Commissioned for the Australian Centre of the Moving Image (ACMI) exhibition The Future & Other Fictions, this essayistic collage work explores the cinematic world of cyberpunk, from sprawling dystopian megacities to the digital playground of cyberspace.
Commissioned for the Australian Centre of the Moving Image (ACMI) exhibition The Future & Other Fictions, this essayistic collage work explores the cinematic world of cyberpunk, from sprawling dystopian megacities to the digital playground of cyberspace.
2024-11-28
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A Journey into Cyberpunk
An undercover cop in a not-too-distant future becomes involved with a dangerous new drug and begins to lose his own identity as a result.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
Construction worker Douglas Quaid's obsession with the planet Mars leads him to visit Recall, a company that manufactures memories. When his memory implant goes wrong, Doug can no longer be sure what is and isn't reality.
In 2257, a taxi driver is unintentionally given the task of saving a young girl who is part of the key that will ensure the survival of humanity.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
Set in the 22nd century, The Matrix tells the story of a computer hacker who joins a group of underground insurgents fighting the vast and powerful computers who now rule the earth.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
In the smog-choked dystopian Los Angeles of 2019, blade runner Rick Deckard is called out of retirement to terminate a quartet of replicants who have escaped to Earth seeking their creator for a way to extend their short life spans.
Jobe is resuscitated by Jonathan Walker. He wants Jobe to create a special computer chip that would connect all the computers in the world into one network, which Walker would control and use. But what Walker doesn't realize is a group of teenage hackers are on to him and out to stop his plan.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?
400 years into the future, disease has wiped out the majority of the world's population, except one walled city, Bregna, ruled by a congress of scientists. When Æon Flux, the top operative in the underground 'Monican' rebellion, is sent on a mission to kill a government leader, she uncovers a world of secrets.
In 1996, brash L.A. detective John Spartan and maniac killer Simon Phoenix are both sentenced to decades in a cryogenic prison as punishment for a rescue mission gone wrong. When Phoenix escapes 36 years later to wreak havoc on the future, Spartan is awakened to capture his nemesis the old-fashioned way.
A corporate raider and his henchman use a chanteuse to lure a scientific genius away from his employer and family.
Host Scott Forrest presents a curated compilation of eight independent short films in this rapid-fire science-fiction feature. Genres collide, narratives twist, aesthetics clash, and even humor, both campy and dystopian, showcase the vast creative possibilities of each story's individual world, offering the viewer a brief glimpse into the lives of every character's attempt to survive the otherworldly chaos around them. Released in 2001, the selected shorts span original creation dates of 1997 to 2001; most of the featured filmmakers also appear as themselves in short video interviews to talk about their inspirations, creative process and motivations while working on their individual shorts.
In a dystopian future, Dredd, the most famous judge (a cop with instant field judiciary powers) is convicted for a crime he did not commit while his murderous counterpart escapes.
Prepare yourself for the all too deadly future. Cash, the heroine of Cyborg 2, is living safe in the free zone. But not for long. Biomechanical problems are taking down her systems and a visit to a doctor in Silica confirms her worst fears. She is more then a marvel of cyborg technology. She is the first of her kind to become a creator-she is pregnant.