a beautiful, and improbably cheap, Dutch colonial mansion nestled in the sleepy coastal town of Amityville, Long Island. However, their dream home is concealing a horrific past and soon each member of the Lutz family is plagued with increasingly strange and violent visions and impulses.
Marie, a film producer, returns to her native Russia to find her birth parents. She quickly learns they are dead, and she has inherited their long-empty farmhouse. At the farm, she meets Nicolai, who claims to be her twin brother. Events take a terrifying turn when the two spot a pair of ghastly doppelgangers and the house itself seems to propel them toward a fate they should have met 40 years earlier.