The adventures of Uncle Grandpa who is out to help every child and adult in the world through the power of imagination. With his mystical R.V. and eternal optimism, Uncle Grandpa is always ready to greet the day - and everyone he meets - with his signature, "Good Mornin'."
A coming-of-age comedy set in the "go-go" 80s that is equal parts hijinks and heartfelt about a college student enjoying a last hurrah before summer comes to an end--and the future begins. David Myers, an assistant tennis pro at the Red Oaks Country Club in suburban New Jersey in 1985, is both reeling from his father's heart attack and conflicted about what major to declare in the fall. While there, he meets a colorful cast of misfit co-workers and wealthy club members including an alluring art student named Skye and her corporate raider father Getty.
The adventures of Wander, an eternally-optimistic intergalactic traveler and constant do-gooder, and his quick-tempered but loyal steed and best friend, Sylvia. The friendliest face in outer space, Wander journeys across the galaxies to spread good cheer and to help anyone he can — much to his overly pragmatic stallion’s chagrin. Their fun-loving escapades often lead them to clash with the evil villain Lord Hater and his army of Watchdogs, who travel from planet to planet trying to make hate the order of the day. Together, the best friends travel through the cosmos, happening upon one freewheeling adventure after another and making new friends and foes.
After becoming an orphan, Heidi is forced to live with her grandfather Öhi who lives in the mountain Alps. However he is a very bitter man who only accepts to take her in by force. Heidi's kindness may be able to open Öhi's heart. Along with Peter the goat carer and the crippled Klara, Heidi has a lot of adventures.
Zim dreams of greatness. Unfortunately, though, he's hopelessly inept as a space invader. Desperate to be rid of the annoying Zim, his planet's leaders send him on a mission to infiltrate Earth, providing him with leftover, cobbled-together equipment. To their consternation, Zim succeeds in setting up a base on Earth and infiltrating human culture, posing as a human child as he plots the planet's downfall. Only Zim's archnemesis, Dib, recognizes that Zim is an alien, and of course, nobody believes Dib's claims.
Children who create imaginary friends usually take care of them until they are 7-8 years old. Imaginary friends, left on their own after this event, continue to live in this home founded by old Madam Foster.
In a world of noise, Clarence is a jar of sunshine, pure and simple. He sees the world only in his favorite colors: goofy grape and neon green. Clarence values his friends Jeff and Sumo and his mother Mary more than gold. No matter what happens, good or bad, nothing brings Clarence down.
The adventures of 13-year-old, self-centered Anne Boonchuy who is magically transported to the fictitious world of Amphibia, a rural marshland full of frog-people. With the help of an excitable young frog named Sprig, Anne will become a hero and discover the first true friendship of her life.
Robin, Starfire, Raven, Beast Boy and Cyborg return in all-new, comedic adventures. They may be super heroes who save the world every day ... but somebody still has to do the laundry!
Jackie Chan teams up in this animé-style adventure with his 11-year-old niece, Jade, traveling the globe to locate a dozen magical talismans before the sinister Dark Hand does. Helping Jackie and Jade is Uncle, a cantankerous but wise antiquities expert. Though officially Jackie works as an archaeologist, in reality he also assists Captain Black, leader of the covert police squad Section 13.
Teenage superheroes strive to prove themselves as members of the Justice League.
The life of Gumball Watterson, a 12-year old cat who attends middle school in Elmore. Accompanied by his pet, adoptive brother, and best friend Darwin Watterson, he frequently finds himself involved in various shenanigans around the city, during which he interacts with various family members: Anais, Richard, and Nicole Watterson, and other various citizens.
An American anthology police detective series utilizing multiple timelines in which investigations seem to unearth personal and professional secrets of those involved, both within or outside the law.
A high school becomes ground zero for a zombie virus outbreak. Trapped students must fight their way out — or turn into one of the rabid infected.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
It is the Taisho Period in Japan. Tanjiro, a kindhearted boy who sells charcoal for a living, finds his family slaughtered by a demon. To make matters worse, his younger sister Nezuko, the sole survivor, has been transformed into a demon herself. Though devastated by this grim reality, Tanjiro resolves to become a “demon slayer” so that he can turn his sister back into a human, and kill the demon that massacred his family.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
After the fall of the Galactic Empire, lawlessness has spread throughout the galaxy. A lone gunfighter makes his way through the outer reaches, earning his keep as a bounty hunter.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?