In this Gilles Carle feature documentary on the game of chess, the international chess match is cast as a classic Western shoot-out. Three chess greats dominate the film: Russia's Anatoly Karpov; Viktor Korchnoi, a Russian defector; and American Bobby Fischer. Chess aficionados Camille Coudari and Fernando Arrabal analyze the personalities and strategies of the players and comment on the interplay of politics and chess.
Self
Self
In this Gilles Carle feature documentary on the game of chess, the international chess match is cast as a classic Western shoot-out. Three chess greats dominate the film: Russia's Anatoly Karpov; Viktor Korchnoi, a Russian defector; and American Bobby Fischer. Chess aficionados Camille Coudari and Fernando Arrabal analyze the personalities and strategies of the players and comment on the interplay of politics and chess.
1982-09-10
7
Michel, a retired math teacher, has lived alone since his wife’s death and occupies his time writing an essay about the beliefs that shape daily life. One day he comes across Dora, a young homeless woman, who shows up injured on his doorstep, and puts her up until she recovers. Her presence brings something new to Michel’s life, but gradually the apartment becomes the site of mysterious happenings.
Valdis Nulle is a young and ambitious captain of fishing ship 'Dzintars'. He has his views on fishing methods but the sea makes its own rules. Kolkhoz authorities are forced to include dubious characters in his crew, for example, former captain Bauze and silent alcoholic Juhans. The young captain lacks experience in working with so many fishermen on board. Unexpectedly, pretty engineer Sabīne is ordered to test a new construction fishing net on Nulle's ship and 'production conflict' between her and the captain arises...
A desperate young journalist turns to podcasting to salvage her career, but her rush to make headlines leads her to an alien conspiracy.
A young college student is given a disturbing ultimatum when a dark secret from his past is resurrected.
Packard Schmidt is a burnt-out, middle-aged college English professor. In a desperate attempt to restore some sense of vitality to his lonely existence he embarks on a series of impulsive romantic exploits resulting in a cavalcade of disaster both personally and professionally. These disasters change and educate Pack and serve eventually as a meditation on the meaning and power of desire, loss, and love.
Dane ‘Marbles’ Marbeck can see ghosts, thanks to a homemade drug: his late father’s neurological medication mixed with marijuana. Officer Jayson Tagg, a wannabe super-cop on the trail of a serial killer, ends up murdered. So when Marbles’ mum plans to sell the family farm, and the only way of buying the house off her is taking the money offered by Tagg in exchange for his help, Marbles accepts. The unlikely duo of stoner medium and ghost cop struggle to reconcile their differences while they navigate their way through ghouls, perverts, a mysterious hooded figure, and an unexpected shot at love. It becomes clear the only way Marbles and Tagg will solve the case with their souls intact is to confront their deepest regrets and overcome their prejudices.
Morbius Jr, now an OId Man, is nearing the end of life, when he finds the last hope for all Morbkind. However, as he fights to protect the future of Morbheads, he finds himself facing off against an unlikely of enemy... HIMSELF.
The journey of Gabriel and Daniel, two brothers cursed by the Chinese mafia with its feared Three Generations Revenge, who have already reaped the life of their grandfather and their father. To survive, one of the brothers must learn the Smoke Style secrets, a little known Cannabis martial art, taught by a single master, high up in the mountains.
The Imjin War reaches its seventh year in December of 1598. Admiral Yi Sun-shin learns that the Wa invaders in Joseon are preparing for a swift withdrawal following the deathbed orders of their leader Toyotomi Hideyoshi. Determined to destroy the enemy once and for all, Admiral Yi leads an allied fleet of Joseon and Ming ships to mount a blockade and annihilate the Wa army. However, once Ming commander Chen Lin is bribed into lifting the blockade, Wa lord Shimazu Yoshihiro and his Satsuma army sail to the Wa army’s rescue at Noryang Strait.
Fresh out of the academy, White Cop experiences his first taste of Aboriginal community life, as Black Cop puts him to the test.
While on a camping trip in order to reconnect, war veteran Colonel Lee Gunner must save his two sons from a gang of violent bikers when they're kidnapped after accidentally stumbling upon to a massive drug operation.
A group of wealthy teenagers commit crimes that escalate from petty mischief to dangerous plots, causing chaotic consequences — but not for themselves.
