Adapted from Shigeru Mizuki's classic manga from the 1960s, 'Kappa no Sanpei', the anime tells a story of a young boy, Sanpei, who lives in the beautiful countryside with his grandfather. One day, he is caught in the muddy streams of the river and wakes up in the land of goblins. Sanpei makes friends with a goblin named Gartaro, who bears striking resemblance to himself. Thus, the adventure begins.
Adapted from Shigeru Mizuki's classic manga from the 1960s, 'Kappa no Sanpei', the anime tells a story of a young boy, Sanpei, who lives in the beautiful countryside with his grandfather. One day, he is caught in the muddy streams of the river and wakes up in the land of goblins. Sanpei makes friends with a goblin named Gartaro, who bears striking resemblance to himself. Thus, the adventure begins.
1993-03-13
7
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
Mia Thermopolis is now a college graduate and on her way to Genovia to take up her duties as princess. Accompanied by her friend Lilly, Mia continues her 'princess lessons', like riding horses side-saddle and archery. But her already complicated life is turned upside down once again when she learns that she is to take the crown as queen earlier than expected, all while she meets a mysteriously charming young man.
When Alex is caught using magic to clean her room she is forced to go to wizard school with Justin. Max and Jerry camp out on the terrace to prove their manhood.
The continuing adventures of Lilo, a little Hawaiian girl, and Stitch, the galaxy's most-wanted extraterrestrial. Stitch, Pleakley, and Dr. Jumba are all part of the household now, but what Lilo and Stitch don't know is that Dr. Jumba brought his other alien "experiments" to Hawaiʻi as well.
Lilo, Stitch, Jumba, and Pleakley have finally caught all of Jumba's genetic experiments and found the one true place where each of them belongs. Stitch, Jumba and Pleakley are offered positions in the Galactic Alliance, turning them down so they can stay on Earth with Lilo, but Lilo realizes her alien friends have places where they belong – and it's finally time to say "aloha".
Animal pals Alex, Marty, Melman, and Gloria are still trying to make it back to New York's Central Park Zoo. They are forced to take a detour to Europe to find the penguins and chimps who broke the bank at a Monte Carlo casino. When French animal-control officer Capitaine Chantel DuBois picks up their scent, Alex and company are forced to hide out in a traveling circus.
Nanny McPhee appears at the door of a harried young mother who is trying to run the family farm while her husband is away at war. But once she’s arrived, Nanny discovers that the children are fighting a war of their own against two spoiled city cousins who have just moved in. Relying on everything from a flying motorcycle and a statue that comes to life to a tree-climbing piglet and a baby elephant, Nanny uses her magic to teach her mischievous charges five new lessons.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Balto and the other sled dogs are feeling dejected because the mail that used to be delivered by dogsled is now being delivered by airplanes. But when a mail plane crashes in the mountains, the dogs come to the rescue.
Two recently laid-off men in their 40s try to make it as interns at a successful Internet company where their managers are in their 20s.
Kenai finds his childhood human friend Nita and the two embark on a journey to burn the amulet he gave to her before he was a bear, much to Koda's dismay.
Lina Inverse and Naga the White Serpent are back! What begins as a routine bandit-stomping turns into the adventure of a lifetime involving magical golems, an ancient Elven weapon and even someone bent on destroying the world. It's a predicament only Lina and Naga could get themselves in to.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
After inadvertently inputting the qualities of the ideal boyfriend into a high-tech government computer, two social outcasts named Mae and Gabby must contend with Albert, a cybernetic sweetheart with only objective: to treat Mae to the perfect highschool romance.
Exploring the further adventures of Carmen and Juni Cortez, who have now joined the family spy business as Level 2 OSS agents. Their new mission is to save the world from a mad scientist living on a volcanic island populated by an imaginative menagerie of creatures. On this bizarre island, none of the Cortez's gadgets work and they must rely on their wits--and each other--to survive and save the day.
The evil Jafar escapes from the magic lamp as an all-powerful genie, ready to plot his revenge against Aladdin. From battling elusive villains atop winged horses, to dodging flames inside an exploding lava pit, it's up to Aladdin - with Princess Jasmine and the outrageously funny Genie by his side - to save the kingdom once and for all.
Eight years after the third film, the OSS has become the world's top spy agency, while the Spy Kids department has since become defunct. A retired spy Marissa is thrown back into the action along with her stepchildren when a maniacal Timekeeper attempts to take over the world. In order to save the world, Rebecca and Cecil must team up with their hated stepmother. Carmen and Juni have since also grown up and will provide gadgets to them.
Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
Over a month has passed since 10,000 users were trapped inside the "Sword Art Online" world. Asuna, who cleared the first floor of the floating iron castle of Aincrad, joined up with Kirito and continued her journey to reach the top floor. With the support of female Information Broker Argo, clearing the floors seemed to be progressing smoothly, but conflict erupts between two major guilds who should be working together – the top player groups ALS (the Aincrad Liberation Squad) and DKB (the Dragon Knights Brigade). And meanwhile, behind the scenes exists a mysterious figure pulling the strings…
Kido Tatsuhiko moved to Tokyo to attend an art school and start his new life. In his new room, there's a small hole in the wall. At first he can see nothing through the small hole, but one night, through the peeping hole, he saw a girl named Ikuno Emiru, a perverted voyeur who ropes him into her peeping fetish… But each winds up getting more than they bargained for.
Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.
"Proof of Us" is an original animation created to motivate all exam candidates in Japan.
