2013-01-01
6
Ring in the holiday season the Cartoon Network way via nine original tales that run the gamut from naughty to nice. The stories feature popular animated characters such as Ed, Edd 'n Eddy, Courage the Cowardly Dog, Cow & Chicken, I A.M. Weasel, Dexter's Laboratory, The Powerpuff Girls and Johnny Bravo. This holly-jolly animated collection sure beats a piece of coal in your stocking!
Scooby-Doo and the gang participate in a toy store's holiday parade where they discover the abandoned haunted clock tower with a troubled past. A sinister snowman haunts the streets and accompanied with a large blizzard, threatens to close down the toy store for good.
To ensure a full profitable season, circus manager Brad Braden engages The Great Sebastian, though this moves his girlfriend Holly from her hard-won center trapeze spot. Holly and Sebastian begin a dangerous one-upmanship duel in the ring, while he pursues her on the ground.
In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
While vacationing, Koenma is kidnapped by a pair of demons known as Koashura and Garuga, who demand the possession of Lord Enma's coveted "Golden Seal." Botan finds Yusuke Urameshi and Kazuma Kuwabara on their summer vacation as well, and asks for their assistance in Koenma's rescue.
Nando Moriconi is a young Italian living in Rome obsessed with all-things American.
DVD compilation of three werewolf-themed episodes from various Scooby-Doo series; Scooby-Doo, Where Are You!: Who's Afraid of the Big Bad Werewolf, Scooby-Doo and Scrappy-Doo: Where's the Werewolf, and A Pup Named Scooby-Doo: The Were-Doo of Doo Manor.
A woman's dark and absurdist nightmare vision comprising a continuous recitation of the alphabet and bizarre living representations of each letter.
Eight years have passed since Sara Wolfe and Eddie Baker escaped the House on Haunted Hill. Now the kidnapped Ariel, Sara's sister, goes inside the house with a group of treasure hunters to find the statue of Baphomet, worth millions and believed to be the cause of the House's evil.
A former alcoholic returns home after ten years in prison for the murder of her husband. As her recollection of the murder returns, things take a different turn.
As always, Sickan has come up with a new plan. This time he wants to rob the IKEA furniture store. During their nightly break-in Sickan discovers that the store is used as a secret smuggling central for sending American computers to the Soviet Union. The computers are picked up by Soviet submarines sneaking into the Swedish archipelago. Naturally, it is their arch enemy Wall-Enberg who is behind all of this.
Bad Boy Bubby is just that: a bad boy. So bad, in fact, that his mother has kept him locked in their house for his entire thirty years, convincing him that the air outside is poisonous. After a visit from his estranged father, circumstances force Bubby into the waiting world, a place which is just as unusual to him as he is to the world.
To save the family business, two ne’er-do-well traveling salesmen hit the road with disastrously funny consequences.
Zoinks! Get ready to shake and shiver with Scooby-Doo and the Mystery, Inc. gang as they collect clues and capture crooks as only they can! Those teenage super-sleuths have the villains on the run in four mysterious adventures. So grab your Scooby snacks, gather your courage and make like a detective because - jinkies - there's a mystery to solve. Compilation of four episodes from the Scooby-Doo franchise: Vampires, Bats, and Scaredy Cats; A Gaggle of Galloping Ghosts; That's Snow Ghost; and Which Witch is Which.
The nerds are now in control of the university, as a result of Lewis Skolnick and the rest's actions in the two previous movies. A new generation of sportsmen arrive, however, determined on winning the school back. The principle, himself an ex-nerd fighter, helps them, and the nerds return to suppression. Harold Skolnick needs help from his uncle Lewis, the hero of the first two movies. Lewis, however, are not too proud of his nerd past, and won't reveal any of it, much less help his nephew. However, his wife makes him change his mind, and with help from his friends from the first two movies, they start the fight to win the school back, using classic nerd tricks.
At the edge of a grand estate, near a crumbling old mansion lies a strange stone building with just a single room. In the room there lies a bed. Born of demonic power, the bed seeks the flesh, blood and life essence of unwary travelers… Three pretty girls arrive on vacation, searching for a place to spend the night. Instead, they tumble into nightmares – and the cruel, insatiable hunger of the Bed!
Interrogated by a customs officer, a young man recounts how his life was changed during the making of a film about the Armenian genocide.
Henry is hired to authenticate and purchase a long lost and very valuable recipe book. Soon Henry and Maggie find themselves in a murder mystery where secrets hidden within a treasured book have dire consequences for all who own it.
When six teenage boys came together as a skateboarding team in the 1980s, they reinvented not only their chosen sport but themselves too – as they evolved from insecure outsiders to the most influential athletes in the field.
Bumbling bank janitor Ernest P. Worrell is assigned to jury duty, and soon finds himself in trouble when he is covertly switched with a look-a-like crime boss. Ernest must escape from jail to expose the mix-up.