A typical morning. The usual music. Their normal lives. The peace these seven girls experience will suddenly be destroyed. By the living dead... zombies. A reality that they never wanted a part of, an amazing and terrifying zombie world. They all share one wish: "We want to live." These girls will struggle through this saga, in order to achieve a miracle.
Tsumiki Miniwa, a small girl who packs a punch, is in love with her best friend, tall and easygoing Io Otonashi. The only problem is that she can't bring herself to come out and say it. And, despite the fact that he can otherwise read her like a book, Io doesn't seem to be able to pick up the obvious clues—even with all of their friends teasing that there's no one better suited for each other. Acchi Kocchi follows Tsumiki and her circle of friends as they go through their day-to-day lives. Between Mayoi the electronics nerd, Sakaki the good-natured prankster, and the nosebleed-prone Hime, Tsumiki's friends will never let her live down her crush. But only time will tell if Tsumiki will gain the courage to finally say how she truly feels.
Telling ghost stories is a favorite past time of Mai Taniyama and her friends—that is, until she meets 17-year-old Kazuya Shibuya, the man sent by Shibuya Psychic Research Center to investigate paranormal activity at a supposedly haunted school. When Mai gets caught in a dangerous situation, she is rescued by Kazuya's assistant. Saving her lands the assistant incapacitated, and Kazuya demands that Mai become his assistant, instead...
As Bai Yue-Chu searches for a bride to foil his family's plans, a fox youkai falls through the roof.
Humans have created a Wall of Severance to separate themselves from the bears, who grew violent and attacked humans after a far-off planet known as Kumalia exploded many years ago, turning into a meteor shower that fell upon earth. Two bears, Ginko Yurishiro and Lulu Yurigasaki, sneak through the Wall of Severance and disguise themselves as humans, enrolling in Arashigaoka Academy and taking an interest in Kureha Tsubaki, a human girl who despises bears.
BanG Dream! Girls Band Party!☆PICO, or simply GARUPA☆PICO, is a mini-anime series featuring the characters from the smartphone game Girls Band Party!
Worried about her reputation, Hime covers shifts for a cafe manager she accidentally injures to maintain her picture-perfect princess image. But this cafe has a peculiar theme—private school. To put on her best barista schoolgirl act, she’ll be trained by the most graceful girl there, Mitsuki. Under her guidance, Hime’s feelings start to brew, but there’s just one problem—Mitsuki can’t stand her!
After losing her job, a woman discovers a mysterious package on her apartment doorstep and her life takes a turn for the worse.
She’s a thief. A killer. A saint and a scandal. She’s whatever you need her to be to get the job done. She takes your breath away to get what she wants. She takes everything else just because she can. It’s all in a night’s work for the woman called Fujiko Mine. She’s the slinky, sultry thread that holds Lupin III’s crew together—and this is the heist that started it all.
Takemoto Yuuta, Mayama Takumi, and Morita Shinobu are college students who share the small apartment. Even though they live in poverty, the three of them are able to obtain pleasure through small things in life. The story follows these characters' life stories as poor college students, as well as their love lives when a short but talented 18 year old girl called Hanamoto Hagumi appears.
> One day, a girl who loves me will suddenly appear before me. Middle school teacher Nobunaga has always been dreaming of such a gal game-like situation. However, the one who appeared before him was Kichou, a 14-year-old girl who proclaims herself as his wife. Appears to have arrived from the Sengoku era, she mistakes Nobunaga as Nobunaga Oda and urges him to conceive a child with her. Thus begins the age-difference love comedy between a gal game-loving teacher and a Sengoku era expert princess.
Yuigaoka Girls High School is a newly established school that lies between the Omotesando, Harajuku, and Aoyama neighborhoods of Tokyo. The story centers on its first batch of students. With no history, no upperclassmen or alumni, and no reputation, it is a school full of unknowns. Five girls, among them Kanon Shibuya, have a fateful encounter with school idols. Kanon decides, "I love singing. I want to make something come true with song!" Many feelings converge upon a star that has only started to grow. The future is blank and full of possibility for these girls, and their story that everyone will make possible has only just begun. Soar with your wings, our Love Live!
Wealthy heiress Catarina Claes is hit in the head with a rock and recovers the memories of her past life. It turns out the world she lives in is the world of the game Fortune Lover, an otome game she was obsessed with in her past life... but she's been cast as the villain character who tries to foil the protagonist's romances!
Ninth grader Yotsuya Yuusuke is practical, friendless, and not active in any clubs. Then one day, he and two female classmates are suddenly sent to another world where they must work together to battle for their lives. Yotsuya is a lone wolf and has always lived his life according to his wants, but how will that work out now that he’s supposed to be a hero?!
Yuu has always loved shoujo manga and awaits the day she gets a love confession that sends her heart aflutter with bubbles and hearts, and yet when a junior high classmate confesses his feelings to her…she feels nothing. Disappointed and confused, Yuu enters high school still unsure how to respond. That’s when Yuu sees the beautiful student council president Nanami turn down a suitor with such maturity that she’s inspired to ask her for help. But when the next person to confess to Yuu is Nanami herself, has her shoujo romance finally begun?
Set in a fictional European country in 1924, a Japanese exchange student meets a mysterious, brilliant girl who only leaves the library to sleep. Her brother, a detective, relies on her exceptional mind to solve difficult mysteries.
Supposedly Japan's greatest swindler, Makoto Edamura gets more than he bargained for when he tries to con Laurent Thierry, a real world-class crook.
One night, a strange object falls on the head of Nitta, a member of the yakuza. Inside the box is a strange young girl named Hina. She has tremendous supernatural powers, and Nitta finds himself reluctantly taking her in. Her powers can come in handy for his yakuza business, but he also runs the risk of her using them on him! Not to mention, if she doesn't use her powers, she will eventually go berserk and destroy everything around her. Nitta and Hina's strange life together is just beginning...
Constantly outperformed by the girls' club, the boys' soft tennis club faces disbandment due to their poor skills and lack of positive results. In desperate need of capable players, Toma Shinjou is looking to recruit, but he fails to do so. Enter Maki Katsuragi, a transfer student who demonstrates great reflexes when he catches a stray cat, Instantly capturing Toma's attention. Toma ambitiously asks Maki to join the team but is quickly rejected, as Maki doesn't wish to join any clubs. Toma refuses to back down and ends up persuading Maki - only under the condition that Toma will pay him for his club expenses. As Maki joins the team, he immediately outshine the rest of the team. This gives rise to conflict among the team, Maki challenges his fellow team members to devote themselves to the game they once neglected. This story focuses on the boys' soft tennis club and their discovery of their own capability, while also enduring the darker side of growing up in middle school.
Waking up in a strange virtual world with no recollection of the past, Hakuno finds himself forced to fight for survival in a war he does not understand for a prize beyond value; the opportunity to have one's wish granted. With only an enigmatic "Servant" by his side, Hakuno Kishinami will have to face both friends and foes in battles to the death in order to not only gain possession of a mysterious object known as the "Holy Grail," but also to find the answer to the most important question of all: "Who am I?"