

A Good Time for a Dime(1941)
Donald visits a penny arcade where he sees a risque Daisy dancing in one of the nickelodeon shows and later has trouble with the airplane ride.

Movie: A Good Time for a Dime
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6.3Sea Scouts(en)
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
6.8How to Play Football(en)
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
6.3Double Dribble(en)
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
6.5Donald's Nephews(en)
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
6.5Donald's Dog Laundry(en)
With a rubber bone as a lure, Donald Duck tries to entice Pluto to try his mechanical dog washer. When the bone gives Pluto trouble, Donald tries a toy cat as a lure only to unexpectedly fall into the washer himself, get scrubbed and then hung out on the line to dry.
6.2Donald's Golf Game(en)
Donald Duck tries to exhibit his golfing ability to his nephews only to have them tease him with sneezes, noises and "trick" clubs. Finally, they put a grasshopper in a ball and it "jumps" all over.
6.1Beach Picnic(en)
Donald Duck is at the beach and tries to ride a rubber horse. He notices Pluto sleeping at the shore and decides to have some fun with him by sending the rubber horse over to Pluto which completely mesmerizes him. Meanwhile, a tribe of ants abduct Donald's picnic lunch. Donald lays out fly paper to stop the ants. Pluto follows one of the ants and, of course, he and later Donald become enmeshed in the fly paper
6.8The Olympic Champ(en)
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
6.7What's Up, Doc?(en)
Bugs' showbiz career is recounted from babyhood to stardom. Bugs and Elmer Fudd perform the title song.
6.8Goofy Gymnastics(en)
Inspired by a magazine ad, Goofy sends for a mail order body building course. First is weight lifting; after Goofy finally gets the weights up, a fly lands and sends him crashing through several floors in the apartment building. Chinups: the bar itself goes up and down. Then a rubber-band stretch device, which Goofy quickly tangles up in, sending him crashing through the building and several other pieces of equipment.
6.5Gone Fishing(en)
On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
6.5The Big Bad Wolf(en)
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
6.5Canine Caddy(en)
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
7.7Day & Night(en)
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
7.2The Yankee Doodle Mouse(en)
As Tom and Jerry stage their typical fight sequences, the patriotic soldier theme of the title is evidenced by such things as a carton of eggs labeled "Hen Grenades"; Jerry dropping light bulbs from an airplane like bombs; and Jerry sending a telegram with the message "Sighted Cat - Sank Same." Musical phrasings from various patriotic war songs are heard throughout. The cut scene after Jerry hitting Tom with the board 4 times was cut from the 1950 reissue print for a war bond joke, and the original footage is currently considered "lost" due to the negatives destroyed in the 1978 George Eastman House fire.
7.1Clock Cleaners(en)
It's time to laugh like crazy as Mickey, Goofy and Donald fight against raging gears, twisted springs, deafening bells and a sleeping stork. Watch them reach new heights of humor as their valiant efforts to clean a bell tower turn into a real circus!
7.0Puss Gets the Boot(en)
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
6.5Mr. Duck Steps Out(en)
Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses
7.0Hawaiian Vacation(en)
The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
6.7Chip an' Dale(en)
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
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6.7Mickey, Donald, Goofy: The Three Musketeers(en)
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
0.0That's another story(en)
It takes a fair bit of casual chat for Elle to realize she is able to rant about life's connected events and the lines that link us all. Luckily, Guy is a good listener, specially when charmed by a pretty girl with a talent for intriguing randomness. As to the bond that brings the two of them together... well, that's another story.
6.6Dan in Real Life(en)
Advice columnist Dan Burns is an expert on relationships, but somehow struggles to succeed as a brother, a son and a single parent to three precocious daughters. Things get even more complicated when Dan finds out that the woman he falls in love with is actually his brother's new girlfriend.
6.8Mickey and the Beanstalk(en)
A mysterious thief has stolen the prosperous Happy Valley's most prized possession: the musical Singing Harp. Can Mickey, Donald, and Goofy find the answer in the irritable Willie the Giant's magnificent castle up in the blue sky?
6.9Der Fuehrer's Face(en)
A marching band of Germans, Italians, and Japanese march through the streets of swastika-motif Nutziland, serenading "Der Fuehrer's Face." Donald Duck, not living in the region by choice, struggles to make do with disgusting Nazi food rations and then with his day of toil at a Nazi artillery factory. After a nervous breakdown, Donald awakens to find that his experience was in fact a nightmare.
