Journey into the lives of two distinctly different Jedi from the prequel era – Ahsoka Tano and Count Dooku. Each will be put to the test as they make choices that will define their destinies.
Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.
The dark fantasy follows a high school sophomore named Akihito Kanbara. Although the boy appears human, he is half Youmu and invulnerable to wounds because he can heal quickly. One day, Akihito meets freshman Mirai Kuriyama when it seems she is about to jump from the school rooftop. Mirai is isolated because of her ability to manipulate blood, which is considered heresy among members of the spirit world. Disturbing events begin to unfold after Akihito saves Mirai.
As a child, Masamune Makabe once suffered greatly at the hands of a wealthy and beautiful girl named Aki Adagaki, who nicknamed him "Piggy" due to his chubby appearance. Seeking revenge against his tormentor, Masamune works hard to improve himself and returns as an incredibly handsome, albeit narcissistic, high school student. When he encounters Aki once again, he is prepared to exact vengeance. With the aid of the rich girl's maid, Yoshino Koiwai, Masamune slowly begins to build his relationship with Aki, intending to break her heart when the time is right. However, as his friendship with Aki begins to grow, Masamune starts to question the objectives of his devious plans, and if bringing them to fruition is what his heart truly desires.
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Kim Min Gyu has wealth and success, but lives an isolated life due to his allergy of people. He then meets and falls in love with a girl who is pretending to be a robot for her ex-boyfriend, a genius robots professor.
When it comes to the fantasy MMORPG Cross Reverie, none can match the power of the Demon King Diablo. Possessing the game’s rarest artifacts and an unrivaled player level, he overpowers all foolish enough to confront him. But despite his fearsome reputation, Diablo’s true identity is Takuma Sakamoto, a shut-in gamer devoid of any social skills. Defeating hopeless challengers day by day, Takuma cares about nothing else but his virtual life—that is, until a summoning spell suddenly transports him to another world where he has Diablo’s appearance! In this new world resembling his favorite game, Takuma is greeted by the two girls who summoned him. They perform an Enslavement Ritual in an attempt to subjugate him, but the spell backfires and causes them to become his slaves instead. With the situation now becoming more awkward than ever, Takuma decides to accompany the girls in finding a way to unbind their contract while learning to adapt to his new existence as the menacing Demon King.
Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.
The story is set in the distant future. The land is ruined, and humanity establishes the mobile fort city Plantation. Pilots produced inside Plantation live in Mistilteinn, also know as the "birdcage." Children live there knowing nothing of the outside world or the freedom of the sky. Their lives consist of battling to carry out missions. Their enemies are mysterious giant lifeforms known as Kyouryuu, and the children pilot robots called Franxx to face off against them. For the children, riding the Franxx proves their existence. A boy named Hiro is called Code:016, and he was once known as a prodigy. However, he has fallen behind, and his existence seems unnecessary. Not piloting a Franxx is the same as ceasing to exist. One day, a mysterious girl known as "Zero Two" appears before him. Two horns grow out of her head.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Amid the stark discord of twin cities Piltover and Zaun, two sisters fight on rival sides of a war between magic technologies and clashing convictions.
A spy, an assassin and a telepath come together to pose as a family, each for their own reasons, while hiding their true identities from each other.
Sato's life – or what's left of it – is a paranoid mess of conspiracy theories and social anxieties. He's terrified of the outside world; his apartment is overflowing with the remnants of cheap take-out food; and his retinas have been permanently scarred by a steady diet of internet porn. But maybe it's not all his fault. After all, the nefarious N.H.K. is out there, and they’re determined to turn society's fringe-dwellers into a brainwashed lot of jobless, hopeless, futureless recluses. Enter Misaki – a mysterious girl-next-door type who is Sato's last chance to beat-down his inner demons and venture out into the light of day. She's ready to help him overcome his crippling phobias, but Sato would rather cower in his existential foxhole and pretend to work on the demo for his virtual sex game. He’s afraid to face the world. She's strangely desperate to fix a total stranger. Maybe together they can be normal.
A former Marine out to punish the criminals responsible for his family's murder finds himself ensnared in a military conspiracy.
There is a place after death that’s neither heaven nor hell. A bar that serves you one chance to win. You cannot leave until the game is over, and when it is, your life may be too.
Natsuki Subaru, an ordinary high school student, is on his way home from the convenience store when he finds himself transported to another world. As he's lost and confused in a new world where he doesn't even know left from right, the only person to reach out to him was a beautiful girl with silver hair. Determined to repay her somehow for saving him from his own despair, Subaru agrees to help the girl find something she's looking for.
Mizutani Shizuku finds peace in her studies. Working hard to stay at the top of the class, alone but focused. When she is tasked with delivering class materials to Yoshida Haru, her world starts to rapidly expand. With some new friends and feelings, will she be able to stay focused on her studies?
"S" is a dangerous, top secret, no-holds-barred downhill skateboarding race down an abandoned mine. When avid skateboarder Reki takes Langa to the mountain where "S" is held, Langa, who's never been on a skateboard in his life, finds himself sucked into the world of "S", and…?!
Thirty years before the events of Magi, a brave and handsome young man named Sinbad set sail and started his adventure. The future High King of Seven Seas gradually matured through various encounters and farewells, taking him towards kingship step by step.
Wakana Gojo is a high school boy who wants to become a kashirashi--a master craftsman who makes traditional Japanese Hina dolls. Though he's gung-ho about the craft, he knows nothing about the latest trends, and has a hard time fitting in with his class. The popular kids--especially one girl, Marin Kitagawa--seem like they live in a completely different world. That all changes one day, when she shares an unexpected secret with him, and their completely different worlds collide.