Neddie (Dorothy's son) programs a computer belonging to the Wizard's son, Frank, to take him and Toto 2 to China. Once there, they are met by the Monkey Prince who steals the computer. Unless the other Oz Kids can find them, Neddie and Toto 2 will never get back to Emerald City!
The evil witch Gingemma conjures up a cyclone to take little Elli away from her mother, and is crushed for her wickedness. Upon landing in the Magic Land, Elli's dog, Totoshka, becomes a remarkably intelligent advisor, who suggests she take the silver shoes the witch was wearing. Wralan, the Cyclone, reports the accident to Bastinda, the Wicked Witch of the West. Near where Elli's house landed is a cornfield with a Scarecrow, Strasheela, who wants a brain. When Elli rescues him from his pole, a Cowardly Lion comes to the cornfield and calls a truce so they can join together to see Goodwin the Wizard to have their wishes granted. In a dark forest, they meet Zhyelyeenee Drovosyek, a rusted iron woodchopper who wants a heart, and joins them on their quest. Bastinda sends an array of hazards, including an impish Ogre, knife wielding tigers, and winged monkeys to get the shoes from her. The monkeys are successful, and bring her to the castle. How will she find Goodwin now?
Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
Dorothy, saved from a psychiatric experiment by a mysterious girl, finds herself back in the land of her dreams, and makes delightful new friends, and dangerous new enemies.
Ozzy is an enthusiastic and friendly flying monkey, son of the legendary Goliath, the brave warrior. They serve Evilene - the wicked witch - just as the rest of their kin. But Ozzy is not happy about it and when Evilene's plans put Oz once again in peril, Ozzy reaches out to the Champions of Oz, three great friends (the Lion, the Scarecrow and the Tinman) with incredible qualities that have taken Emerald City to its maximum splendor.
Meet Darby (Junior Asparagus), the son of a Kansas floss farmer who, more than anything else in the world, just wants to have fun. When he learns about the Wonderful Land Of Ha's - an amusement park with all the fixin's - and its mysterious Wizard who promises to make his dreams come true, Darby is determined to go. But when his father tells him he's needed to help with the harvest, Darby decides that nothing is going to stop him and he makes a choice that will change his life forever. With his pet dog Tutu by his side, Darby flees the farm and sets off to find the Wonderful Land Of Ha's. Along the way he meets a bored scarecrow (Mr. Lunt), a tin man (Larry the Cucumber) who wants to ride roller coasters and a lion (Pa Grape) that craves cotton candy. Each with their own dreams, they set off to see the Wizard.
The cunning and wicked Urfin wants to become ruler of Magic Land. With an army of wooden soldiers, he captures the Emerald City and renames it ti Urfinville. He is all but ready to celebrate victory, when his plans are ruined by an ordinary girl named Dorothy, who arrives in Magic Land just at the right time. She must return home, but not before she helps her friends - the Scarecrow, the Tin Man, and new-brave Lion - defeat Urfin. And in order to do that, they need to find out who he really is.
This production consists an abbreviated script and highlights most musical numbers from the 1939 film.
A young woman named Dorothy Gale dreams of becoming a singer but is unable to pursue her dreams. After being swept up by a tornado with her pet prawn Toto, Dorothy embarks on a journey to meet the Wizard of Oz, the person who both Dorothy and the citizens of Oz believe can help make her dream come true.
A wicked king has taken over the Emerald City, and wants his daughter, Princess Gloria to marry the horrid courtier Googly-Goo, though she loves Pon, the Gardener's Boy. The camera follows two farmers placing a Scarecrow upon a pole in a cornfield. Pon rescues a Kansas girl named Dorothy from the evil witch Mombi, whom Princess Gloria has been taken to by King Krewl to freeze her heart so she will no longer love Pon. An Indian princess has a ceremony to bring the Scarecrow to life. Pon rescues the cold-hearted princess and they flee for help, discovering the Scarecrow, who promptly falls in love with the princess, and Button-Bright, a lost boy from America. They come to the castle of the Tin Emperor, Nick Chopper, and after oiling him, he falls in love with Gloria. After a bit of a chase aided by the Sawhorse and the Wizard, Mombi turns Pon into a Kangaroo, and a slough of Fred Woodward's animals battle it out.
