

Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
The Tin Man

Thelma and Patsy find themselves in a spooky house inhabited by a nut who is a mechanical genius and has made a robot who does everything. The inventor manipulates the robot's control board from a hidden room. The girls are soon in a panic. Patsy gets into an argument with the robot and loses the match of wits. Blackie Burke, an escaped convict, is using the house as a hideout, and this adds to the problems the girls already have.
1935-03-30
7.25
7.8A quirky, dysfunctional family's road trip is upended when they find themselves in the middle of the robot apocalypse and suddenly become humanity's unlikeliest last hope.
6.2An idealistic attractive young couple acquires a stunning, life-like robot for guilt free help, but as the three grow closer, their perception of humanity will be altered forever.
6.0An intelligent, lovable robot known as "F.R.E.D.I." is stolen from a secret research facility by the project's lead scientist. The robot is found by a 15 year old teenager, James. Soon the two begin to communicate and create a bond in which F.R.E.D.I. learns about teenage life and James learns about some new values.
6.5An orphaned teen hits the road with a mysterious robot to find her long-lost brother, teaming up with a smuggler and his wisecracking sidekick.
6.2A young woman, institutionalized by her abusive stepfather, retreats into a vivid fantasy world where she envisions a plan to escape. Gathering a group of fellow inmates, she embarks on a quest to collect five mystical items, blurring the lines between reality and imagination.
7.5Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
7.0Amid a future war between the human race and the forces of artificial intelligence, a hardened ex-special forces agent grieving the disappearance of his wife, is recruited to hunt down and kill the Creator, the elusive architect of advanced AI who has developed a mysterious weapon with the power to end the war—and mankind itself.
7.3Seven years since the Monsterpocalypse began, Joel Dawson has been living underground in order to survive. But after reconnecting over radio with his high school girlfriend Aimee, Joel decides to venture out to reunite with her, despite all the dangerous monsters that stand in his way.
6.5Rodney Copperbottom is a young robot inventor who dreams of making the world a better place, until the evil Ratchet takes over Bigweld Industries. Now, Rodney's dreams – and those of his friends – are in danger of becoming obsolete.
7.0In 2035, where robots are commonplace and abide by the three laws of robotics, a technophobic cop investigates an apparent suicide. Suspecting that a robot may be responsible for the death, his investigation leads him to believe that humanity may be in danger.
6.6In the 23rd century, inhabitants of a domed city freely experience all of life's pleasures — but no one is allowed to live past 30. Citizens can try for a chance at being "renewed" in a civic ceremony on their 30th birthday. Escape is the only other option.
6.8Every child comes into the world full of promise, and none more so than Chappie: he is gifted, special, a prodigy. Like any child, Chappie will come under the influence of his surroundings—some good, some bad—and he will rely on his heart and soul to find his way in the world and become his own man. But there's one thing that makes Chappie different from any one else: he is a robot.
7.2After the underlying tech for M3GAN is stolen and misused by a powerful defense contractor to create a military-grade weapon known as Amelia, M3GAN's creator Gemma realizes that the only option is to resurrect M3GAN and give her a few upgrades, making her faster, stronger, and more lethal.
6.6After a lightning bolt zaps a robot named Number 5, the lovable machine starts to think he's human and escapes the lab. Hot on his trail is his designer, Newton, who hopes to get to Number 5 before the military does. In the meantime, a spunky animal lover mistakes the robot for an alien and takes him in, teaching her new guest about life on Earth.
6.7A grieving detective in the near-future hunts down criminals who trade artificial humans on the black market. In the fight to end AI exploitation, an underground resistance attempts to infiltrate him by sabotaging the programming of the artificial human assigned as his companion to behave like his late wife. She begins to question her reality as memories of a past life begin to surface in a world where nothing is as it seems.
6.4Daryl is a normal 10-year-old boy in many ways. However, unbeknown to his foster parents and friends, Daryl is actually a government-created robot with superhuman reflexes and mental abilities. Even his name has a hidden meaning -- it's actually an acronym for Data Analyzing Robot Youth Life-form. When the organization that created him deems the "super soldier" experiment a failure and schedules Daryl to be disassembled, it is up to a few rogue scientists to help him escape.
6.7Monsters under the bed are scary enough, but what happens when an entire house is out to get you? Three teens aim to find out when they go up against a decrepit neighboring home and unlock its frightening secrets.
5.9Ben Cooper and his family are struggling to get a grip on household chores, school and work. So when Ben sees that a Smart House is being given away, he enters the competition as often as he can, until they eventually win the house (named Pat). After moving in, Pat's personality radically begins to change, turning the Coopers against her.
