Spin-off set in the Sonic the Hedgehog Cinematic Universe, focusing on Shadow's place in the larger story.
Spin-off set in the Sonic the Hedgehog Cinematic Universe, focusing on Shadow's place in the larger story.
2028-04-07
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On a remote Caribbean island, Army Ranger Joe Armstrong saves an old friend from the clutches of "The Lion", an evil super-criminal who has kidnapped a local scientist and mass-produced an army of mutant Ninja warriors.
An American scientist up to no good (as usual) by creating the half-pterodactyl, half-barracuda: Pteracuda. When the creature inevitably escapes, it's up to Sharktopus to stop him.
Determined to prove its superiority, a bio-engineered Pokémon called Mewtwo lures Ash, Pikachu and others into a Pokemon match like none before.
Joan Wilder is thrust back into a world of murder, chases, foreign intrigue... and love. This time out she's duped by a duplicitous Arab dignitary who brings her to the Middle East, ostensibly to write a book about his life. Of course, he's up to no good, and Joan is just another pawn in his wicked game. But Jack Colton and his sidekick Ralph show up to help our intrepid heroine save the day.
Ash Ketchum wakes up late one morning after having broken his alarm clock in his sleep. He eventually makes it to Professor Oak's lab, but is told that the three starter List of Pokémon (Bulbasaur, Squirtle, and Charmander) have already been taken by Trainers who were on time. However, Oak reveals that he has one more Pokémon, an Electric-type named Pikachu. Despite its volatile and feisty personality, as well as its refusal to get inside a Poké Ball, Ash happily takes Pikachu for his journey.
Set several years after the first film, Ariel and Prince Eric are happily married with a daughter, Melody. In order to protect Melody from the Sea Witch, Morgana, they have not told her about her mermaid heritage. Melody is curious and ventures into the sea, where she meets new friends. But will she become a pawn in Morgana's quest to take control of the ocean from King Triton?
When the sadness of her father's disappearance gets to Molly Hale, she unknowingly uses the Unown to create her own dream world along with Entei, who she believes to be her father. When Entei kidnaps Ash's mother, Ash — alongside Misty and Brock — invade the mansion looking for his mom and trying to stop the mysteries of Molly's Dream World and Entei!
After solving their last mystery at Spooky Island, the Mystery Inc. gang is back in Coolsville, where they are being honored with their very own exhibit at the Coolsonian Criminology Museum. However, when a masked villain steals costumes of classic monsters on display and brings them to life, the gang must come out of retirement to solve the case.
Set on an island off the coast, a techno rave party attracts a diverse group of college coeds and a Coast Guard officer. Soon, they discover that their X-laced escapades are to be interrupted by zombies and monsters that attack them on the ground, from the air, and in the sea, ruled by an evil entity in the House of the Dead... Prequel to the House of the Dead video games.
The Sailor Guardians enjoy a brief moment of peace until Mamoru's Golden Crystal is stolen by Sailor Galaxia and the mysterious Sailor Starlights appear. One by one, Sailor Moon’s friends and loved ones are targeted by a formidable new enemy who threatens to destroy everything and rule over the cosmos.
One by one, Sailor Moon’s friends and loved ones are targeted by a formidable new enemy who threatens to destroy everything and rule over the cosmos. After devastating losses, Sailor Moon endures her battle against Shadow Galactica. Will despair crush her, or will she find light in the darkness?
Kevin Shepard is a tech-savvy young genius who uses his intelligence to slack off. When greedy video game executive Alan Wolf gets a hold of his ideas for a video game, Kevin and his best friend Becca set off for San Francisco to make Wolf's life miserable through a series of pranks.
When an accused murderer flees to Cabo San Lucas, Mexico, bounty hunter Jack Walsh is hired to bring her back, unaware that the police, a hitman and a dangerous drug lord are hot on his trail.
Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
As Lord Voldemort tightens his grip on both the Muggle and wizarding worlds, Hogwarts is no longer a safe haven. Harry suspects perils may even lie within the castle, but Dumbledore is more intent upon preparing him for the final battle fast approaching. Together they work to find the key to unlock Voldemorts defenses and to this end, Dumbledore recruits his old friend and colleague Horace Slughorn, whom he believes holds crucial information. Even as the decisive showdown looms, romance blossoms for Harry, Ron, Hermione and their classmates. Love is in the air, but danger lies ahead and Hogwarts may never be the same again.
Instead of flying to Florida with his folks, Kevin ends up alone in New York, where he gets a hotel room with his dad's credit card—despite problems from a clerk and meddling bellboy. But when Kevin runs into his old nemeses, the Wet Bandits, he's determined to foil their plans to rob a toy store on Christmas Eve.
Marty and Doc are at it again as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents -- again.
The final installment finds Marty digging the trusty DeLorean out of a mineshaft and looking for Doc in the Wild West of 1885. But when their time machine breaks down, the travelers are stranded in a land of spurs. More problems arise when Doc falls for pretty schoolteacher Clara Clayton, and Marty tangles with Buford Tannen.
Ostwind and Mika have found a real home at the farm Kaltenbach with Mika's grandmother. In the hustle of running therapy center and due to Mika's fame as a horse-whisperer, she feels that she doesn't have enough freedom and time to ride. After a serious disagreement with her grandmother, Mika secretly sets off for the night in eastern Andalusia, Spain, where she suspects Ostwind's roots are.