The 1969 educational film *Guessing Game*, produced by the Encyclopaedia Britannica Educational Corporation, uses a split-screen technique to engage viewers. One side of the screen features pantomimists or children miming activities involving various objects, while the other side reveals the object being described. The film serves as an interactive and entertaining way to encourage observation and guessing skills.
10.0Under the relentless sun, a killer stalks through the mountains, where the innocence of a young couple becomes prey. With no shadows to hide their fate, the hunt is a macabre game in broad daylight, where fear is not hidden in the darkness, but burns with the rawness of the unperturbed noon.
0.0A cinematic impression of Vietnam, told through the eyes of Vietnamese immigrants.
10.0For this film, Takashi Makino allowed himself to be inspired by the earth. In a never-ending stream of images, we recognize elements from the forest that he then reduces to an abstraction. The film came about as a classical composition in which the picture and the musical contribution of Jim O’Rourke link up seamlessly and lead the mood in turn. A sense of freedom is what predominates.
0.0Composed entirely of AI-generated visuals and providing an abstract representation of the evolution of AI video, processed entirely through a VCR.
0.0An instructional film detailing the manufacturing process of a whole new consumer product, as well as its many uses, applications, and social benefits.
6.0Through the passage of the hours, water evaporates at the same time as signals catch a sight of their previous state. Within this outflowing recording, every light reading is a dedication to a single wandering soul.
0.0A collection of memories from a tumultuous time at University.
0.0After the 100th take of 'Testo du jeudi' (in English, TTT), the trilingual references such as the Roman and Korean (Hangul) alphabets and the Japanese syllabary (Katakana) of the word TRANS on a sketch by Kě.
0.0Through thread and textile, an Asian seamstress tries to escape from the factory.
0.0The basis of the experimental film Sky Spirits are real-life shots of fireworks. The authors of the film have collected these shots from the year 2001. to 2008. The experiment explores the ultimate limits of fireworks as sources of light, showing this through real-life dynamic light patters which are led through video processors, resulting in chromatically rich animated samples. The material is "laboratory" processed and then formed into a film unit, while respecting the dramaturgy of fireworks. The original sound was used, which was, of course, subsequently processed, too. The whole work process is a kind of "homage to the tape" because the entire work is completely recorded and realised on digital video tapes, without using any kind of computer program.
7.0The story takes place in the year 1977 about the hero fleeing into the forest during the time when soldiers, police suppressed the communists. One day he meets the first villagers, everyone is afraid, but when the hero observes and analyzes that this villager is not disguised. A true villager Little knowledge due to loneliness of having to watch the spot alone, the hero tells the villagers to come back and forth. They are close to each other. It can be seen that only political ideology can divide us. One day the villagers suddenly didn't come as scheduled. The protagonist goes looking for the villagers. making the hero see bad things again
0.0A woman experiments with a Dreamachine, hoping to escape trouble. Within the light and dark of the machine, violent emotions awaken.
An essay in colour harmonics and visual overtones. Conceived and produced as part of the Images Film Festival's Minute Movies.
The enduring romance of the lines. A visual exploration of Dave Brubeck's jazz classic "Take Five".
0.0A short film shot on 16mm about memory, grieving, and siblinghood.
0.0Glittering illusions of vectorized providence struggle to guide the viewer toward a path of re-enchantment.
