Of late, Kago has also taken to posting his even less-known video work to his YouTube channel. In these jokey short films, many of them crudely animated, Kago's sick sense of humor reaches its full heights of absurdity. There's a playful surrealist sensibility to Kago's work, as well as a tendency to revel in the ridiculous, the crude and the disturbing. His work straddles a weird boundary between avant-garde experimentation and low-brow fart jokes — the punchline of one of these films is literally an oozing torrent of shit — although, admittedly, his videos seem to lean a bit more heavily towards the fart jokes than his comics. But hey, who doesn't appreciate a good fart joke once in a while?
Of late, Kago has also taken to posting his even less-known video work to his YouTube channel. In these jokey short films, many of them crudely animated, Kago's sick sense of humor reaches its full heights of absurdity. There's a playful surrealist sensibility to Kago's work, as well as a tendency to revel in the ridiculous, the crude and the disturbing. His work straddles a weird boundary between avant-garde experimentation and low-brow fart jokes — the punchline of one of these films is literally an oozing torrent of shit — although, admittedly, his videos seem to lean a bit more heavily towards the fart jokes than his comics. But hey, who doesn't appreciate a good fart joke once in a while?
2009-01-01
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After a global war, the seaside kingdom known as the Valley of the Wind remains one of the last strongholds on Earth untouched by a poisonous jungle and the powerful insects that guard it. Led by the courageous Princess Nausicaä, the people of the Valley engage in an epic struggle to restore the bond between humanity and Earth.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
Meguru and Mayu are two future-wanderers hoping to find the mythical Mirror of Arei that is said to allow all who glimpse it to pass beyond the edge if the universe. Highjacked by renegade android Zero, the trio joins forces when they realise that they are all searching for the same thing.
Experimental narrative with comedy and horror made via long-distance collaboration between two artists.
Antarctica is the story of John and his fellow explorers who get stuck on Antarctica and attempt to save themselves. Their journey is both physical and a spiritual one. John escapes his past but when fate catches up with him, he is forced to confront himself.
While grieving the death of her partner, Anna befriends her son's dinosaur toy called "GIGANTOSAURUS." Anna feels small for a person with such big hopes and dreams, and Gigantosaurus feels small for a dinosaur (after all they are a toy). Gigantosaurus and Anna fall in love, and discover ways to feel big in a mortal world where our time is so limited, just a spec, but time itself is infinite. Anna discovers that maybe her life is small, but she can be big in it.
A movie inspired by the 10th anniversary celebrations of i☆Ris voice actress idol unit.
The Sharkpack gets ready for Halloween with the spooky legend of the "Fearsome Fog" — and Sharkdog must save trick-or-treating from a slimy sea monster!
Relentlessly reworking ‘real’ images, using techniques borrowed from painting and animated film, Patrick Bokanowski is an author of stature, capable of creating an insane and cataclysmic universe of unquestionable beauty.
Reworked and colored images of people playing at the seashore.
Shin has shut his heart ever since his mother died when he was young. His childhood friend Kotori has been looking after him ever since. Now that they are in the third year of high school, and it seems like they can finally move forward, another Shin from another Japan has suddenly appeared in front of them.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
It is the second year of the Kowa Period. The world has unified around the reorganize United Federation of Nations, and has enjoyed days of continuing peace, but now, that peace suddenly comes to an end. Suzaku, while travelling as the masked man "Zero" accompanying Nunnally on her visit to the refugee camp, is defeated by a mysterious Knightmare Frame, and the two of them are taken away. Following secret orders from Schneizel, Kallen, Lloyd and Sayoko infiltrate Zilkistan, the Land of Warriors, where they are attacked by a mysterious Geass user. There in Zilkhstan is a person named C.C., known to the assailants as the "former master". In the indomitable kingdom which once conquered even the great army of the Holy Britannian Empire, what do the people desire? Hope, or despair? The people of Zilkhstan Palace certainly know of Geass. What are they, and C.C., planning?
With its armies sweeping across the continent, the Empire seems unstoppable. After securing victory over the remnants of the Republic's army, the Empire's ultimate victory is finally within reach. However, dark clouds are gathering in the East. The communist-led Russy Federation is mustering troops on its western border, preparing to enter the war. Supported by a detachment of Allied volunteer magicians—among whom is Mary Sioux, the daughter of a soldier killed by Tanya—the Federation is determined to spread the communist creed and bring the Empire to its knees. Meanwhile, Tanya and her battalion return to the imperial capital from the southern front. Upon their arrival, they are tasked with investigating troop movements on the border with the Federation. Any escalation of violence at this point may lead to new conflicts, plunging the world into a global war. Will the Empire eventually emerge victorious from its struggle, or will it crumble in the face radically different ideologies?