A species of parasitic aliens descends on Earth and quickly infiltrates humanity by entering the brains of vulnerable targets; insatiable beings that gain total control of their host and are capable of transforming themselves to feed on unsuspecting prey. High school student Shinichi Izumi falls victim to one of these parasites, but the creature fails to take over his brain and ends up in his right hand.
Thirty years before the events of Magi, a brave and handsome young man named Sinbad set sail and started his adventure. The future High King of Seven Seas gradually matured through various encounters and farewells, taking him towards kingship step by step.
Grigio Academy Boarding School. Students who attend this school in two countries and reside in their own dormitories. Inazuka and Persia are rival dormitory leaders, but in secret they love each other. Now, they have to keep their relationship a secret from their dorm mates, or ruined things will happen to them.
In an alternate version of the present, Tokyo has been decimated by a shocking terrorist attack, and the only hint to the identity of the culprit is a bizarre video uploaded to the internet. The police, baffled by this cryptic clue, are powerless to stop the paranoia spreading across the population. While the world searches for a criminal mastermind to blame for this tragedy, two mysterious children - children who shouldn't even exist - masterfully carry out their heinous plan. Cursed to walk through this world with the names Nine and Twelve, the two combine to form "Sphinx," a clandestine entity determine to wake the people from their slumber - and pull the trigger on this world.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Ken Kaneki, a bookworm college student, meets Rize, a girl his own age with whom he shares many interests.
For a thousand years, the Vikings have made quite a name and reputation for themselves as the strongest families with a thirst for violence. Thorfinn, the son of one of the Vikings' greatest warriors, spends his boyhood in a battlefield enhancing his skills in his adventure to redeem his most-desired revenge after his father was murdered.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
This comedic series takes on the true story behind the release of the first ever viral video in history — the sex tape of Pamela Anderson and Tommy Lee.
Break-dancing but fierce warrior Mugen has to deal with the cold-blooded and conceited Jin, a samurai who believes he is above all. These sworn enemies are brought together by Fuu for a special task.
Spurred by the flame raging in his heart, the Black Swordsman Guts continues his seemingly endless quest for revenge. Standing in his path are heinous outlaws, delusional evil spirits, and a devout child of god. Even as it chips away at his life, Guts continues to fight his enemies, who wield repulsive and inhumane power, with nary but his body and sword—his strength as a human.
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System, a powerful network of psychometric scanners, actively measures the biometrics of its citizens' minds. The resulting assessment is called a Psycho-Pass. When the calculated likelihood of an individual committing a crime, measured by the Crime Coefficient index, exceeds an accepted threshold, he or she is pursued, apprehended, and either arrested or decomposed by the field officers of the Crime Investigation Department of the Public Safety Bureau.
A samurai lord has bartered away his newborn son's organs to forty-eight demons in exchange for dominance on the battlefield. Yet, the abandoned infant survives thanks to a medicine man who equips him with primitive prosthetics—lethal ones with which the wronged son will use to hunt down the multitude of demons to reclaim his body one piece at a time, before confronting his father. On his journeys the young hero encounters an orphan who claims to be the greatest thief in Japan.
Reality quickly unravels when antisocial Yukiteru is called into a death match against 11 other mentally scarred individuals. Each player has a prophetic device tuned to their personality, giving them control over their future—and the fate of their foes.
Kousei Arima was a genius pianist until his mother's sudden death took away his ability to play. Each day was dull for Kousei. But, then he meets a violinist named Kaori Miyazono who has an eccentric playing style. Can the heartfelt sounds of the girl's violin lead the boy to play the piano again?
Sato's life – or what's left of it – is a paranoid mess of conspiracy theories and social anxieties. He's terrified of the outside world; his apartment is overflowing with the remnants of cheap take-out food; and his retinas have been permanently scarred by a steady diet of internet porn. But maybe it's not all his fault. After all, the nefarious N.H.K. is out there, and they’re determined to turn society's fringe-dwellers into a brainwashed lot of jobless, hopeless, futureless recluses. Enter Misaki – a mysterious girl-next-door type who is Sato's last chance to beat-down his inner demons and venture out into the light of day. She's ready to help him overcome his crippling phobias, but Sato would rather cower in his existential foxhole and pretend to work on the demo for his virtual sex game. He’s afraid to face the world. She's strangely desperate to fix a total stranger. Maybe together they can be normal.
Kaoru is an office lady you can find anywhere, serious and works diligently, but her husband is a super otaku and more-or-less a NEET. She is caught up in one of her husband's whims one day or the subject of his concerns another, but the two are so close that it's embarrassing to even watch them!
In a world powered by advanced technology, crime and action unfold in the archipelagic nation of Cremona. Genius investigator Keith Flick rejoins the royal police force just as serial killer “B” emerges. Mysterious youth Koku may be an ally, or a target.
The democratic nation of Patria was created on the continent of Patria. Because of economical disputes, the country split north and south, creating the Northern Union of Patria and the Southern Confederation of Patria and they waged a long civil war. With their numbers dwindling, the North decides to use forbidden technology in order to defeat the South. This technology turns humans into monster-like soldiers, giving them almost godlike powers. And with those powers, the long war came to an end and peace was restored.
Oreimo follows the daily life of an ordinary high school boy named Kyousuke Kousaka. Kyousuke’s younger sister Kirino is a pretty fashion model, but also hides a dark secret of being an otaku of adult games. Kyousuke is the only person to whom Kirino reveals her hidden obsession and other issues.