Decades after an eco-disaster engulfs the biblical city of Bethlehem, two scientists from different generations discuss memory, exile and nostalgia in this symbolic speculative fiction.
The sharks take bite out of the East Coast when the sharknado hits Washington, D.C. and Orlando, Florida.
In this last episode princess Fantaghirò ends up in a parallel dimension fairy land full of kids. Here the princess must fight against a villain called "Nameless".
In yet another hilarious caper, Fred, Daphne, Velma, Shaggy and, of course, Scooby-Doo team up with the talented Harlem Globetrotters to solve a haunting that, apparently, involves the ghosts of Paul Revere and other Revolutionary War soldiers. A second episode features the gang and the Globetrotters heading to a deserted island for some relaxation, but they realize they are in for trouble when their ship sets sail with nobody at the wheel.
In the Old West, a 17-year-old Scottish boy teams up with a mysterious gunman to find the woman with whom he is infatuated.
After hearing that mystical toymaker Andre Toulon has managed to create a troupe of sentient, living puppets, Nazi underling Dr. Hess sets his sights on exploiting Toulon's powers for the glory of the Reich.
Cartoon Network holds an awards show awarding cartoon excellence.
After the death of Shaggy's Uncle Beaureguard, he, Scooby and Scrappy arrive at the late uncle's Southern plantation to collect the inheritance. But as soon as they arrive, they find it is haunted by the ghost of a Confederate soldier. With this spook on their tails while they solve riddles in search of the inheritance, they seek help from the Boo Brothers, a trio of ghost-exterminators to help catch this nasty ghoul.
The powerful evil wizard Tarabas gets knowledge about a prophecy that a king's child will defeat him. So he sends out his army of dead soldiers to kidnap all royal children. When the soldiers attack Fantaghiro's castle to steal the babies of her sisters, the battle seems to be lost until she discovers the secret to defeat the solders but by doing that she loses Romualdo. Now Fantaghiro must find the evil wizard Tarabas and convince him to break the spell and bring back Romualdo.
Five years after the horrible bloodbath at Camp Crystal Lake, new counselors roam the area, not sensing the ominous lurking presence that proves that the grisly legend is real.
Santiago is an aging, down-on-his-luck, Cuban fisherman who, after catching nothing for nearly 3 months, hooks a huge Marlin and struggles to land it far out in the Gulf Stream.
The special is hosted by Tony Danza and Annie Potts celebrating 50 years of William Hanna and Joseph Barbera's partnership in animation. This is the first animated project to be broadcast in Dolby Surround sound system.
Cyborg detective Batou is assigned to investigate a series of murders committed by gynoids—doll-like cyborgs, which all malfunctioned, killed, then self-destructed afterwards. The brains of the gynoids initialize in order to protect their manufacturer's software, but in one gynoid, which Batou himself neutralized, one file remains: a voice speaking the phrase "Help me."
When shadowy U.S. intelligence agents blackmail a reformed computer hacker and his eccentric team of security experts into stealing a code-breaking 'black box' from a Soviet-funded genius, they uncover a bigger conspiracy. Now, he and his 'sneakers' must save themselves and the world economy by retrieving the box from their blackmailers.
Shaggy is turned into a werewolf, and it's up to Scooby, Scrappy and Shaggy's girlfriend to help him win a race against other monsters, and become human again.
Advertising executive Nick Beame learns that his wife is sleeping with his employer. In a state of despair, he encounters a bumbling thief whose attempted carjacking goes awry when Nick takes him on an involuntary joyride. Soon the betrayed businessman and the incompetent crook strike up a partnership and develop a robbery-revenge scheme. But it turns out that some other criminals in the area don't appreciate the competition.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
Returning wounded from the war Maksym was overcome by self-doubt, in his physiological state. He is undergoing rehabilitation. He loses contact with his wife. He is tormented by dreams. In one of his dreams Maksym goes to the island to catch a lot of fish, as the paramedic advised him. Maksym takes a boat, net, dynamite from the best man and sails to the island.
It’s Christmas Eve, and Ewa has plotted to pass the hours until morning with her former lover Janusz, a family man, by making him believe her husband has gone missing. During this night of recklessness and lies, the pair grapple with choices made when their affair was discovered three years ago, and with the value of their present lives.
A stoner and his dealer are forced to go on the run from the police after the pothead witnesses a cop commit a murder.
