In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.
Hermes (voice)
Office Lady (voice)
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
Metal Hurlant Chronicles is inspired by the popular comics anthology Métal Hurlant, which in turn inspired the well known fantasy magazine Heavy Metal. Each episode takes place on a different planet - fantastical in its own way - with the common thread between stories being a traveling asteroid that impacts the lives of all it encounters.
In an elegant future Paris, a Count returns to wreak havoc on those that betrayed him.
Un-Go is set in a war-torn Tokyo, in a near-future Japan. In response to Japan sending their military abroad as peacekeeping forces, terrorists launched multiple attacks on Japan, killing many people and destroying much of its cityscapes. Some time after the war receded to a period of uneasy peace, the Japanese Parliament passed the "Information Privacy and Protection Act", which gives the Japanese government control over the Internet. Detective Shinjuurou Yuuki and his strange partner Inga make a living in solving crimes and exposing human souls, all influenced in some way by the dystopian backdrop.
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks. Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.
After 2 and a half years Naruto finally returns to his village of Konoha, and sets about putting his ambitions to work. It will not be easy though as he has amassed a few more dangerous enemies, in the likes of the shinobi organization; Akatsuki.
Shinichi Sakurai’s one wish is for a little peace and quiet. But Hana Uzaki — his boisterous, well-endowed underclassman — has other plans. All she wants is to hang out and poke fun at him. With the help of her chipper charm and peppy persistence, this might just be the start of a beautiful relationship!
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
Takeo Goda is a giant guy with a giant heart. Too bad the girls don't want him! (They always go for his good-looking best friend, Makoto Sunakawa.) Used to being on the sidelines, Takeo simply stands tall and accepts his fate. But one day when he saves a girl named Rinko Yamato from a harasser on the train, his (love!) life suddenly takes an incredible turn! Takeo can hardly believe it when he crosses paths with Rinko again, and he finds himself falling in love with her... But with handsome Suna around, does Takeo even stand a chance?
High school student Issei Hyoudou is your run-of-the-mill pervert who does nothing productive with his life, peeping on women and dreaming of having his own harem one day. Things seem to be looking up for Issei when a beautiful girl asks him out on a date, although she turns out to be a fallen angel who brutally kills him! However, he gets a second chance at life when beautiful senior student Rias Gremory, who is a top-class devil, revives him as her servant, recruiting Issei into the ranks of the school's Occult Research club. Slowly adjusting to his new life, Issei must train and fight in order to survive in the violent world of angels and devils. Each new adventure leads to many hilarious (and risqué) moments with his new comrades, all the while keeping his new life a secret from his friends and family in High School DxD!
One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
The students of Class 3-E have a mission: kill their teacher before graduation. He has already destroyed the moon, and has promised to destroy the Earth if he can not be killed within a year. But how can this class of misfits kill a tentacled monster, capable of reaching Mach 20 speed, who may be the best teacher any of them have ever had?
After a traffic accident, Kazuma Sato’s disappointingly brief life was supposed to be over, but he wakes up to see a beautiful girl before him. She claims to be a goddess, Aqua, and asks if he would like to go to another world and bring only one thing with him. Kazuma decides to bring the goddess herself, and they are transported to a fantasy world filled with adventure, ruled by a demon king. Now Kazuma only wants to live in peace, but Aqua wants to solve many of this world’s problems, and the demon king will only turn a blind eye for so long…
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
The story is set in the distant future. The land is ruined, and humanity establishes the mobile fort city Plantation. Pilots produced inside Plantation live in Mistilteinn, also know as the "birdcage." Children live there knowing nothing of the outside world or the freedom of the sky. Their lives consist of battling to carry out missions. Their enemies are mysterious giant lifeforms known as Kyouryuu, and the children pilot robots called Franxx to face off against them. For the children, riding the Franxx proves their existence. A boy named Hiro is called Code:016, and he was once known as a prodigy. However, he has fallen behind, and his existence seems unnecessary. Not piloting a Franxx is the same as ceasing to exist. One day, a mysterious girl known as "Zero Two" appears before him. Two horns grow out of her head.
Shikimori seems like the perfect girlfriend: cute, fun to be around, sweet when she wants to be… but she has a cool dark side that comes out under the right circumstances. And her boyfriend Izumi loves to be around when that happens!