6.3Bound by a shared destiny, a bright, optimistic teen bursting with scientific curiosity and a former boy-genius inventor jaded by disillusionment embark on a danger-filled mission to unearth the secrets of an enigmatic place somewhere in time and space that exists in their collective memory as "Tomorrowland."
8.5A lone rescue robot in a strange galaxy must reach a surviving astronaut before she's consumed by a looming black hole. A space adventure made entirely with practical effects.
4.5When Spirou, supposedly a bellhop in a Palace, meets Fantasio, reporter scupper, everything starts very hard … and rather badly!
7.0In this animated short, a terrible curse deprives Balthasar's kingdom of its stories. Taking the unicorn's horn back into The Belly of the Earth is the solution. Poppety will lead an expedition, by chance uncovering a hitherto closely guarded family secret.
5.3Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
8.2This twin V-Cinema movies contains the second and third installments after the initial Kamen Rider Drive Saga: Kamen Rider Chaser, they both follow the characters of both Heart and Go Shijima beyond the conclusion of the series. Heart/Mach both take place following the novel, "Kamen Rider Drive: ~Mach Saga~", which takes place two years following the conclusion of the Kamen Rider Drive TV series.
5.8Carmen and Juni think their parents are boring. Little do they know that in their day, Gregorio and Ingrid Cortez were the top secret agents from their respective countries. They gave up that life to raise their children. Now, the disappearances of several of their old colleagues forces the Cortez' return from retirement. What they didn't count on was Carmen and Juni joining the "family business."
6.5Rodney Copperbottom is a young robot inventor who dreams of making the world a better place, until the evil Ratchet takes over Bigweld Industries. Now, Rodney's dreams – and those of his friends – are in danger of becoming obsolete.
5.8When Champion City's hero Captain Amazing is kidnapped by the recently paroled supervillain Casanova Frankenstein, a trio of average, everyday superheroes -- Mr. Furious, the Shoveler and the Blue Raja -- assemble a new super team to save him.
8.1Mad scientist Mehendri Solon is building a body from spare parts to house the disembodied brain of the evil Time Lord Morbius. He fancies the Doctor's head as the final piece...
6.5Follow a day of the life of Big Buck Bunny when he meets three bullying rodents: Frank, Rinky, and Gamera. The rodents amuse themselves by harassing helpless creatures by throwing fruits, nuts and rocks at them. After the deaths of two of Bunny's favorite butterflies, and an offensive attack on Bunny himself, Bunny sets aside his gentle nature and orchestrates a complex plan for revenge.
10.0When Lavenza, a 19th-century noblewoman, overhears her husband complaining about her looks, she turns herself into his ideal wife by thrifting the body parts from all the women he desires.
7.1Two convicts—one white, one black—escape while chained to each other.
5.4The joke's on absent-minded scientist Wayne Szalinski when his troublesome invention shrinks him, his brother and their wives so effectively that their children think they've completely disappeared. Of course, this gives the kids free rein to do anything they want, unaware that their parents are watching every move.
6.5Ever wonder what would have happened if Harold & Kumar had not been sent to Guantanamo and simply made it to Amsterdam? Here's a little something director Jon Hurwitz shot guerrilla-style all over Amsterdam in 3 days.
7.1Mr. Hulot is the head designer of the Altra Automotive Co. His latest invention is a newfangled camper car loaded with outrageous extra features. Along with the company's manager and publicity model, Hulot sets out from Paris with the intention of debuting the car at the annual auto show in Amsterdam. The going isn't easy, however, and the group encounters an increasingly bizarre series of hurdles and setbacks en route.
5.3Wayne Szalinski is at it again. But instead of shrinking things, he tries to make a machine that can make things grow. As in the first one, his machine isn't quite accurate. But when he brings Nick & his toddler son Adam to see his invention, the machine unexpectedly starts working. And when Adam comes right up to the machine, he gets zapped along with his stuffed bunny.
5.9Once again tampering with mother nature to disastrous results, Dr. Herbert West continues his research while serving time in a maximum security prison for his previous exploits. West's limited prison-cell experiments are suddenly interrupted by the arrival of a new prison doctor and the brother of the girl who suffered from West's experiments 13 years earlier.
6.3The Hero Factory's mission: to build the bravest, most advanced Heroes in the galaxy! When rookie Rocka responds to a civilian distress call from the planet Quatros.
6.9Miles Monroe, a clarinet-playing health food store proprietor, is revived out of cryostasis 200 years into a future world in order to help rebels fight an oppressive government regime.
7.1Professional daredevil and white-suited hero, The Great Leslie, convinces turn-of-the-century auto makers that a race from New York to Paris (westward across America, the Bering Straight and Russia) will help to promote automobile sales. Leslie's arch-rival, the mustached and black-attired Professor Fate vows to beat Leslie to the finish line in a car of Fate's own invention.