Astérix and Obélix have to win the Olympic Games in order to help their friend Alafolix marry Princess Irina. Brutus uses every trick in the book to have his own team win the game, and get rid of his father Julius Caesar in the process.
Asterix crosses the channel to help second-cousin Anticlimax face down Julius Caesar and invading Romans.
The Egyptian Queen Cleopatra bets against the Roman Emperor, Julius Caesar, that her people are still great, even if the times of the Pharaohs has long passed. She vows (against all logic) to build a new palace for Caesar within three months. Since all her architects are either busy otherwise or too conservative in style, this ambivalent honor falls to Edifis. He is to build the palace and be covered in gold or, if not, his fate is to be eaten by crocodiles. Edifis calls upon an old friend to help him out: The fabulous Druid Getafix from Gaul, who brews a fantastic potion that gives supernatural strength. In order to help and protect the old Druid, Asterix and Obelix accompany him on his journey to Egypt. When Julius Caesar gets wind of the project succeeding, he has the building site attacked by his troops in order to win the bet and not lose face. But just like the local pirates, he hasn't counted on Asterix and Obelix.
Set in 50 B.C., Asterix and Obelix are living in a small but well-protected village in Gaul, where a magic potion concocted by Druids turns the townsfolk into mighty soldiers. When Roman troops carve a path through Gaul to reach the English Channel, Caesar and his aide de camp Detritus discover the secret elixir and capture the Druid leader who knows its formula, and Asterix and Obelix are sent off to rescue them.
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
Popular animated hero Asterix and his faithful sidekick Obelix travel to ancient Egypt to help Cleopatra build a new summer home. Cleopatra and Julius Caesar have made a bet, with Caesar wagering the project cannot be completed in a few weeks time. With the help of a magic potion, Asterix comes to the rescue of the Queen of the Nile as Caesar and an angry architect plot against them.
Following a fall during mistletoe picking, Druid Getafix decides that it is time to secure the future of the village. Accompanied by Asterix and Obelix, he undertakes to travel the Gallic world in search of a talented young druid to transmit the Secret of the Magic Potion.
Thomas Gardesse, a traveling alarm systems salesman, is arrested for a minor offense and sentenced to six months imprisonment. To win the respect of his fellow inmates, he claims he is "The Marquis," a brilliant robber whose identity has remained a mystery. Two weeks before his release, an armed robber named Quentin Tasseau helps him escape and takes him to Manila so he can take part in a robbery whose mastermind requires the talents of the Marquis.
One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
In order to wipe out the Gaulish village by any means necessary, Caesar plans to absorb the villagers into Roman culture by having an estate built next to the village to start a new Roman colony.
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
An aeronautical engineer at Ariane Espace, Jim has devoted himself for years to a secret project: building his own rocket and accomplishing the first manned space flight as an amateur. But to realize his dream, he must learn to share it.
Alana discover the truth about her origin: she’s not an ordinary human being. She may be the gift for humanity and become its protector as Sri Asih. Or a destruction, if she can’t control her anger.
In the year 50 BC, Gaul is occupied by the Romans - nearly. But the small village of Asterix and his friends still resists the Roman legions with the aid of their druid's magic potion, which gives superhuman strength. Learning of this potion, a Roman centurion kidnaps the druid to get the secret formula out of him.
Buddy is an abandoned young cocker spaniel waiting dejectedly in his cage for a kind, new owner to adopt him. Suddenly, Billy, a little boy whose hair is as red as Buddy's, appears. It's love at first sight and the beginning of a great friendship. But for Billy's parents, this is where the trouble begins.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Gallic heroes and forever friends Asterix and Obelix journey to China to help Princess Sa See save the Empress and her land from a nefarious prince.
The children of a small European mountain village end up being its only residents, soon after the adults cannot take their behavior any longer.
Jean-Pierre Savelli is a forty-something employee of an insurance company in Clermont-Ferrand who finds himself facing a mid-life crisis. When his fiancée Valérie decides to put their relationship on hold, he changes his holiday plans and heads for the Flots Bleus camping site near Arcachon. Jean-Pierre had been hoping for peace and calm. Instead he meets Patrick Chirac and his entourage of inveterate holidaymakers...
In the 70s, there was Merckx and there were the others. Ghislain Lambert was one of the others. This is his story, a quite simple one. The story of a modest Belgian bike racer. His greatest ambition in life? To become a champion. His greatest tragedy? Not having the legs his heart deserves.
In the Headquarters of the T.I.A. (Terminal Intelligence Agency), someone has stolen Professor Bacterio's most dangerous invention, the D.O.T. (Demoralizer of Troops), an artifact that ends up in the hands of a very short, wacky dictator who is ready to use it for criminal purposes. The T.I.A Chief, though, is firm in his resolve: if he wants to get the D.O.T. back, he must NOT count on his agents Mortadelo & Filemon. But when the crime fighting duo discover that the T.I.A. has engaged a cocky and slimy detective from outside the agency, they decide to act at their own risk, even if that risk involves all of Humanity.
In 25 AD, Judah Ben-Hur, a Jew in ancient Judea, opposes the occupying Roman empire. Falsely accused by a Roman childhood friend-turned-overlord of trying to kill the Roman governor, he is put into slavery and his mother and sister are taken away as prisoners.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
A British spy ship has sunk and on board was a hi-tech encryption device. James Bond is sent to find the device that holds British launching instructions before the enemy Soviets get to it first.
A young man falls for a young woman on his trip home; unbeknownst to him, her family has vowed to kill every member of his family.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
A fleet of Martian spacecraft surrounds the world's major cities and all of humanity waits to see if the extraterrestrial visitors have, as they claim, "come in peace." U.S. President James Dale receives assurance from science professor Donald Kessler that the Martians' mission is a friendly one. But when a peaceful exchange ends in the total annihilation of the U.S. Congress, military men call for a full-scale nuclear retaliation.
In the year 180, the death of emperor Marcus Aurelius throws the Roman Empire into chaos. Maximus is one of the Roman army's most capable and trusted generals and a key advisor to the emperor. As Marcus' devious son Commodus ascends to the throne, Maximus is set to be executed. He escapes, but is captured by slave traders. Renamed Spaniard and forced to become a gladiator, Maximus must battle to the death with other men for the amusement of paying audiences.
Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Ashitaka, a prince of the disappearing Emishi people, is cursed by a demonized boar god and must journey to the west to find a cure. Along the way, he encounters San, a young human woman fighting to protect the forest, and Lady Eboshi, who is trying to destroy it. Ashitaka must find a way to bring balance to this conflict.
A young girl, Chihiro, becomes trapped in a strange new world of spirits. When her parents undergo a mysterious transformation, she must call upon the courage she never knew she had to free her family.
While spending the summer at her grandmother's farm, a girl discovers a talent for communicating with horses and tries to tame a fierce stallion.
Shrek, Fiona, and Donkey set off to Far, Far Away to meet Fiona's mother and father, the Queen and King. But not everyone is happily ever after. Shrek and the King find it difficult to get along, and there's tension in the marriage. The Fairy Godmother discovers that Fiona has married Shrek instead of her son Prince Charming and plots to destroy their marriage.
Princess Jasmine grows tired of being forced to remain in the palace, so she sneaks out into the marketplace, in disguise, where she meets street urchin Aladdin. The couple falls in love, although Jasmine may only marry a prince. After being thrown in jail, Aladdin becomes embroiled in a plot to find a mysterious lamp, with which the evil Jafar hopes to rule the land.