In an extraordinary discovery that made front page headlines around the world, scientists uncovered evidence of a race of "hobbit-sized" prehistoric species on a remote Indonesian island. A full-grown adult would have been as tall as an average four-year old child today. Researchers believe this ancient race lived at the same time as modern humans, sharing the earth for at least 80,000 years. National Geographic delivers the world's first in-depth documentary of this groundbreaking find.
This musical version of the tale of the boy who wouldn't grow up aired live on television on March 7, 1955. It was so popular that it was restaged the following year, and again four years later.
In a pub in Madrid's downtown, a group of workmates meets to celebrate a birthday party. There, the singular characters share their opinions about education, maternity and other matters about life. In the middle of that, Lucía tries to behave normal, but in her head, there is only one thing: She may be pregnant and if it's confirmed, she would be forced to face one of the most difficult decisions: became a mother or not. A story about maternity, friendship, and identity.
Jettingen Germany is home to Ludo Fact, one of the world's largest manufacturers of board and card games. This documentary shows how a board game makes the leap from an idea to your table. You'll see every aspect of the manufacturing process: the technology and machines, the many detailed steps, and the hundreds of people that are involved in the production of a single game. Mostly, we hope the film gives you a greater appreciation of the time, effort and investment that goes into every quality board game that makes it to the marketplace and your home. The business of fun requires a lot of hard work!
Scrabble is experiencing a renaissance. The younger generation have rediscovered the game online - through the copyright busting Scrabulous - and they're having night after night on the tiles. Alan Yentob sets out to discover why the word game leaves us spellbound, tracing its surprising history, meeting the American tournament Word Freaks, and paying a visit to the SAS-style training camp that the Nigerian government trains their players at.
America’s favorite board game, Monopoly, is a love letter to unbridled capitalism and the impulses that make our free-market society tick. Contrary to the folksy legend spread by Parker Brothers, Monopoly’s origin involves a radical feminist and a community of Quakers in Atlantic City. If not for the determination of an economics professor and impassioned anti-monopolist, the real story behind the creation of the game might never have come to light.
The classic board game, Scrabble, has been popular for decades. In addition, there are fanatics who devote heart and soul to this game to the expense of everything else. This film profiles a group of these enthusiasts as they converge for a Scrabble convention where the word game is almost a bloodsport.
The unlikely story of the world’s largest game store – The Sentry Box – located in Calgary. Communities are not just bound by borders – they are often comprised of people with shared passions. A friendly local game store (FLGS) is a unique place where people can connect with each other, create memories, and build community. Celebrating over 40 years of operation, the Sentry Box in Calgary, Alberta has grown to become the world’s largest game store. It has achieved this incredible milestone by being an inviting and welcoming space for people of all backgrounds to enjoy table top games, such as Dungeons and Dragons. The documentary from CUFF alumnus and Calgarian Garry Snow shares the unique history of the Sentry Box by interviewing the owner, long-time customers, current and former employees, and local industry influencers who have all been connected by the friendly local game store.
Garry Kasparov is possibly the greatest chess player who has ever lived. In 1997, he played a match against the greatest chess computer: IBM's Deep Blue. He lost. This film depicts the drama that happened away from the chess board from Kasparov's perspective. It explores the psychological aspects of the game and the paranoia surrounding IBM's ultimate chess machine.
Board games are exploding in popularity. With scores of players, huge conventions, countless media outlets, and thousands of games coming out each year, the board game industry is truly a global phenomenon. But who makes all of the games that fuel this industry? And how are all of these games designed, developed, and eventually released to the public? The answer is found in The Game Designers!
A documentary about the makings of two Parker Brothers VHS games - 'Clue VCR Mystery Game' and 'Clue II: Murder in Disguise'.
Popular review site Shut Up & Sit Down follows the creative heads of Fantasy Flight Games as they develop a new edition of their flagship game Twilight Imperium.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
Randall Hoyt is an aspiring game designer on the road to publishing his first board game. His wry observations about life, gaming and his own struggles with being bipolar drive this story about what it takes to get a board game published.
Clue finds six colorful dinner guests gathered at the mansion of their host, Mr. Boddy -- who turns up dead after his secret is exposed: He was blackmailing all of them. With the killer among them, the guests and Boddy's chatty butler must suss out the culprit before the body count rises.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
When an old card game comes to life, a family jumps back in time to a medieval village where they must unmask werewolves to secure their return home.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
A professional GO player gathers a team to help him carry out his revenge against the man who killed his brother.
During a future ice age, dying humanity occupies its remaining time by playing a board game called Quintet. For one small group, this obsession is not enough. They play the game with living pieces, and only the winner survives.