A devoted family man in rural Wisconsin gives up the security of a successful 20-year career to pursue his dream in the boom-or-bust world of pinball manufacturing. While trying to break into a tough competitive market and build a thriving business, he must navigate the bumpy roads that new startups inevitably face, without plunging his family into financial ruin. THINGS THAT GO BUMP IN THE NIGHT: THE SPOOKY PINBALL STORY chronicles the journey of The Emery Family – Charlie, Kayte, Morgan (“Squirrel”), and Corwin (“Bug”) – as they meet the challenges of building their family-run business in the small community of Benton, Wisconsin. With no backup plan, Charlie and his Spooky Pinball team are all-in and committed to doing whatever it takes to succeed.
A devoted family man in rural Wisconsin gives up the security of a successful 20-year career to pursue his dream in the boom-or-bust world of pinball manufacturing. While trying to break into a tough competitive market and build a thriving business, he must navigate the bumpy roads that new startups inevitably face, without plunging his family into financial ruin. THINGS THAT GO BUMP IN THE NIGHT: THE SPOOKY PINBALL STORY chronicles the journey of The Emery Family – Charlie, Kayte, Morgan (“Squirrel”), and Corwin (“Bug”) – as they meet the challenges of building their family-run business in the small community of Benton, Wisconsin. With no backup plan, Charlie and his Spooky Pinball team are all-in and committed to doing whatever it takes to succeed.
2017-04-17
8
Private detective Germán Areta el Piojo gets a terminally ill client who wishes to see his long lost, runaway daughter before he dies.
Meet the four talented, autistic members of the ASD Band: piano prodigy Ron, with an impeccable memory for reciting the correct day of the week for any date in history; lead singer Rawan, who uses makeup to express herself and can hit an impressively high pitch; Spenser, an energetic drummer with an affinity for punk rock music; and guitarist Jackson, who loves all things 1950s. Their love of music brings them together to form one kick-ass garage band. After releasing a number of covers, the band is now embarking upon the challenging journey of writing their first album of original music. With the guidance of Maury, their musical director, the band's garage sessions segue to the recording studio, where for the first time each member shares their own compositions. Will they be able to pull it off and celebrate the launch with their first-ever public show?
Rowe McDonald is a headstrong missionary who has life after his mission all figured out. When a fatal car crash interrupts his plans, he is given sixty days to return to life and finish his work. Now he must choose whether to lead the life he planned, or reach beyond himself to change the lives of others. What will he do? Who will he touch? How will he prepare to leave it all behind?
A strange meteor lands in Japan and unleashes hundreds of insect-like "Legion" creatures bent on colonizing the Earth. When the military fails to control the situation, Gamera shows up to deal with the ever-evolving space adversary. However the battle may result in Gamera losing his bond with both Asagi and humanity.
A young Tokyo salary man and his wife struggle within the confines of their passionless relationship while he has an extramarital affair.
A group of teenagers who, in an attempt to rescue their friend from an evil corporation, end up releasing a horde of blood thirsty zombies.
Join the spook-busting, case-cracking, snack-munching fun as Scooby-Doo and the Mystery, Inc. gang gear up for four of their most frightening adventures ever! Traveling the globe on their ongoing quest to trip up crooks (and chow down on munchies), Scooby-Doo, Shaggy, Daphne, Fred and Velma tangle with a supernatural assortment of eerie adversaries. Facing multiple monsters, ghouls galore and gobs of ghosts, our top-dog detective and those "meddling kids" will stop at nothing to get their ghoul as they confront SCOOBY-DOO'S CREEPIEST CAPERS!
When a singer goes missing amid a serial killing spree, a cabbie and a businessman's son cross paths in a twisted tale where good and evil is blurred.
The film tells a story speaks of "Yusuf ", a plumbing Man, who is exposed to many pranks by his friends.
A man with a grudge against the late Little Joe seeks revenge on the Cartwrights and attempts to take over the Ponderosa.
When Merlin cast a positive spell to protect the knights of the Round Table, he used ancient magic drawing on the power of Stonehenge, and the knights were put into a sort of suspended animation. The evil Morgana and her son Mordred were banished into another world for 1500 years, but a 20th-century scientist finds a gateway, and the dark lord has a vicious scheme to enslave King Arthur's world.
It's 1649: Mazarin hires the impoverished D'Artagnan to find the other musketeers: Cromwell has overthrown the English king, so Mazarin fears revolt, particularly from the popular Beaufort. Porthos, bored with riches and wanting a title, signs on, but Aramis, an abbé, and Athos, a brawler raising an intellectual son, assist Beaufort in secret. When they fail to halt Beaufort's escape from prison, the musketeers are expendable, and Mazarin sends them to London to rescue Charles I. They are also pursued by Justine, the avenging daughter of Milady de Winter, their enemy 20 years ago. They must escape England, avoid Justine, serve the Queen, and secure Beauford's political reforms.
Chico one of the remaining members of The Magnificent Seven now lives in the town that they (The Seven) helped. One day someone comes and takes most of the men prisoner. His wife seeks out Chris, the leader of The Seven for help. Chris also meets Vin another member of The Seven. They find four other men and they go to help Chico.
The supermarket giant that rose high by taking prices low.
Three friends are arrested after committing an accident with their car. After finishing their sentence, they become partners with the owner of a decoration workshop. But he deceives them and spends the money in gambling. They force him to sign a waiver of his workshop but he wants to get it back.
Expert conman Joe Thanks teams up with half-breed Bill and naive Lucy to steal $300,000 from the Indian-hating Major Cabot. Their elaborate plan is full of disguises, double-crosses, and chases, but Joe always seems to know what he's doing.
