Alice Kingsleigh returns to Underland and faces a new adventure in saving the Mad Hatter.
Alice, now 19 years old, returns to the whimsical world she first entered as a child and embarks on a journey to discover her true destiny.
The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people, and their home.
Vampire Barnabas Collins is inadvertently freed from his tomb and emerges into the very changed world of 1972. He returns to Collinwood Manor to find that his once-grand estate and family have fallen into ruin.
In a woods filled with magic and fairy tale characters, a baker and his wife set out to end the curse put on them by their neighbor, a spiteful witch.
As two evil sisters prepare to conquer the land, two renegades—Eric the Huntsman, who aided Snow White in defeating Ravenna in Snowwhite and the Huntsman, and his forbidden lover, Sara—set out to stop them.
Beatrice Prior and Tobias Eaton venture into the world outside of the fence and are taken into protective custody by a mysterious agency known as the Bureau of Genetic Welfare.
On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.
In the late 1950s and early '60s, artist Walter Keane achieves unbelievable fame and success with portraits of saucer-eyed waifs. However, no one realizes that his wife, Margaret, is the real painter behind the brush. Although Margaret is horrified to learn that Walter is passing off her work as his own, she is too meek to protest too loudly. It isn't until the Keanes' marriage comes to an end and a lawsuit follows that the truth finally comes to light.
A young boy wins a tour through the most magnificent chocolate factory in the world, led by the world's most unusual candy maker.
A man-cub named Mowgli fostered by wolves. After a threat from the tiger Shere Khan, Mowgli is forced to flee the jungle, by which he embarks on a journey of self discovery with the help of the panther, Bagheera and the free-spirited bear, Baloo.
A teenager finds himself transported to an island where he must help protect a group of orphans with special powers from creatures intent on destroying them.
A struggling songwriter named Dave Seville finds success when he comes across a trio of singing chipmunks: mischievous leader Alvin, brainy Simon, and chubby, impressionable Theodore.
During a writing slump, playwright J.M. Barrie meets a widow and her four children, all young boys—who soon become an important part of Barrie’s life and the inspiration that lead him to create his masterpiece. Peter Pan.
In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.
An island populated entirely by happy, flightless birds or almost entirely. In this paradise, Red, a bird with a temper problem, speedy Chuck, and the volatile Bomb have always been outsiders. But when the island is visited by mysterious green piggies, it’s up to these unlikely outcasts to figure out what the pigs are up to.
After the re-emergence of the world's first mutant, world-destroyer Apocalypse, the X-Men must unite to defeat his extinction level plan.
After supervillain Shredder escapes custody, he joins forces with mad scientist Baxter Stockman and two dimwitted henchmen, Bebop and Rocksteady, to unleash a diabolical plan to take over the world. As the Turtles prepare to take on Shredder and his new crew, they find themselves facing an even greater evil with similar intentions: the notorious Krang.
For years, old wood carver Mr. Meacham has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace, who works as a forest ranger, these stories are little more than tall tales... until she meets Pete, a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete's descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham's stories. With the help of Natalie, an 11-year-old girl whose father Jack owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon.
Dory is reunited with her friends Nemo and Marlin in the search for answers about her past. What can she remember? Who are her parents? And where did she learn to speak Whale?
Hot dog Frank leads a group of supermarket products on a quest to discover the truth about their existence and what really happens when they become chosen to leave the grocery store.
When real estate developer Dan Sanders finalizes plans to level a swath of pristine Oregon forest to make way for a soulless housing subdivision, a band of woodland creatures rises up to throw a monkey wrench into the greedy scheme. Just how much mischief from the furry critters can the businessman take before he calls it quits?
Lord John Morgan has returned to civilized life in England, but finds he has nothing but disdain for that life. Yearning to embrace the simplicity of the American West-and the Yellow Hands Sioux tribe he left behind, Morgan returns to the tribe's land only to discover that they've been decimated by ruthless, government-backed fur traders. Led by Horse, they fight to repossess their land.
In a remote Amazon jungle village, a group of angry diamond prospectors revolt when the local government undertakes a violent crackdown.
Tanjiro Kamado, joined with Inosuke Hashibira, a boy raised by boars who wears a boar's head, and Zenitsu Agatsuma, a scared boy who reveals his true power when he sleeps, boards the Infinity Train on a new mission with the Fire Hashira, Kyojuro Rengoku, to defeat a demon who has been tormenting the people and killing the demon slayers who oppose it!
