Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.
Following his great success with "North by Northwest," director Alfred Hitchcock makes a daring choice for his next project: an adaptation of Robert Bloch's novel "Psycho." When the studio refuses to back the picture, Hitchcock decides to pay for it himself in exchange for a percentage of the profits. His wife, Alma Reville, has serious reservations about the film but supports him nonetheless. Still, the production strains the couple's marriage.
A live concert video, with the help of the fans and April O'Neil, the Ninja Turtles have to stop Shredder and Baxter Stockman from destroying all of the music in the world.
A teenager reflects on his life after being accused of cheating on the Indian version of "Who Wants to be a Millionaire?".
When car dealer Charlie Babbitt learns that his estranged father has died, he returns home to Cincinnati, where he discovers that he has a savant older brother named Raymond and that his father's $3 million fortune is being left to the mental institution in which Raymond lives. Motivated by his father's money, Charlie checks Raymond out of the facility in order to return with him to Los Angeles. The brothers' cross-country trip ends up changing both their lives.
A love story about chance meetings, instant attractions, and casual betrayals. Four strangers - with one thing in common: each other.
Following an unexpected tragedy, child psychologist Malcolm Crowe meets a nine year old boy named Cole Sear, who is hiding a dark secret.
A team of elite commandos on a secret mission in a Central American jungle come to find themselves hunted by an extraterrestrial warrior.
During its return to the earth, commercial spaceship Nostromo intercepts a distress signal from a distant planet. When a three-member team of the crew discovers a chamber containing thousands of eggs on the planet, a creature inside one of the eggs attacks an explorer. The entire crew is unaware of the impending nightmare set to descend upon them when the alien parasite planted inside its unfortunate host is birthed.
A small suburban town receives a visit from a castaway unfinished science experiment named Edward.
101-year-old Rose DeWitt Bukater tells the story of her life aboard the Titanic, 84 years later. A young Rose boards the ship with her mother and fiancé. Meanwhile, Jack Dawson and Fabrizio De Rossi win third-class tickets aboard the ship. Rose tells the whole story from Titanic's departure through to its death—on its first and last voyage—on April 15, 1912.
Episodic journey of journalist Marcello who struggles to find his place in the world, torn between the allure of Rome's elite social scene and the stifling domesticity offered by his girlfriend, all the while searching for a way to become a serious writer.
Leonard Shelby is tracking down the man who raped and murdered his wife. The difficulty of locating his wife's killer, however, is compounded by the fact that he suffers from a rare, untreatable form of short-term memory loss. Although he can recall details of life before his accident, Leonard cannot remember what happened fifteen minutes ago, where he's going, or why.
In the year 180, the death of emperor Marcus Aurelius throws the Roman Empire into chaos. Maximus is one of the Roman army's most capable and trusted generals and a key advisor to the emperor. As Marcus' devious son Commodus ascends to the throne, Maximus is set to be executed. He escapes, but is captured by slave traders. Renamed Spaniard and forced to become a gladiator, Maximus must battle to the death with other men for the amusement of paying audiences.
Dory is reunited with her friends Nemo and Marlin in the search for answers about her past. What can she remember? Who are her parents? And where did she learn to speak Whale?
Mr Banks is looking for a nanny for his two mischievous children and comes across Mary Poppins, an angelic nanny. She not only brings a change in their lives but also spreads happiness.
While working underground to fix a water main, Brooklyn plumbers—and brothers—Mario and Luigi are transported down a mysterious pipe and wander into a magical new world. But when the brothers are separated, Mario embarks on an epic quest to find Luigi.
Down-on-his-luck veteran Tsugumo Hanshirō enters the courtyard of the prosperous House of Iyi. Unemployed, and with no family, he hopes to find a place to commit seppuku—and a worthy second to deliver the coup de grâce in his suicide ritual. The senior counselor for the Iyi clan questions the ronin’s resolve and integrity, suspecting Hanshirō of seeking charity rather than an honorable end. What follows is a pair of interlocking stories which lay bare the difference between honor and respect, and promises to examine the legendary foundations of the Samurai code.
Lady, a golden cocker spaniel, meets up with a mongrel dog who calls himself the Tramp. He is obviously from the wrong side of town, but happenings at Lady's home make her decide to travel with him for a while.
The story of J. Robert Oppenheimer's role in the development of the atomic bomb during World War II.
Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.
Every year during summer one of the biggest battles of mankind takes place amidst the hillsides of middle earth. Knights, elves and magicians are fighting orcs and the dark powers. What looks like a scene from Lord of the Rings actually takes place in a field in Germany, where thousands of role players meet to plunge into a fantasy world of their own. More than 250.000 people in Germany regularly make this transition. The documentary accompanies five role players in their daily lives and their parallel ones. Where does their yearning for a shared world of fantasy come from? What does this reveal about our hectic, technological life? Sunday warriors is a film about the passion for playing and the ambition to exceed your limits.
Two salesmen trash a company truck on an energy drink-fueled bender. Upon their arrest, the court gives them a choice: do hard time or spend 150 service hours with a mentorship program. After one day with the kids, however, jail doesn't look half bad.
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
Meet Jon Gallagher, a LARPer with Asperger's syndrome, and see how LARPing helps him make friends, learn social skills, get a job, and in many ways, saves his life.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.
A coming of age saga about a 14-year old boy whose life alternates between the medieval fantasy kingdom of Adria and the real world trials of a challenging adolescence.
A documentary about three people with an extraordinary hobby: live Game (LARP). A weekend to be someone else, experience adventure, fight battles, be a child again; recovery from reality and yourself.
Caught between two worlds, one real and one imagined, three filmmakers have travelled 4000-miles across Europe to understand Live Action Role-Play (LARP), the hobby where these worlds collide. In its essence, LARP is an extension of how you experienced games as a child. When tabletop games grew too big for the board, players put down their dice, picked up their swords, and have been playing make-believe ever since. The culmination of years-old conversations in a local pub, Treasure Trapped is part-documentary, part-road movie; a film that charts the journey of Mike, Al and Nick, as they explore this often misunderstood pastime. Casting a unique look over a worldwide community that is known for its eccentricities, this project aspires to bring the hobby to the masses. Game on!
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.
Follows two years in the life of Greg Sommer, aka Skull Man, as he builds the Canadian chapter of Box Wars, an international underground movement of cardboard-based combat.
The performance of the Moscow Theater of Satire, based on the play by N.V. Gogol.
Four strangers meet through an app to share a car ride that turns into an adventure destined to change the lives of those involved.