The Great Ak calls a council of the Immortals to ask that Santa Claus be given immortality. And to justify it, he tells the history of Santa Claus. The Ak found an abandoned baby and gave it to a lioness and a fairy to raise, who named him Claus. When Claus grew up, the Great Ak showed him the evil and hardship in the world and Claus decides to live there and relieve some of the suffering. He decides to make toys for orphans, but King Awgwa, the ruler of the valley where Claus lives doesn't want the children to be happy, and there is a great battle among Immortals.
This whaked out anime short pulls out all the stops, making fun of every aspect of the story and filmmaking in general. Britain Dunham speaks like Arnold Schwarzenegger as "The Tinmanator" in this adaptation of the L. Frank Baum classic of the girl carried to a fantastic realm who must seek out the Wizard to get home.
What happened in the land of Oz after Dorothy returned to Kansas? Based on the original book by L. Frank Baum “The Tin Woodman of Oz” (TWO) follows the adventures of the Tin Woodman, the Scarecrow and the little boy 'Woot' as they search for the Tin Woodman's first love, Nimmie Aimee. What they find is not what they expected! TWO is the first CG-animated feature to be produced entirely as an Internet collaboration. 100+ artists around the world contributed to TWO.
Prince Otto has no friends, so he decides to force the Oz Kids into a virtual reality computer game presented to them at Scraps's baby shower. Unfortunately, the patchwork baby gets into the game and overflows the number of players, trapping them in a deteriorating program from which they have little chance of escape. Otto had no wish to actually harm them, and must try to get them out.
The Nome Prince Otto finds one of his father's 1908 tunnels under Oz to the Emerald City. Boris, the Cowardly Lion's son, has accidentally released the hold on the display case of the magic belt, and Otto swipes it while the kids try to keep their parents from finding out what happened. When they try to retrieve the belt, Otto transforms them into ornaments in his father's favorite game, leaving Dot to discover who is who.
A cartoon about a girl, Ellie, of her little dog Totoshka, who, because of the evil Gingema, ended up in the Magic Country, where incredible adventures awaited them.
Jack Pumpkinhead, a pal of the Oz Kids, who wants to take a boat ride with all of his friends. During the ride, the boat begins to sink and Jack and the Oz Kids enter the water. There they discover two mermaids who take them on a magical and adventurous underwater excursion. When Zog and the sea devils try to ruin their fun, the adventure gets more wild and exciting than Dot, Neddie and the Oz Kids ever expected.
Mombi, an evil witch, has returned to Emerald City, kidnapping the Oz adults, good witch Glinda and the Nome King! Now it's up to Dot, Neddie and the Oz Kids to save Oz from Mombi's dark powers.
One day in the land of Oz, Cap'n Bill enlists the aid of the Scarecrow to help him take young Trot to her new home in Jinxland, only to find it’s been taken over by an evil king.
Andrea, daughter of Glinda, who dresses like Ozma, accidentally sends Toto 2 to New York in a hot air balloon made by Frank, the Wizard's son. The other kids must follow the course set by Frank's computer to take them to him. When they arrive, their balloon is trashed, and they meet Rick, a homeless man who has adopted Toto. The strange appearance of some of the kids keeps plans to return from going smoothly, but are affected much more so by a clash of cultures.
It's time for the Oz Kids' annual Christmas party, and everyone's invited — except for Otto the Nome Prince, that is. Otto is so upset that he steals Andrea's invitation. And Andrea (who inherited her mother Glinda's magic) believes she wasn't invited and joins forces with Otto to get even.