Josh Futterman, a janitor and an avid gamer, completes the game 'Biotic Wars'. However, the game's main characters, Tiger and Wolf, appear and task him with preventing the extinction of human beings.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
A man is sent back and forth and in and out of time in an experiment that attempts to unravel the fate and the solution to the problems of a post-apocalyptic world during the aftermath of WW3. The experiment results in him getting caught up in a perpetual reminiscence of past events that are recreated on an airport’s viewing pier.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
Ash, a handsome, shotgun-toting, chainsaw-armed department store clerk, is time warped backwards into England's Dark Ages, where he romances a beauty and faces legions of the undead.
The world is stunned when a group of time travelers arrive from the year 2051 to deliver an urgent message: Thirty years in the future, mankind is losing a global war against a deadly alien species. The only hope for survival is for soldiers and civilians from the present to be transported to the future and join the fight. Among those recruited is high school teacher and family man Dan Forester. Determined to save the world for his young daughter, Dan teams up with a brilliant scientist and his estranged father in a desperate quest to rewrite the fate of the planet.
Stuck in the corridors of time, Godefroy de Montmirail and his faithful servant Jacquouille are projected to a time of profound political and social upheavals: the French Revolution... specifically, The Terror, time of great dangers, during which the descendants of Godefroy and Jacquouille had their castle and all their property confiscated by arrogant aristocrats, fleeing and lifes hanging by a thread.
In the year 2045, a Los Angeles Police Department detective and his new android partner enter the Zone, a forbidden section of the city plagued with an unknown disease. There, they discover the source of the illness and attempt to stop it using the android's advanced technology and weaponry.
12:01 PM is a 1990 short film directed by Jonathan Heap and starring Kurtwood Smith. It follows Myron Castleman, an everyman who keeps repeating the same hour of his life, from 12:01 PM to 1:00 PM. The film was nominated for an Oscar for Best Live Action Short Film.
On a class excursion to a cave with stone age paintings the clumsy Rex gets lost. A mysterious crystal opens a gateway in time and sets him back to the stone ages, where he meets a group of prehistoric fellows and the gorgeous Eba. While teaching her English and doing some pseudo-research on her fellows, his main goal is to get her sleeping with him. However the curiosity of the clan chief disturbs his attempts.
14 year old Sven is a technical genius, who has rebuilt an old caravan into a radio communication center. Via radio he is in contact with his father, who works at a big ship at the other side of the globe. One day the radio communication is suddenly interrupted by something which sounds like a Latin mass. In school Sven attends a lesson about radio-astronomy. The teacher explains that astronomers can receive radio waves that are thousand years old. Sven understands that the Latin mass he heard was transmitted to him from another age. He gets curious and starts making experiments by connecting his radio kit to bigger aerials. When he sits in the caravan together with his friends Bo and Petra, they not only hear the Latin mass on his radio, but the whole caravan is turned into a time-machine that brings them to the Middle Ages. They get in trouble with some warriors, who capture Petra, while Sven and Bo escape with the help of their time-machine...
Stillman, a heartbroken physics student, builds a time machine when his girlfriend breaks up with him. Going back in time, he attempts to save their relationship by fixing every mistake he made—while dragging his best friend along in the process.
Nick and Janine live in bliss until her ex warps time to try to tear them apart by using Nick's old girlfriend. As Nick's memories and reality disappear, he must decide what he's willing to sacrifice to save -- or let go of -- everything he loves.
It is several years after the events of the first movie, and David Herdeg (the survivor of the Philadelphia Experiment from the first film) and Allison (the woman from 1984 he fell in love with) have married and have a child. David awakes, in agony, to a changed world. Germany won World War II and the United States is now about to mark 50 years as a Nazi conquest.
Elsa and Clive, two young rebellious scientists, defy legal and ethical boundaries and forge ahead with a dangerous experiment: splicing together human and animal DNA to create a new organism. Named "Dren", the creature rapidly develops from a deformed female infant into a beautiful but dangerous winged human-chimera, who forges a bond with both of her creators - only to have that bond turn deadly.
A man who grew up in a primitive society educating himself by reading Shakespeare is allowed to join the futuristic society where his parents are from. However, he cannot adapt to their repressive ways.
In the near future, oil reserves are nearly depleted and Europe is connected by series of underground tunnels. While navigating these tunnels, Roger hears voices, one in particular. Seeking a way to rid himself of the voice only leads Roger deeper into a bizarre conspiracy of control - mind and body.
Young history buff Kevin can scarcely believe it when six dwarfs emerge from his closet one night. Former employees of the Supreme Being, they've purloined a map charting all of the holes in the fabric of time and are using it to steal treasures from different historical eras. Taking Kevin with them, they variously drop in on Napoleon, Robin Hood and King Agamemnon before the Supreme Being catches up with them.
A bump on the head sends Hank Martin, 1912 mechanic, to Arthurian Britain, 528 A.D., where he is befriended by Sir Sagramore le Desirous and gains power by judicious use of technology. He and Alisande, the King's niece, fall in love at first sight, which draws unwelcome attention from her fiancée Sir Lancelot; but worse trouble befalls when Hank meddles in the kingdom's politics.