A swarm of slaves in ancient Egypt moves massive boulders to erect a statue of Re, the god of the sun. Erecting impressive structures required knowledge and exact measurements. However, the statue's massive hand falls down and crushes the builders. The statue has been awe-inspiring for many centuries. Meditations on the religious nature of man.
Disowned in the past by his father, Kurt Menliff, a cruel and sadistic nobleman, returns to the family castle to reclaim his inheritance.
Once again someone from the future has come back to create an army of Trancers, human zombies who do what they're told without question or pause. Now officer Jack Deth, a cop from the future stranded in the past, must once again go forth to stop them. This sci-fi action sequel chronicles his courageous actions as he struggles to save the future. His difficulties are compounded when his boss sends his first wife back from the future to help Deth who has unfortunately, married a 20th-century girl.
THE SITUATION facing the pinball designers at Williams Electronic Games in 1998: come up with something new, or see the world's largest pinball manufacturer be shut down forever. And Williams' designers did come up with something amazing: a brand new kind of pinball machine—"Pinball 2000"—that fused video with classic pinball gameplay, preserving what was great about pinball yet opening up all-ne
Mastering classic pinball arcade games requires focus, agility and dedication. Robert Gagno has all these traits. It might explain why he surged from a complete unknown to one of the world's best players in five years. The achievement is even more impressive considering he was diagnosed with autism at age three. His success on the pinball circuit made him part of a community that provided acceptance and encouragement. With his parents' support and determination, Robert has exceeded every expectation placed upon him. As he approaches adulthood, his next challenge is to become more self-sufficient and gain his independence. From high-stakes tournaments across the continent to his day-to-day search for employment, we follow Robert's persistent progression to overcome obstacles and manage the highs of success and lows of falling short. In Wizard Mode, flashing lights and triple combos highlight an outstanding individual who continues to beat the odds and set records.
Discover the untold story of Pinball and Arcade in Australia in this heart-warming, and at times heart-breaking, nostalgic journey through the golden era of gaming.
A documentary about pinball. “Let’s enter the magic world of pinball. From its early beginnings, through the golden years in post-war decades. Until its unfortunate decline in the nineties, and beyond… Let’s visit the manufacturers, let’s meet the designers, let’s take a closer look at the techniques, let’s meet the players, the collectors and the experts.”
What's the use in owning a pinball machine if you don't know anyone who can fix it?
What made more money than the entire American movie industry through the 50s and 60s? Pinball. Special When Lit rediscovers the lure of a lost pop icon. A product of the mechanical and electrical age, the American invention swept the world and defined cool. Now it is relegated to a nostalgic footnote deserving a better fate. Joining the fans, collectors, designers and champion players from across the globe who share a world many of us didn't know still existed.
A short documentary about women that play organized pinball in the San Francisco Bay Area.
Steve Fudge wins a local pinball championship in his hometown, Saint Joh, New Brunswick, Canada, which earns him a seat in the North American Championships in Las Vegas, Nevada, USA. Follow him on his journey to raise money for flights and hotel by doing stand up comedy, a kickstarter campaign, and raffles all while tracking down pinball games in several cities to prepare for the big tournament.
A married couple working together at a pinball museum explore the state of pinball and what it means to them.
An "underground" cartoonist contends with life in the inner city, where various unsavory characters serve as inspiration for his artwork.
Tilt is the story of a precocious young girl who is a pinball wizard. Because she does not get on with her parents, Tilt is contemplating running away from home. Skipping school one day, she decides to go to to Mickey's Bar. Mickey, who is Tilt's good friend, helps her set up a gambler for a pinball game. Because the gambler is unaware of Tilt's pinball wizardry, he is easily hustled out of his money. While watching the confrontation, a young man named Neil Gallagher, who is an aspiring musician, is impressed with Tilt's ability, congratulating her after the win. Neil invites Tilt to watch him sing at a rock concert, and after his performance she believes he can become a great singer. Because Neil needs money for a demo tape of his songs, he has an idea of taking Tilt with him and having her hustle would-be gamblers.
Rick Lemming (Rijk de Goyer) lives in the heart of Amsterdam, where he holds a dovecote and a saloon with slot machines. His best friend Ed Svaan, the champion of karate in the Netherlands, is deeply in love with singer Lily (Sylvia Christelle). With the help of Ed, Lilly concludes a contract with a television director who assures everyone that he will make a high-profile film. Rijk wants to check where his boyfriend and girlfriend are being drawn in and secretly watches the shootings. In fact, a pornographic film is being shot.
It's a summer of fun for two teenaged boys who spend their time chasing two sisters, annoying a biker gang, and basically getting into typical sophomoric hijinks whenever they can.
The dramatic comedy is based on the true story of writer and pinball wizard Roger Sharpe, chronicling his journey to overturn New York City’s 35-year ban on pinball.
Vibrant, bursting with color (shot in the late, and much lamented Kodachrome) and ringing with bells and whistles, Wayne Sourbeer’s ode to the joys of the lowly pinball machine is a visual feast; Colored balls whiz, clink, and crash across the laminated landscapes. Dim bulbs illuminate the gaudy caricatures that stare back at the player. Neon lights flash in streaks of hot pink, red, and blue.
An original video diary documenting the director's efforts to have artificial insemination. Cuthand describes his desire to have children of his own and the difficult journey he must take to have them, a journey that is also closely tied to his membership in Canada's First Nations and thus to the question of preserving his indigenous culture.