
Urashima, an island far from the mainland. The people who live there lead carefree lives. But five years ago, the island's three great families suffered a series of misfortunes, and succumbed to suspicion. The people of the island cut off all contact with the mainland, and began a slow decline. The key to saving the island lies in three girls who belong to the three families. But they are bound by old traditions, and are conflicted. On that island, a lone man washes ashore. The man claims to be from the future, and he begins a solitary struggle to change the island's fate.




Kaede Honjou is invited by her friend Risa Shiramine to play a virtual reality MMO game with her. While Kaede doesn't dislike games, what she really, truly dislikes is being in pain. She creates a character named Maple, and decides to put all her points in VIT to minimize pain. As a result, she moves slowly, can't use magic, and even a rabbit can get the best of her. But as it turns out, she acquires a skill known as "Absolute Defense" as a result of her pumping points into VIT, as well as a "Counter Skill" that works against special moves. Now, with her ability to nullify all damage, she goes on adventures.

Struggling yet brilliant, 19-year-old Minato Sahashi has failed his college entrance exams for the second time, resulting in him being regarded as worthless by those around him. However, the course of his seemingly bleak future is altered dramatically when a beautiful, supernatural woman falls from the sky and into his life. That woman, Musubi, is a "Sekirei," an extraterrestrial with extraordinary abilities. Recognizing the potential of the Ashikabi gene within Minato, Musubi kisses him, initiating a bond between the two of them. This drags him into the high-stakes world of the Sekirei, where he and his new partner must compete against others in a battle for survival called the "Sekirei Plan." However, unbeknownst to the contestants, there is far more at risk that what the competition initially entailed. Manga series by Sakurako Gokurakuin.

In order to survive the eventual arrival of the "Dusk End," people of the western reaches of the "Land of Dusk" devoted their efforts to rediscover and recreate lost alchemic technologies. Those technologies were then gathered in the alchemy city known as "Central," where research was conducted on how to halt the advance of the twilight. Having learned the newest alchemic techniques in Central, young alchemist Logy requested a transfer to an understaffed town of Colseit on the frontier to make use of his abilities. There he meets Escha, an apprentice girl assigned to the Development Department. Together, the two make a promise to use their alchemic techniques to bring success to the Development Department.

A project where a number of women in different costumes show their panties while they make a disgusted face.

Oozora Haruka, who's just moved to Okinawa, is generally cheerful and optimistic, but there's one thing she feels insecure about: she's taller than most other girls. Her cousin Higa Kanata also has one hang-up: she had to quit her beach volleyball because she was too short. The mismatched cousins find themselves paired up as a beach volleyball team.

Most girls waking up without any memory and meeting a serial killer would panic, but not Rachel. In fact, far from being her biggest problem, killer Zack might just prove a convenient resource when it comes to finding a way out of the building in which they're both trapped!

Amid the stark discord of twin cities Piltover and Zaun, two sisters fight on rival sides of a war between magic technologies and clashing convictions.

When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.

Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?

A single-camera ensemble comedy following the lives of an eclectic group of detectives in a New York precinct, including one slacker who is forced to shape up when he gets a new boss.

Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.

Shaun Murphy, a young surgeon with autism and savant syndrome, relocates from a quiet country life to join a prestigious hospital's surgical unit. Unable to personally connect with those around him, Shaun uses his extraordinary medical gifts to save lives and challenge the skepticism of his colleagues.

During the reign of the Galactic Empire, former Jedi Master, Obi-Wan Kenobi, embarks on a crucial mission to confront allies turned enemies and face the wrath of the Empire.

As humans turn into savage monsters and the world plunges into terror, a handful of survivors fight for their lives — and to hold on to their humanity.

Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.

A vampire hunter fights to save a besieged city from an army of otherworldly beasts controlled by Dracula himself.

To carry out the biggest heist in history, a mysterious man called The Professor recruits a band of eight robbers who have a single characteristic: none of them has anything to lose. Five months of seclusion - memorizing every step, every detail, every probability - culminate in eleven days locked up in the National Coinage and Stamp Factory of Spain, surrounded by police forces and with dozens of hostages in their power, to find out whether their suicide wager will lead to everything or nothing.

Wanda Maximoff and Vision—two super-powered beings living idealized suburban lives—begin to suspect that everything is not as it seems.

Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.

When Kouichi arrives at his new school, he immediately senses something frightening in the atmosphere of his new class, something that no student wants to talk about and that seems to be related to a mysterious and silent girl.