In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.
Hermes (voice)
Office Lady (voice)
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, they find that the game, and how they see it, has changed. Peco, brimming with confidence and energy, wants to be the best in the world, but the reserved Smile has little fighting spirit and doesn't want to sacrifice others' happiness just to win, despite his innate talent. As the two grow, and experience the ups and downs of the sport – and life – they try to figure out exactly who they really are and what drives them to play.
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
Momoka is a high school student who's mastered the art of blending in after transferring from one school to another several times. Despite her ability to fly under the radar, she finds herself recruited by her new school's survival game club. Most of the other girls in the club are a bit eccentric in one way or another: there's the wealthy gun nut, the cosplaying otaku, and the seemingly cute girl with a terrifying dark side. Momoka, however, is just as eccentric herself. (Source: ANN)
Un-Go is set in a war-torn Tokyo, in a near-future Japan. In response to Japan sending their military abroad as peacekeeping forces, terrorists launched multiple attacks on Japan, killing many people and destroying much of its cityscapes. Some time after the war receded to a period of uneasy peace, the Japanese Parliament passed the "Information Privacy and Protection Act", which gives the Japanese government control over the Internet. Detective Shinjuurou Yuuki and his strange partner Inga make a living in solving crimes and exposing human souls, all influenced in some way by the dystopian backdrop.
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks. Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
Amnesiac Caiman seeks to undo his lizard head curse by killing the sorcerer responsible, with his friend Nikaido's help. In the Hole, that's a threat.
"I'm not saving the world. I just kill goblins." Rumor has it that, in a certain guild in the middle of nowhere, there is an extraordinary man who has climbed all the way to the Silver rank just by killing goblins. At the same guild, a priestess who's just become a new adventurer has formed her first party... and the man who ends up rescuing that party when they get into trouble is none other than the Goblin Slayer.
It is the Taisho Period in Japan. Tanjiro, a kindhearted boy who sells charcoal for a living, finds his family slaughtered by a demon. To make matters worse, his younger sister Nezuko, the sole survivor, has been transformed into a demon herself. Though devastated by this grim reality, Tanjiro resolves to become a “demon slayer” so that he can turn his sister back into a human, and kill the demon that massacred his family.
Walter White, a New Mexico chemistry teacher, is diagnosed with Stage III cancer and given a prognosis of only two years left to live. He becomes filled with a sense of fearlessness and an unrelenting desire to secure his family's financial future at any cost as he enters the dangerous world of drugs and crime.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
For his entire life, Izuku has dreamed of being a hero—an ambitious goal for anyone, but an especially challenging one for a boy without superpowers. That’s right: in a world where 80% of the population has some sort of special gift, Izuku was unlucky enough to be born completely normal. But that won’t stop him from enrolling in one of the most prestigious hero academies in the world to learn what it truly means to be a hero.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
Years ago, the fearsome Pirate King, Gol D. Roger was executed leaving a huge pile of treasure and the famous "One Piece" behind. Whoever claims the "One Piece" will be named the new King of the Pirates. Monkey D. Luffy, a boy who consumed a "Devil Fruit," decides to follow in the footsteps of his idol, the pirate Shanks, and find the One Piece. It helps, of course, that his body has the properties of rubber and that he's surrounded by a bevy of skilled fighters and thieves to help him along the way. Luffy will do anything to get the One Piece and become King of the Pirates!
When three working class kids enroll in the most exclusive school in Spain, the clash between the wealthy and the poor students leads to tragedy.
Wednesday Addams is sent to Nevermore Academy, a bizarre boarding school where she attempts to master her psychic powers, stop a monstrous killing spree of the town citizens, and solve the supernatural mystery that affected her family 25 years ago — all while navigating her new relationships.
Join Ash accompanied by his partner Pikachu, as he travels through many regions, meets new friends and faces new challenges on his quest to become a Pokémon Master.
Kobayashi lives alone in an apartment, until one day, Tohru appeared and they ended up living together. Tooru looks down on humans as inferior and foolish, but having been saved by Kobayashi-san, she does everything she can to repay the debt and help her with various things, although not everything goes according to plan. A mythical everyday life comedy about a hard working office lady living with a dragon girl.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?