Continuation of The Blue Mountains: Part I. Released a week later.
Continuation of The Blue Mountains: Part I. Released a week later.
1949-07-26
6.8
A man gets rid of a cheap pot without knowing it contains a map to a treasure. As word spreads, many join in hunting it.
Ichiro Miki is a child living in the industrial district of Kawasaki, where his parents' constant struggle to make ends meet often leaves the schoolboy alone. Constantly teased by a bully nicknamed Gabara, his only friends are toy consultant Shinpei and fellow classmate Sachiko. Ichiro turns to escapist dreams of Monster Island where he befriends the equally bullied Minilla.
After blowing his professional ballet career, John's only way to redeem himself is to concoct the demise of his former partner, Leah, who he blames for his downfall; he rehearses his salvation in his mind in the way that he rehearses a dance, but being able to break from the routine will be the key to his success.
Renowned filmmaker John Wilson travels to Africa to direct a new movie, but constantly leaves to hunt elephants and other game, to the dismay of his cast and crew. He eventually becomes obsessed with hunting down and killing one specific elephant.
The only one survivor of a mysterious murderer that killed his wife, friends and the tourism guide who leaded them through a interdicted grotto, a boy become the only suspect to make the crime. He, however, claim for his innocence saying that your wife killed those people as she was possessed by an evil force. Refusing to talk to police officers who are in charge for the crime investigation, he asks for help to a nun.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
The famous Italian football coach Oronzo Canà has retired to a villa in Apulia. Now, old and tired, he is enjoying a quiet life there, cultivating his vineyard, when suddenly he is summoned to Milan, in northern Italy. There the elderly chairman of a great Lombard ("Longobarda") club is suffering from dementia and has lost his powers of judgement, and the club's manager has been fired. He has decided to bring back Oronzo Canà as trainer, remembering him from his great football team of thirty years before, tasking him with bringing the club back to its old winning ways. Oronzo puts his trust in the intervention of a Russian billionaire who has bought the club for promotion. But it is a deception.
Zoinks! Get ready to shake and shiver with Scooby-Doo and the Mystery, Inc. gang as they collect clues and capture crooks as only they can! Those teenage super-sleuths have the villains on the run in four mysterious adventures. So grab your Scooby snacks, gather your courage and make like a detective because - jinkies - there's a mystery to solve. Compilation of four episodes from the Scooby-Doo franchise: Vampires, Bats, and Scaredy Cats; A Gaggle of Galloping Ghosts; That's Snow Ghost; and Which Witch is Which.
A double leg amputated woman sits and writes a long meandering letter while her ineffective nurse attempts to attend to her stumps.
Middle-aged suburban husband Richard abruptly tells his wife, Maria, that he wants a divorce. As Richard takes up with a younger woman, Maria enjoys a night on the town with her friends and meets a younger man. As the couple and those around them confront a seemingly futile search for what they've lost -- love, excitement, passion -- this classic American independent film explores themes of aging and alienation.
Beautiful half-breed Pearl Chavez becomes the ward of her dead father's first love and finds herself torn between her sons, one good and the other bad.
A struggling young writer finds his life and work dominated by his unfaithful wife and his radical feminist mother, whose best-selling manifesto turns her into a cultural icon.
Bologna, 1954. Taddeo, a young man of 18 whom everyone calls Kid, dreams of becoming one of the regulars of the mythical Margherita Café, located under the portico across from his family's home. Through a ploy, he manages to get work as the chauffeur for Al, the neighborhood's most glamorous and mysterious resident. Having been taken under Al's wing, Taddeo gets to witness the adventures of Bep, who is in love with Marcella the entraineuse; the trials and tribulations of Gian, an aspiring singer and the victim of a horrible practical joke; the crazy behavior of Manuelo, a small-time robber with a sex phobia; the meanness of Zanchi, inventor of the elastic necktie; and the bizarre manias of Sarti, a ballroom dancing champion who wears his tux day and night. And Taddeo's home life is no less out of the ordinary, considering his mother is being led on by the family physician while his grandfather has fallen head over heels for a well-built piano teacher.
A young governess for two children becomes convinced that the house and grounds are haunted by ghosts and that the children are being possessed.
Various interconnected people struggle to survive when an earthquake of unimaginable magnitude hits Los Angeles, California.
Suffering from acute kidney failure, Boonmee has chosen to spend his final days surrounded by his loved ones in the countryside. Surprisingly, the ghost of his deceased wife appears to care for him, and his long lost son returns home in a non-human form. Contemplating the reasons for his illness, Boonmee treks through the jungle with his family to a mysterious hilltop cave—the birthplace of his first life.
A man is forced to completely change his habits when he decides to move from the country to the city.
Anton and Erika started out as friends for five years and got into a romantic relationship for seven years. Anton is a commercial director while Erika is a former band member and becomes his stay-at-home partner. The day finally comes when he asks her to marry him.