The Wizard of Oz legend continues with The Marvelous Land of Oz, based on the second book in the series by L. Frank Baum. This adventure features a brave young boy named Tip, the lovable Jack Pumpkinhead, the gruff wodden Sawhorse, and the evil witch Mombi, who is Tip's guardian. Tip and his amazing friends escape Mombi and head toward the Emerald City, now ruled by the Scarecrow. Joined by Dorothy, who has returned to Oz, they meet General Ginger and her all-female army who are planning to invade and take over their beloved Emerald City. Meanwhile, Glinda, the good Witch, has learned that the original King of Oz had an heir. While battling with the forces of General Ginger, Tip, Dorothy and their friends discover that the rightful ruler of Oz has been amazingly transformed.
The Wizard of Oz legend continues with The Marvelous Land of Oz, based on the second book in the series by L. Frank Baum. This adventure features a brave young boy named Tip, the lovable Jack Pumpkinhead, the gruff wodden Sawhorse, and the evil witch Mombi, who is Tip's guardian. Tip and his amazing friends escape Mombi and head toward the Emerald City, now ruled by the Scarecrow. Joined by Dorothy, who has returned to Oz, they meet General Ginger and her all-female army who are planning to invade and take over their beloved Emerald City. Meanwhile, Glinda, the good Witch, has learned that the original King of Oz had an heir. While battling with the forces of General Ginger, Tip, Dorothy and their friends discover that the rightful ruler of Oz has been amazingly transformed.
1987-01-02
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Balthazar Blake is a master sorcerer in modern-day Manhattan trying to defend the city from his arch-nemesis, Maxim Horvath. Balthazar can't do it alone, so he recruits Dave Stutler, a seemingly average guy who demonstrates hidden potential, as his reluctant protégé. The sorcerer gives his unwilling accomplice a crash course in the art and science of magic, and together, these unlikely partners work to stop the forces of darkness.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
The realm of magic is being threatened by the realm of logic, so Carolinus, the green wizard decides to shield it for all time. Ommadon, the evil red wizard, stands in his way. Carolinus then calls for a quest that is to be led by a man named Peter Dickinson, who is the first man of both the realms of science and magic. It is Peter's job to defeat Ommadon.
The Fellowship of the Ring embark on a journey to destroy the One Ring and end Sauron's reign over Middle-earth.
Young Dorothy finds herself in a magical world where she makes friends with a lion, a scarecrow and a tin man as they make their way along the yellow brick road to talk with the Wizard and ask for the things they miss most in their lives. The Wicked Witch of the West is the only thing that could stop them.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
During a routine case in L.A., NY private investigator Harry D'Amour stumbles over members of a fanatic cult who are preparing for the resurrection of their leader Nix, a powerful magician who was killed 13 years earlier.
A horde of rampaging warriors massacre the parents of young Conan and enslave the young child for years on The Wheel of Pain. As the sole survivor of the childhood massacre, Conan is released from slavery and taught the ancient arts of fighting. Transforming himself into a killing machine, Conan travels into the wilderness to seek vengeance on Thulsa Doom, the man responsible for killing his family. In the wilderness, Conan takes up with the thieves Valeria and Subotai. The group comes upon King Osric, who wants the trio of warriors to help rescue his daughter who has joined Doom in the hills.
In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.
Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagoth. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the warrior woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
A surreal, experimental, minimalistic animated film that dives into the inner recesses of creativity, imagination, longing and inspiration. Taking place from the somber point of view of a young wizard as he lives out his day, watching over a little town. Le Geniaque pays homage to Georges Melies and 1920s silent films in general.
The evil witch Gingemma conjures up a cyclone to take little Elli away from her mother, and is crushed for her wickedness. Upon landing in the Magic Land, Elli's dog, Totoshka, becomes a remarkably intelligent advisor, who suggests she take the silver shoes the witch was wearing. Wralan, the Cyclone, reports the accident to Bastinda, the Wicked Witch of the West. Near where Elli's house landed is a cornfield with a Scarecrow, Strasheela, who wants a brain. When Elli rescues him from his pole, a Cowardly Lion comes to the cornfield and calls a truce so they can join together to see Goodwin the Wizard to have their wishes granted. In a dark forest, they meet Zhyelyeenee Drovosyek, a rusted iron woodchopper who wants a heart, and joins them on their quest. Bastinda sends an array of hazards, including an impish Ogre, knife wielding tigers, and winged monkeys to get the shoes from her. The monkeys are successful, and bring her to the castle. How will she find Goodwin now?
Dragon Cry is a magical artifact of deadly power, formed into a staff by the fury and despair of dragons long gone. Now, this power has been stolen from the hands of the Fiore kingdom by the nefarious traitor Zash Caine, who flees with it to the small island nation of Stella. Frightened that the power has fallen into the wrong hands, the King of Fiore hastily sends Fairy Tail to retrieve the staff. But this task proves frightening as a shadowy secret lies in the heart of the kingdom of Stella. Dragon Cry follows their story as they muster up all their strength to recover the stolen staff and save both kingdoms.
Dorothy, saved from a psychiatric experiment by a mysterious girl, finds herself back in the land of her dreams, and makes delightful new friends, and dangerous new enemies.
A barbarian woman with a miraculous blue crystal staff gains the help of a group of adventurers as an army of dragons invades the land of Krynn.
Alex is a charming adventurer who substitutes for a contestant shaman who dropped out at the shooting of a high-rated television show, popular among psychics. He repeats a prophecy on the air that he overheard backstage. He foretells that someone in the audience is doomed to everlasting solitude and that her nearest and dearest will turn their backs on her. Alex has no idea that what's been going on is no coincidence: he has become involved in a long-standing rivalry between two powerful wizards. These psychics have drawn him into a dangerous, mystical game with no rules. Strange events start to take place in the life of Tanya, the girl Alex "cursed" at the show. Alex tries to assure her there is no "curse" at all, and slowly falls in love with her. Still more signs manifest showing the prophecy is true, and it begins to threaten Tanya's life. To save himself and Tanya, Alex is forced to find a way out of this mystical mess.