Hornblower and his comrades come under the command of a revered but mentally unstable captain and are forced to mutiny in order to save their ship, the HMS Renown.
When ten-year-old Lewis is suddenly orphaned, he is sent to live with his Uncle Jonathan in a creaky (and creepy) old mansion with a mysterious ticking noise that emanates from the walls. Upon discovering that his uncle is a warlock, Lewis begins learning magic, but when he rebelliously resurrects an evil warlock he must find the secret of the house and save the world from destruction.
A bump on the head sends Hank Martin, 1912 mechanic, to Arthurian Britain, 528 A.D., where he is befriended by Sir Sagramore le Desirous and gains power by judicious use of technology. He and Alisande, the King's niece, fall in love at first sight, which draws unwelcome attention from her fiancée Sir Lancelot; but worse trouble befalls when Hank meddles in the kingdom's politics.
When three brothers join the Foreign Legion to escape a troubled past, they find themselves trapped under the command of a sadistic sergeant deep in the scorching Sahara. Now the brothers must fight for their lives as they plot mutiny against tyranny and defend a desert fortress against a brutal enemy.
What could Willow do with an entire forest? That's exactly what she asks herself when she inherits this forest from her aunt Alwina. That's not all, though - Alwina has also left her a small, crooked cabin and, most importantly, her witchcraft. But the question remains: Will Willow even accept this unexpected inheritance, with all the consequences it entails?
An ecological drama/documentary, filmed throughout the globe. Part thriller, part meditation on the vanishing wonders of the sub-aquatic world.
Six months into a solo mission, a lonely astronaut confronts the cracks in his marriage with help from a mysterious creature he discovers on his ship.
In the later years of the nineteenth century Latin master Mr. Chipping is the mainstay of Brookfields boys boarding school, a good teacher and a kindly person but he is considered to be married to the job so that it is a surprise when, on a walking holiday, he meets and marries the vivacious Kathie,who becomes his helpmate at the school but sadly pre-deceases him. Just before World War One insensitive new headmaster Ralston tries to edge Chipping out but the boys rally and Sir John Rivers, an old pupil of Chipping's and now head of the board of governors, invites him to stay and,when the war breaks out and Ralston joins up, Chipping becomes the new head.
As alien invaders plot to conquer the Earth, two Boy Scouts steal a mini-submarine and discover Gamera in their midst. Transported to the alien's spaceship, the Scouts are menaced by the evil inhabitants, including Viras, a squid-like monster that grows to colossal size to battle Gamera.
Thrill-seeking teenagers resurrect a demon from his grave and a bloody rampage for revenge begins.
He threw their loved ones into a swamp. Now they want revenge... But when a demon does their dirty work, it comes at a price.
During a bitter family feud, Jodie Hatfield, and her boyfriend Ricky McCoy, decide to leave town to avoid being found out, but are soon caught in the act. Wanting vengeance, he seeks out the monster Pumpkinhead, and resurrects it seek revenge on the family. Despite being warned away by the ghost of Ed Harley, his vengeance plan starts out, and the Hatfield family is soon under siege by the powerful demon. Not accepting the legend of the creature and believing their arch-rivals are the real cause, the two families attempt to go to war, only to be stopped when Pumpkinhead attacks the Hatfield house. Putting aside their differences, they band together to stave off the creature before it's vengeance pact is completed.
The now-reformed Bad Guys are trying (very, very hard) to be good, but instead find themselves hijacked into a high-stakes, globe-trotting heist, masterminded by a new team of criminals they never saw coming: The Bad Girls.
The Sultan awaits the arrival of his son, Prince Omar, who has brought up in a distant land. The master tailor and his assistances are making clothes for the prince. Labakan, the most gifted of his assistances, craves to be a Sovereign's heir so he steals the princely garments snd poses as the Sultan's son.
Le Chiffre, a banker to the world's terrorists, is scheduled to participate in a high-stakes poker game in Montenegro, where he intends to use his winnings to establish his financial grip on the terrorist market. M sends Bond—on his maiden mission as a 00 Agent—to attend this game and prevent Le Chiffre from winning. With the help of Vesper Lynd and Felix Leiter, Bond enters the most important poker game in his already dangerous career.
Learning of a Nazi plot to attack Washington, D.C. with a deadly nerve gas, Major Wright leads twelve convicts on a suicide mission deep into occupied France to destroy the secret factory where the poison is made.