The year is Cosmic Era 73. The Bloody Valentine War, fought between the PLANT space colonies and the nations of the Atlantic Federation, has ended and an uneasy truce has settled upon the Earth sphere. With the signing of the Junius Seven Treaty, the world's soldiers have left the battlefield and the grizzly sights of war behind. Many who fought now seek peace and refuge in the shelter of civilian life. But one boy, Shinn Asuka, is finding that incredibly hard. A Coordinator who lost his entire family during the Battle of Orb, he now fights with ZAFT in one of their newest machines, the ZGMF-X56S Impulse. Of course, ZAFT is only developing these machines for defensive applications - or so they claim - but when a group of Federation operatives steal some of these prototype machines, the world is once again plunged towards war.
The Minerva docks at a ZAFT base, where they are met by Chairman Durandal. Over a quiet dinner, he talks with Athrun, Shinn and other members of the crew. This conversation leads Shinn to reflect on the past, and the events that brought them to where they are now. But understanding does not bring peace, and after another argument with some of his shipmates, Shinn heads ashore to clear his head. There he meets a beautiful girl, and watches her fall into the ocean. He dives in to rescue her, and in turn then must wait to be rescued. Meanwhile, the Alliance Forces gather, along with their Orb Allies, to launch an attack on ZAFT. The Minerva scrambles and prepares for battle. But unknown to either side, far beneath the waves, another group is going to try to put an end to the fighting.
Gathering their forces in the Mediterranean Sea, the Earth Alliance and Orb Union fleets launch a second attack on the Minerva, and this time not even the Archangel's intervention can halt the fighting. While Shinn unleashes his anger against the Orb fleet, Kira and Athrun confront each another in battle, and one of these lifelong friends falls in defeat. Back in the PLANT homeland, Chairman Durandal thinks back on his past and considers his plans for the future... plans which will require the removal of disruptive elements like Lacus and the Archangel crew. In the aftermath of the battle, Shinn reaches a fateful ecision. Stella, the enemy pilot he once promised to protect, is now a captive aboard the Minerva. Stella's physical condition is rapidly deteriorating, and Shinn will have to betray everything he believes in order to save her life.
Having defeated Logos and the Earth Alliance, the triumphant Chairman Durandal now reveals his ultimate plan for humanity. The world reacts with confusion and horror to the details of the Destiny Plan, but Durandal has come too far to let anyone stand in the way of his dream of eternal peace and happiness. Using the weapons of his fallen enemies, the Chairman demonstrates that he will stop at nothing to create his new world. The Archangel and its allies are now humanity's last hope to prevent Durandal from carrying out his plans. Once again, a fierce battle begins around the Requiem cannon and its relay stations, and our lead pilots meet in a final confrontation over the lunar surface. Shinn against Athrun, Kira against Rey, Archangel against Minerva... In the end, there can be only one victor.
In a far future, war has destroyed the entire Earth, leaving only a barren wasteland where the supply of water is controlled by a greedy king.
Happosai fed up with Ranma interfering with his hobby, decides to use a sleeping incense on him to make Ranma "sleep till spring". But Akane accidentally smells the incense and due to unforeseen side effects starts attacking everyone and everything in her sleep. Now the gang has to find a way to wake her up.
In the year 2029, the barriers of our world have been broken down by the net and by cybernetics, but this brings new vulnerability to humans in the form of brain-hacking. When a highly-wanted hacker known as 'The Puppetmaster' begins involving them in politics, Section 9, a group of cybernetically enhanced cops, are called in to investigate and stop the Puppetmaster.
Shrunken down to nanoscale, a professor and a scrappy kid end up inside a human body, where they must rely on their wits and knowledge to survive!
In a far-future time ruled by the supernatural, a young girl requests the help of a vampire hunter to kill the vampire who has bitten her and thus prevent her from becoming a vampire herself.
A shy teenage boy's inability to say no is tested when a headstrong girl drags him on a mystical journey amid summer snow to find her missing mom.
Akari finds herself nervous coaching a new undine as a Prima, until she awakens to find that it is just a dream. To soothe her worries, Alicia recalls stories of her beginnings as a Prima, as well as the memories she made.
Shibuya, Tokyo, is bustling with the Halloween season. A wedding is being held at Shibuya Hikarie, where Detective Miwako Sato of the Metropolitan Police Department is dressed in a wedding dress. While Conan and the other invited guests are watching, an assailant suddenly bursts in, and Detective Wataru Takagi, who was trying to protect Sato, is injured. Takagi survived and the situation was settled, but in Sato's eyes, the image of the grim reaper that she had seen when Detective Matsuda, the man she had been in love with, had been killed in a series of bombings three years ago, overlapped with Takagi's.
Residents of the Prism World Momo and Penguin-sensei work together to introduce various Prism Shows throughout the history of Aurora Dream, Dear My Future, and Rainbow Live. Within the many Prism Shows performed by Aira, Mia, Naru and their friends, only ten rank on top.
The kingdom that floats above in the sky, that uses free doodles as an energy source, “Rakuga Kingdom.” However, now in the face of a lack in energy, they are on the brink of ruin. In order to force the creation of doodles, the kingdom’s army begins its attack on Kasukabe on the surface! Meanwhile, as the drawings begin to move, the hero who is bestowed the hidden treasure of the kingdom, the “Miracle Crayon”—is none other than the “super happy-go-lucky 5-year-old,” Nohara Shinnosuke!! Together as the “Almost Four Heroes,” Shinnosuke and the drawn doodles try to take back Kasukabe! Amongst that, they discover the weakness of the doodles, where they dissolve upon contact with water! To make matters worse, a raincloud that looks to start pouring at any moment hovers above… What awaits their encounter with the doodles and the end of their adventure—will it be smiles, or tears!?