In 1950s Italy, two middle-aged brothers go on a magical odyssey through their past as they take part in the world's most beautiful car race: the Mille Miglia.
Le comte (Voice)
A young woman’s connection with the life force of nature. Using her taxidermy talents to “return” the animals to their natural habitat. But the true search for answers begins when she finds a roll of undeveloped film in each of the animals that she treats.
The magic training of Cythère, a gifted little girl, by her grandmother.
In an uncertain time and place, a group of animated shy rock cubes come out from the anonymity of their quarry to mate. Powerful and indescribable forces made them move towards others in the sky, in a sort of dance that attracts some cubes to others, until those compatible latch on each other and produce a fresh new rock cube.
An elephant saves an unfortunate whale from being paraded in front of the public and takes it away with the circus caravan to put it back into the sea.
Late 19th century Japan: a studio photographer who always captures his clients’ best smile. One day he tries to coax a smile out of a little girl, but… A nostalgic tale of a relationship that transcends wars and disasters.
A master owl tries to present the kindergarten end of year show. Unfortunately the night does not go as planned, as several unforeseen events happened, one after the other, even before the curtain came up.
Not to be confused with Ocelot's 2011 feature film, Tales of the Night is a made for TV silhouette animation. It is a compilation of 3 fairy tale like stories, bridged by sequences of a boy and girl in an abandoned theater.
Ingmar Bergman's "Cries and Whispers" retold in a single minute.
On the planet Ygam, the Draags, extremely technologically and spiritually advanced blue humanoids, consider the tiny Oms, human beings descendants of Terra's inhabitants, as ignorant animals. Those who live in slavery are treated as simple pets and used to entertain Draag children; those who live hidden in the hostile wilderness of the planet are periodically hunted and ruthlessly slaughtered as if they were vermin.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".