Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!
(voice) (archive footage)
Splash into action with seafaring sleuths Scooby-Doo and the Mystery, Inc. gang as they collide with a mystery ship and try to uncover clues from a vanished crew in Hassle in the Castle! Shaggy and Scooby-Doo are then captured by Redbeard the Pirate in Go Away Ghost Ship. Zoinks! If the case isn’t solved soon, somebody’s going to walk the plank! And when Scooby and friends get lost in a swamp, they meet up with the Harlem Globetrotters and Redbeard the Pirate – again! – for a swashbuckling adventure worth a treasure chest full of Scooby Snax!
2011-08-30
9.5
The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.
3 robot-themed episodes from various Scooby-Doo series. First stop is Cyber Gulch, where the Mystery, Inc. gang must solve the riddle of the man-a-trons or get terminated in Go West, Young Scoob. En route to Florida, Freddy runs into a real Monster Truck at a championship stock car race in Gentlemen, Start Your Monsters. Buckle up for a roller-coaster ride of fun and fear in Foul Play in Funland when the gang discovers a fully operated amusement park...with nobody in it! Will they find the phantom in the Hall of Mirrors? Stay tuned for more escapades with Scooby-Doo - and watch out for those robots!
A DVD compilation of 3 zombie-themed episodes from What's New, Scooby-Doo?. Smile and say "ciao"! The phantom-busters travel to Italy in Pompeii and Circumstance. With a colossal mystery to solve, will our friends be ghoulish gladiator goners, or will their love for Italian art and Scooby Snax save them? Then it's off to the City by the Bay for the Grind Games in The San Franpsycho, where a seaweed-sprouting ghoul from Alcatraz prison cares competing skateboarders to the core. If they don't find the creep behind the Legend of the Creepy Keeper, it'll be lights out in Fright House of a Lighthouse. Who's scared of zombies? Not Scooby-Doo!
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
The gang flies off to Africa for a video animal safari titled 'So Goodi!,' only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
In yet another hilarious caper, Fred, Daphne, Velma, Shaggy and, of course, Scooby-Doo team up with the talented Harlem Globetrotters to solve a haunting that, apparently, involves the ghosts of Paul Revere and other Revolutionary War soldiers. A second episode features the gang and the Globetrotters heading to a deserted island for some relaxation, but they realize they are in for trouble when their ship sets sail with nobody at the wheel.
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Being teased for his color, Johnny the white koala joins a traveling carnival with Hamish, a Tasmanian devil, and Higgens, a photographer monkey as talent agents. On the way through the Australian outback desert, the trailer they are in comes loose and crashes. Johnny must live up to the hero status Hamish presents him as while the outback locals try to rescue a kidnapped koala from Bog, a giant crocodile and his dingo lackeys.
Baxter Bodine thinks he's planned the perfect robbery. From an armored car at a local horseracing track, he and his friends have liberated a huge amount of money, hiding it deep in the woods with plans to return for it in one year- But Baxter planned wrong - and he gets a surprise visit from the LAPD. Now it's up to his friends to recover the cash.
This production was originally broadcast on radio back in the 1940s. It was put on DVD with new animation.
The enthusiastic Pirate Captain, along with his rag-tag crew, sets out to beat his bitter rivals. The chaotic adventure takes them from exotic shores to Victorian London, and from a haplessly smitten scientist to a diabolical queen.
A gang of thieves calling themselves the Santa Claus Gang are wreaking havoc, and the police can't keep up. Police Captain Gilbert is distracted by a Chinese reporter writing a story on his squad, and taxi driver Daniel is in the midst of a relationship crisis. After a string of mistakes in which the thieves outsmart the police time and time again, Daniel and his super-taxi pitch in.
One year after outwitting the FBI and winning the public’s adulation with their mind-bending spectacles, the Four Horsemen resurface only to find themselves face to face with a new enemy who enlists them to pull off their most dangerous heist yet.
When his boss is killed, Detroit cop Axel Foley finds evidence that the murderer had ties to a California amusement park called Wonder World. Returning to sunny Beverly Hills once more, Foley reunites with Detective Billy Rosewood to solve the case. Along with Billy's new partner, Detective Jon Flint, they discover that Wonder World is being used as a front for a massive counterfeiting ring.
Scooby-Doo and the gang participate in a toy store's holiday parade where they discover the abandoned haunted clock tower with a troubled past. A sinister snowman haunts the streets and accompanied with a large blizzard, threatens to close down the toy store for good.
Jason ships out aboard a teen-filled "love boat" bound for New York, which he soon transforms into the ultimate voyage of the damned.
The television movie is set in the city of Dimmsdale and centers on the series' main protagonist Timmy Turner with his fairy godparents Cosmo and Wanda and his fairy godbrother Poof. In the movie, Timmy is now 23 years old but is still in fifth grade with his fairy-obsessed fifth grade teacher Mr. Crocker. Despite being grown up, Timmy finds a loophole in the fairy rulebook Da Rules: if he continues to act like a kid, he will still get to keep his fairies. However, the dilemma rises when Tootie, who was once a dorky girl when she was 10 years old, returns to Dimmsdale as an attractive woman. Timmy falls in love with her, a sign that he is growing up to an adult, which means he is closer to losing his fairies. Meanwhile, an oil business tycoon named Hugh J. Magnate, Jr., who teams up with Mr. Crocker, plans to use Timmy's fairies' magic in order to promote his oil business.
By the year 2056, an epidemic of organ failures has devastated the planet. The megacorporation GeneCo provides organ transplants on a payment plan - and those who can’t fulfill their plans have their organs repossessed. In the midst of this, a sickly teenager discovers a shocking secret about herself, her father, and their connection to GeneCo.