In a vignette called "Strange to meet you," Roberto sits at a small table in a coffee bar. Five cups of coffee and two ashtrays are in front of him; he drinks and smokes. Steven joins him. They start a conversation about cigarettes and coffee. Steven likes to drink coffee before he sleeps, so he can dream faster. The conversation jumps around. "You know my mother?" asks Roberto. Steven describes coffee Popsicles. They switch seats; then switch back. Steven has to leave for a dental appointment he's not looking forward to. Roberto makes a startling offer, inspired no doubt by the coffee and cigarettes.
Thirteen-year-old Mila Malinov wakes up alone in the back of a cab. Arriving at the densely packed apartment block of zone 21, she makes her way to her room as the watchful eye of the global government hovers above in the form of monitor drones. Across the courtyard, another set of eyes watches her, a protective Mother. Her room is small, cubed, and very simplistic. In her ear, a voice keeps her company. Her father, Darko Malinov checks in. He speaks to her through an earpiece making sure she’s okay. The next day, Mila visits the local bartering station that’s at the end of the long alley that hugs her apartment block. Currency in this world has resorted back to bartering, swapping items for other items. Mila finds a group of interested buyers and swaps a capacitor for some food, all while her father guides her. That night, she shares a meal with her father via voice, wishing that he was there instead. As Mila sleeps, a figure sneaks up to her door making Mila nervous.
SPACEMAN uses mime, stop motion, classic animation, and theatrical elements, to explore one artist's loss of creative passion, and his journey to get it back again.
A perspective-shifting tale of how a trip to an art gallery leads to an out-of-this-world experience.
Leo undergoes a modern form of therapy that allows patients to visually recall their memories in order to overcome underlying trauma. As his therapist guides him through forgotten moments from his past, Leo begins to question whether the process can be trusted.
An argument over what appears to be an unusual fruit produces unexpected results.
Host Scott Forrest presents a curated compilation of eight independent short films in this rapid-fire science-fiction feature. Genres collide, narratives twist, aesthetics clash, and even humor, both campy and dystopian, showcase the vast creative possibilities of each story's individual world, offering the viewer a brief glimpse into the lives of every character's attempt to survive the otherworldly chaos around them. Released in 2001, the selected shorts span original creation dates of 1997 to 2001; most of the featured filmmakers also appear as themselves in short video interviews to talk about their inspirations, creative process and motivations while working on their individual shorts.
Black drops fall from the water faucets, peek through the drains, and flood the city. Sisters Paula and Teresa, cornered in their apartment, can do nothing but observe as that strange substance takes hold of their lives. Hypnotized, with nowhere to go, they come into contact with the liquid. Gradually, reality begins to distort and they get lost in it.
On stormy night in an ugly urban landscape, Ciro Norte, a scientist with wild hair and thick glasses, straps himself to a chair he's has fashioned with wires: lightening strikes, convulsing him. It seems his experiment has not worked. The next day, he drives his jalopy to a bar, sits alone, and weeps. But suddenly, a vortex sucks him into a dream state where he wanders, escapes man-eating fish, confronts his doppelganger, walks through a field of giant flowers, and comes upon Venus herself, buried up to her shoulders in sand. She is a giant, and she takes him to her breast. He wakes from the vortex, back in the bar, his mood transformed.
While on a seemingly routine delivery run for the Brigadier, Benton finds himself close to his childhood home, where ghosts from his past have never rested easily… Trapped in a nightmare world where past and present are one, will he be lost forever or can he fight his way back to reality, where he is desperately needed?
A man confronts his past during an experiment that attempts to find a solution to the problems of a post-apocalyptic world caused by a world war.
An urban skateboarder lands on a manhole—a cultural artifact protected by a shadowy association—and takes an unexpected and possibly lethal penalty.
The Division employs time agents to go and fix events from the past to make a better future. Presented in a mockumentary style, this project was created as part of a 48 hour film competition to make a trailer for a non-existent movie.
A man struggles with memories of his past, including a wife he cannot remember, in a nightmarish world with no sun and run by beings with telekinetic powers who seek the souls of humans.
Sera, a Spiritual Energy Balancer, meets an Elitist Life Force Sucking Vampire over some wine.
After an underdog programmer finds out his beloved robot girlfriend is going to expire, he must connect the pieces of clues from her broken mysterious memories to save her life against all odds.
Humans use technology to improve their lives, to forge connections, to create time that doesn’t exist, to replace real interactions. When we devise a second version of ourselves on social media, do we lose a piece of our true selves in the process? Do our digital connections threaten our real life relationships? What happens if the filtered characters we’ve imagined take on a life of their own?
A young boy who has lost his father. An old man seeking a connection with his grandson. A supernatural discovery that might provide them both with the answers they crave.