6.8All in a Nutshell(en)
Donald steals Chip and Dale's nuts for his nut-butter shop, which is shaped like a giant walnut, Chip and Dale, roll and "shoot" Donald into a nearby lake.
6.7Lighthouse Keeping(en)
Donald is a lighthouse keeper. He shines the light on a sleeping pelican; the angry bird comes into the lighthouse and tries to put out the light. Donald and the bird do battle through the rest of the picture.
6.4Donald's Camera(en)
Inspired by a store display, Donald decides to "hunt" some wildlife with his camera. First, he encounters a too-friendly chipmunk, then a large group of shy animals, then some animals in a dark cave. But his biggest challenge is a woodpecker, who finds a number of ways to torment him, even though Donald does manage to trick him briefly using some toothpaste that pretends to be a worm.
7.1Donald Duck and the Gorilla(en)
Ajax the killer gorilla has escaped from the zoo. Donald's nephews dress up as a gorilla, but soon Donald encounters the real gorilla, and they chase each other until the radio broadcasts instructions for subduing Ajax.
6.3Donald Gets Drafted(en)
Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP.
6.5Donald's Off Day(en)
Donald's got the day off, and all he can think of is golf until it rains as soon as he sets foot outside. He takes it out on his nephews. When he's sitting around moping, they take revenge by playing off his hypochondria.
7.2Donald's Snow Fight(en)
It's snowed, and Donald Duck is going sledding. Meanwhile, his nephews have built a snowman at the bottom of the hill. Donald aims his sled at their snowman and demolishes it, so the boys get even by including a boulder in the bottom of their next snowman. This means war, so they retreat to opposing snow forts for battle.
6.4Donald's Tire Trouble(en)
Donald, driving in the country, is frustrated in his attempts to fix a flat tire. The jack breaks, the radiator explodes, then the remaining three tires go flat. Donald gives up in disgust and drives on with the flats.
6.8Early to Bed(en)
Donald has to get up early, but everything seems to be working to keep him awake. His loudly ticking alarm clock resists several attempts to quiet it. Donald ultimately swallows it; the glow-in-the-dark dial can be seen through his feathers. Then his folding bed folds up on him. Springs start popping out of it; Donald builds an elaborate framework to hold it down. Finally, enough of the clock reassembles itself to sound the alarm and night is over.
5.9Donald's Gold Mine(en)
Donald is digging in his gold mine, mostly generic looking dark rocks, and being clumsy, to the great amusement of his burro, when he accidentally fills his cart with a load of pure gold. The burro takes off and dumps the cart, Donald and all, into a scary looking crusher. Donald barely makes it through the machinery.
6.8Donald's Happy Birthday(en)
It's March 13, Donald's birthday. The boys are going to buy him a box of cigars, but they're broke. They do a quick bout of yardwork and hit Donald up for the price of the cigars (without telling him why), but he makes them put it in a piggy bank. The problem: how to get the money without Donald catching them. Donald catches them buying the cigars but thinks they are buying them for themselves and forces them to smoke until they are sick the whole box.
6.8Donald's Crime(en)
On the night he promised to take Daisy out, Donald Duck discovers he's broke. Desperate for spending money, he gets it in the last place he knows: his three nephews' piggy bank. After their night out, Daisy thanks the 'rich' big spender, which only makes Donald remember how penniless and remorseful he is. What ensues is Donald's guilt (and imagination) taking him on a nerve-wracking ride in the role of a wanted man.
6.4Donald's Dilemma(en)
Donald and Daisy are walking when he is hit by a flowerpot. He's convinced he's a famous singer, and he croons divinely, but does not recognize Daisy. He in fact does become famous. Daisy is devastated by her inability to get over him and sees a psychiatrist. He tells her she has to choose between the world having Donald, or her getting him back. She picks herself, and drops another flowerpot, which restores him.
6.1Donald's Double Trouble(en)
Daisy tells Donald he has to improve his English and manners before she'll see him again. Fortunately, an exact double with an English accent, clear speech, and impeccable manners happens by. Donald talks him into posing as Donald, but grows increasingly jealous as Daisy hugs and kisses the stranger.
6.3Donald's Dream Voice(en)
Donald is trying to sell brushes door-to-door, but since nobody can understand him, nobody will buy anything. He happens across a street vendor selling voice pills. They work great, but he's only got a limited number so of course, the last pill ends up in various inconvenient places.
