In 2018, humans and wizards live together in Tokyo. Police continue to protect order in society, but wizards are tried according to magical law, in special courts defended by wizard barristers. At age seventeen, Cecile has just become the youngest wizard barrister, and begins work at the Butterfly Law Offices. While she hasn’t realized it yet, she has tremendous magical potential.
Raised up in the same orphanage, Fuuka and Rinne were once close friends but parted company after a quarrel ended up with Rinne overwhelmed Fuuka with her martial art skills. Fuuka has a life in poverty after leaving the orphanage. An accidental encounter with renowned martial arts champion Einhard Stratos discovered Fuuka's hidden talent in fighting; Einhard offered Fuuka a job and coaching, encouraging her to meet up with Rinne again — in a ring.
The first animated series based on Marvel's comic book series Fantastic Four.
The story revolves around a highschool boy named Niwa Makoto. He lives with his aunt's family since his parents are away on business. It is there where he meets his mysterious cousin of the same age Touwa Erio — who happens to tie a futon mattress around her upper body and is a self-proclaimed alien. Her staple food is pizza. Erio had been missing for half a year and was found floating in the sea. She doesn't remember anything about what happened during that period of time, but she began to think that it was the act of an alien and wanders the neighbourhood wrapped in the futon.
In the middle of class at a certain school, Rumi Yokoi, a diligent student, has her in-class life turned upside down when her desk mate Toshinari Seki begins to play by himself at his desk in class. Although Rumi is irked by Toshinari's distracting yet intricate playtime, she finds herself being drawn into his interesting hobby. Never being able to focus, Rumi observes Seki's stunning ways of slacking off in class.
She has a loving family and best friends, laughs and cries from time to time... Madoka Kaname, an eighth grader of Mitakihara middle school, is one of those who lives such a life. One day, she had a very magical encounter. She doesn't know if it happened by chance or by fate yet. This is a fateful encounter that can change her destiny. This is a beginning of the new story of the magical witch girls.
Kae Serinuma is a second year high school student and an avid fujoshi who secretly ships her classmates, Igarashi and Nanashima. The death of her favorite anime character causes her to become stressed and lose weight rapidly. Now that Serinuma has become an attractive girl to her classmates, snarky junior Shinomiya and senior Mutsumi, how is she going to deal with them with her constant BL-filled fujoshi mind?
Mizutani Shizuku finds peace in her studies. Working hard to stay at the top of the class, alone but focused. When she is tasked with delivering class materials to Yoshida Haru, her world starts to rapidly expand. With some new friends and feelings, will she be able to stay focused on her studies?
Honnouji Academy is forcefully ruled by the iron-fisted control of its student council and its president, Satsuki Kiryuin. Transfer student, Ryuko Matoi, arrives on campus carrying a giant sword, that is actually half of a scissor. She is looking for the woman who holds the other half of her sword who killed her father. It is said that Satsuki Kiryuin knows the identity of the killer but when Ryuko confronts her she is beaten by the student council and their powerful "Goku Uniforms" whom she cannot match in strength. However, once Ryuko receives her own "Kamui" by the name of Senketsu, the odds are lifted in her favor.
In a world mostly wiped out by the plague and embroiled in an elemental struggle between good and evil, the fate of mankind rests on the frail shoulders of the 108-year-old Mother Abagail and a handful of survivors. Their worst nightmares are embodied in a man with a lethal smile and unspeakable powers: Randall Flagg, the Dark Man.
Kimihiro Watanuki is a high school student plagued by ayakashi spirits, both of which are invisible to everyone else but him. The series begins when Watanuki stumbles, seemingly by chance, into a shop that grants wishes. The shop is owned by Yūko Ichihara, a mysterious witch of many names and esoteric renown. For a price, she offers to grant Watanuki's wish to be rid of the spirits. The price, according to Yūko, must be of equal value; so, as payment, he must become Yūko's temporary, part-time cook and housekeeper.
Shinichi Sakurai’s one wish is for a little peace and quiet. But Hana Uzaki — his boisterous, well-endowed underclassman — has other plans. All she wants is to hang out and poke fun at him. With the help of her chipper charm and peppy persistence, this might just be the start of a beautiful relationship!
The Diclonius, a mutated homo sapien that is said to be selected by God and will eventually become the destruction of mankind, possesses two horns in their heads, and has a "sixth sense" which gives it telekinetic abilities. Due to this dangerous power, they have been captured and isolated in laboratories by the government. Lucy, a young and psychotic Diclonius, manages to break free of her confines and brutally murder most of the guards in the laboratory, only to get shot in the head as she makes her escape. She survives and manages to drift along to a beach, where two teenagers named Kouta and Yuka discovers her. Having lost her memories, she was named after the only thing that she can now say, "Nyuu," and the two allow her to stay at Kouta's home. However, it appears that the evil "Lucy" is not dead just yet...
Set in a dystopian America ruled by a totalitarian political party, the series follows several seemingly unrelated characters living in a small city. Tying them all together is a mysterious savior who’s impeccably equipped for everything the night throws at them. As the clock winds down with their fates hanging in the balance, each character is forced to reckon with their pasts as they discover how far they will go to survive the night.
Beginning in a time of relative peace, we follow an ensemble cast of characters as they confront the re-emergence of evil to Middle-earth. From the darkest depths of the Misty Mountains, to the majestic forests of Lindon, to the breathtaking island kingdom of Númenor, to the furthest reaches of the map, these kingdoms and characters will carve out legacies that live on long after they are gone.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Twenty years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the United States and depend on each other for survival.
To carry out the biggest heist in history, a mysterious man called The Professor recruits a band of eight robbers who have a single characteristic: none of them has anything to lose. Five months of seclusion - memorizing every step, every detail, every probability - culminate in eleven days locked up in the National Coinage and Stamp Factory of Spain, surrounded by police forces and with dozens of hostages in their power, to find out whether their suicide wager will lead to everything or nothing.
Shaun Murphy, a young surgeon with autism and savant syndrome, relocates from a quiet country life to join a prestigious hospital's surgical unit. Unable to personally connect with those around him, Shaun uses his extraordinary medical gifts to save lives and challenge the skepticism of his colleagues.
In 2033, people who are near death can be “uploaded” into virtual reality hotels run by 6 tech firms. Cash-strapped Nora lives in Brooklyn and works customer service for the luxurious “Lakeview” digital afterlife. When L.A. party-boy/coder Nathan’s self-driving car crashes, his high-maintenance girlfriend uploads him permanently into Nora’s VR world.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.