The show explores various niche interests and hobbies of teenagers. It welcomes passionate individuals called “Hamatta-san,” who share their passion for these topics, display their unique skills, and participate in collaborative challenges.
After 2 and a half years Naruto finally returns to his village of Konoha, and sets about putting his ambitions to work. It will not be easy though as he has amassed a few more dangerous enemies, in the likes of the shinobi organization; Akatsuki.
All thanks to the special ability that he developed, Yuu was able to cheat his way into a very prestigious high school. With his power, he thought nothing was going to stand in his way, until he met a mysterious girl named Nao Tomori and other students with special abilities just like him. It was the beginning to a new life.
Louise Françoise Le Blanc de La Vallière’s name is so long and her spell-casting skills are so poor that everyone at the Tristain Academy of Magic just calls her “Louise the Zero.” Louise’s humiliation only increases during an important second-year test, she inexplicably summons Saito Hiraga, a totally normal teenager from Tokyo. Now she’s stuck with him and Saito’s stuck with the lousy life of being a familiar.
Online gamer siblings are thrust into a new realm where they must play to take over the world.
Web Junk 20 is an American television program in which Vh1 and iFilm collaborate to highlight the twenty funniest and most interesting clips collected from the Internet that week. The show is now hosted by comedian Aries Spears. Patrice O'Neal hosted the first two seasons, while Jim Breuer hosted Season 3. Rachel Perry introduces the premise of each clip via voice-over. Season 3 of the show introduced credit given to websites the clips are taken from. Previous seasons of the show would only introduce the clips, but website addresses from sites such as ebaumsworld.com or break.com could clearly be seen in the clips.
One day, high-school boy Yamada bumps into the beautiful girl Shiraishi on the stairs (literally), and their lips touch as they fall. When they regain their wits, they realize that they have swapped bodies. As time progresses, the two realize that this is not the only mysterious happening in the school.
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
She has a loving family and best friends, laughs and cries from time to time... Madoka Kaname, an eighth grader of Mitakihara middle school, is one of those who lives such a life. One day, she had a very magical encounter. She doesn't know if it happened by chance or by fate yet. This is a fateful encounter that can change her destiny. This is a beginning of the new story of the magical witch girls.
The story is set in the distant future. The land is ruined, and humanity establishes the mobile fort city Plantation. Pilots produced inside Plantation live in Mistilteinn, also know as the "birdcage." Children live there knowing nothing of the outside world or the freedom of the sky. Their lives consist of battling to carry out missions. Their enemies are mysterious giant lifeforms known as Kyouryuu, and the children pilot robots called Franxx to face off against them. For the children, riding the Franxx proves their existence. A boy named Hiro is called Code:016, and he was once known as a prodigy. However, he has fallen behind, and his existence seems unnecessary. Not piloting a Franxx is the same as ceasing to exist. One day, a mysterious girl known as "Zero Two" appears before him. Two horns grow out of her head.
High-school girl Yuri suddenly finds herself on the rooftop of a high-rise building. She's trapped in a bizarre world surrounded by skyscrapers, where a masked man cracked open a man's head with an axe before her eyes. Finding a way to survive this bizarre world, find her beloved brother, and escape becomes her top priority, but she is beset by danger not just from the mysterious Masks, which possess both inhuman strength and cruelty, but other survivors turned cruel or desparate by the insanity of the high-rise world.
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Fear, survival, instinct. Thrown into a foreign land with nothing but hazy memories and the knowledge of their name, they can feel only these three emotions resonating deep within their souls. A group of strangers is given no other choice than to accept the only paying job in this game-like world—the role of a soldier in the Reserve Army—and eliminate anything that threatens the peace in their new world, Grimgar. When all of the stronger candidates join together, those left behind must create a party together to survive: Manato, a charismatic leader and priest; Haruhiro, a nervous thief; Yume, a cheerful hunter; Shihoru, a shy mage; Mogzo, a kind warrior; and Ranta, a rowdy dark knight. Despite its resemblance to one, this is no game—there are no redos or respawns; it is kill or be killed. It is now up to this ragtag group of unlikely fighters to survive together in a world where life and death are separated only by a fine line.
Like many hardworking members of the workforce, Kuroto Nakano is perpetually stressed out by his job. Still, since he lives alone, he must carry on to sustain himself. Little do humans like Kuroto know, this stress takes the form of darkness residing within a person's body and will bring one's life to ruin. Fox deities can see this darkness and have the duty to save people before it is too late. To help rid Kuroto of his stress, Senko-san, an eight hundred-year-old foxgirl, volunteers to take care of him, and will do everything she can to ease the tension in his weary soul.
Haruka Shinozaki has been interested in the class representative, Akiho Kousaka, since his first year in high school. She is attractive, good at sports, and is an all-around model student. Since they are in the same class this year, Shinozaki decides to confess his feelings—and, to his shock, Kousaka agrees to be his girlfriend! However, he finds that Kousaka is a bit stranger than he first thought: this seemingly perfect girl has never been in a relationship. But even though she is inexperienced, she vows to please Shinozaki in every way she can... such as learning multiple sex positions or his fetishes. Shinozaki tries to assure her that her studies into such subjects aren't necessary, but Kousaka devotes herself to making him happy in more ways than one.
Tightly clutching his Gibson guitar, Mafuyu Satou steps out of his dark apartment to begin another day of his high school life. While taking a nap in a quiet spot on the gymnasium staircase, he has a chance encounter with fellow student Ritsuka Uenoyama, who berates him for letting his guitar's strings rust and break. Noticing Uenoyama's knowledge of the instrument, Satou pleads for him to fix it and to teach him how to play. Uenoyama eventually agrees and invites him to sit in on a jam session with his two band mates: bassist Haruki Nakayama and drummer Akihiko Kaji.
Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers." Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins!
In a world of monsters, adventurers and magic, some of the most gifted healers are subjugated to brute force. Keyaru gains the ability to rewind time and turns the tables on those who’ve exploited him in this dark fantasy tale of vengeance and fury.
High school student Issei Hyoudou is your run-of-the-mill pervert who does nothing productive with his life, peeping on women and dreaming of having his own harem one day. Things seem to be looking up for Issei when a beautiful girl asks him out on a date, although she turns out to be a fallen angel who brutally kills him! However, he gets a second chance at life when beautiful senior student Rias Gremory, who is a top-class devil, revives him as her servant, recruiting Issei into the ranks of the school's Occult Research club. Slowly adjusting to his new life, Issei must train and fight in order to survive in the violent world of angels and devils. Each new adventure leads to many hilarious (and risqué) moments with his new comrades, all the while keeping his new life a secret from his friends and family in High School DxD!
Set in an assortment of locations around the world, the series follows three teenagers (Mark, Debbie, and Tinker) and a talking dune buggy as they partake in various adventures.