Sakura Kinomoto, an elementary school student who discovers that she possesses magical powers after accidentally freeing a set of magical cards from the book they had been sealed in for years. She is then tasked with retrieving those cards in order to avoid an unknown catastrophe from befalling the world.
Thirty years before the events of Magi, a brave and handsome young man named Sinbad set sail and started his adventure. The future High King of Seven Seas gradually matured through various encounters and farewells, taking him towards kingship step by step.
¡Mucha Lucha! is an American-Canadian animated television series created by Eddie Mort and Lili Chin. The show is set in a town centered around lucha libre and follows the adventures of three children, Rikochet, The Flea and Buena Girl, as they struggle through the Foremost World-Renowned International School of Lucha, where they study.
It's the year 2020. The Network has become something humans can no longer do without in their daily lives. But what humans don't know is that on the other side of the Network is the Digital World, a realm of light and darkness. Nor are they aware of the Digimon who live there. Fifth grader Taichi Yagami's mother and little sister Hikari went to Shibuya, and now they're aboard a runaway train. Taichi hurries to Shibuya to save his mother and sister, but the instant he heads toward the station platform... a strange phenomenon befalls the DigiDestined, and Taichi goes to the Digital World!
Ranma Saotome, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns into a girl and a cute, well-built redhead at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Akane Tendo, a girl who hates boys.
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Asakura Yoh is a shaman, a person who communicates with ghosts. He enters the Shaman Fight, for whoever wins the tournament gets to commune with the Great Spirit, God... that and his fiance Anna wants to be the wife of the Shaman King. Helping him are his friends Manta, Horo Horo, Ryu, and his samurai ghost partner, Amidamaru.
The Quick Draw McGraw Show is the third cartoon television production created by Hanna-Barbera, starring an anthropomorphic cartoon horse named Quick Draw McGraw
On the Earth, a catastrophe triggered the variation of all kinds of species. The superior survived and the inferior were extinct. Under this circumstance, Luo Feng inherited from the owner of Yunmo Star and became one of the three strongest people on the Earth. He lost his flesh during the fight against giant swallowed monster but then he took the flesh of the monster. In the flesh, he developed a human body. Later, he stepped out of the Earth and headed to the universe.
At Hekiyo Academy, all but one of the Student Council members are elected via popularity contests, and those seats are filled by the school's most beautiful girls! The lines between fact and fiction disappear at the STUDENT COUNCIL'S DISCRETION!
The year is 2040 and the galaxy is flourishing with several colonies and advanced technology. AI is near perfection and the current top idol is the near-completed Virturoid Idol Sharon Apple. All that is missing are her actual feelings, which instead are supplied by Myung Fang Lone. Sharon's debut concert is on planet Eden, where at the same time, fighter pilots Isamu Dyson and Guld Bowman battle over air superiority for the Supernova Project. Isamu, Guld and Myung were once childhood friends, but after an accident seven years ago, they went their own separate ways. With Myung back in the picture, the old disputes are once again awakened. And when an unstable and illegal AI technique is installed in Sharon, the situation is worsened.
Princess Tutu follows Duck, a duck who was transformed into a young girl and takes ballet at a private school. She becomes enamoured of her mysterious schoolmate Mytho, and transforms into Princess Tutu to restore his shattered heart. Mytho's girlfriend Rue transforms into Princess Kraehe to frustrate Tutu's efforts, and Mytho's protective friend Fakir discourages Mytho's burgeoning emotions. When it becomes apparent that Duck, Rue, Mytho, and Fakir are meant to play out the characters in a story by a long-dead writer named Drosselmeyer, they resist their assigned fates and fight to keep the story from becoming a tragedy.
When a marriage-phobic woman hires a seductress to test how faithful her eager-to-wed boyfriend is, her plan takes an unexpected turn.
A family hiding a shocking secret starts over in Madrid, where new relationships complicate their plans and the past begins to catch up with them.
Tokonome Mamori is transferred to Mermaid - an artificial quarantine island for people with superpowers. When Mamori is attacked, a newly transferred girl named Mirei saves her. The enemy doesn't stop, however, and the two are soon cornered. Just when they think all hope is lost, Mirei kisses Mamori, and Mamori turns into a sword. Mirei then wields the sword and launches a counterattack against their enemies.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
200 years after Bartz and his friends saved two worlds from Exdeath, a threat arises and seeks to take the Crystals for itself. Linaly, a descendant of Bartz, and her friend/protector Prettz journey to the Temple of Wind to seek the source of this new danger.
It is the year 20XX. Earth was assaulted by monsters that would come to be known as "the Enemy of Humanity." In order to deal with this threat, special schools composed of teenagers with extraordinary abilities were formed. These people, who came to be known as "the Talented," had abilities that could defy the rules of reality. Among these people with supernatural powers was an outlier, an individual who was sent to one of these schools despite having no innate special abilities whatsoever. This is the story of our protagonist, who attempts to defeat the Enemies of Humanity through the use of intelligence and manipulation alone.
When nearby construction disturbs a spiritual resting place, its disgruntled denizens do what any supernatural beings would do after a rude awakening: they terrorize the local school. And that means it’s up to a scruffy band of young ghostbusters to expel their satanic schoolmates before everyone gets sent to permanent detention! So join Satsuki, her crybaby brother, the resident class stud, the school nerd and "physical researcher," a born-again beauty, and a resentful, demon-possessed cat in the funniest, scariest school you’ve ever enrolled in.
The girls in a high school literature club do a little icebreaker to get to know each other: answering the question, "What's one thing you want to do before you die?" One of the girls blurts out, "Sex." Little do they know, the whirlwind unleashed by that word pushes each of these girls, with different backgrounds and personalities, onto their own clumsy, funny, painful, and emotional paths toward adulthood.