1973-01-01
0
Popelka, a resourceful and independent young girl, is a servant in her stepmother's house and confides in her closest friend the owl. When she comes across three magical acorns, she's granted a single wish for each one of them.
Mary Smith, a young girl who lives with her great-aunt in the countryside, follows a mysterious cat into the nearby forest where she finds a strange flower and an old broom, none of which is as ordinary as it seems.
Wilbur the pig is scared of the end of the season, because he knows that come that time, he will end up on the dinner table. He hatches a plan with Charlotte, a spider that lives in his pen, to ensure that this will never happen.
When The Man in the Yellow Hat befriends Curious George in the jungle, they set off on a non-stop, fun-filled journey through the wonders of the big city toward the warmth of true friendship.
A young boy named Luke and his grandmother go on vacation only to discover their hotel is hosting an international witch convention, where the Grand High Witch is unveiling her master plan to turn all children into mice. Will Luke fall victim to the witches' plot before he can stop them?
Soon after the Thompson family’s arrival in the countryside, the three children – Beth, Joe, and Fran – discover a magical tree and its extraordinary and eccentric residents, including Moonface, Silky, Dame Washalot, and Saucepan Man. At the top of the tree, they are transported to spectacular and fantastical lands and, through the joys and challenges of their adventures, the Thompsons learn to reconnect and value each other for the first time in years.
As a group of university students go out for a night on the town, a sophomore known only as "The Girl with Black Hair" experiences a series of surreal encounters with the local nightlife – all the while unaware of the romantic longings of "Senpai", a senior student who has been creating increasingly fantastic and contrived reasons to run into her in an effort to win her heart.
The four-inch-tall Clock family secretly share a house with the normal-sized Lender family, "borrowing" such items as thread, safety pins, batteries and scraps of food. However, their peaceful co-existence is disturbed when evil lawyer Ocious P. Potter steals the will granting title to the house, which he plans to demolish in order to build apartments. The Lenders are forced to move, and the Clocks face the risk of being exposed to the normal-sized world.
Babe is a little pig who doesn't quite know his place in the world. With a bunch of odd friends, like Ferdinand the duck who thinks he is a rooster and Fly the dog he calls mum, Babe realises that he has the makings to become the greatest sheep pig of all time, and Farmer Hoggett knows it. With the help of the sheep dogs, Babe learns that a pig can be anything that he wants to be.
A boy with an active imagination faces his fears on an unforgettable journey through the night with his new friend: a giant, smiling creature named Dark.
As a new school year begins at Seisho Music Academy, nine third-year students in Class A of the Actor Training Department deepen their bonds as they approach graduation. They reminisce about their growth and face uncertain futures while preparing for classes. The story revolves around their determination to pursue their dreams and the challenges they encounter during the Giraffe's Revue, highlighting their growth and transition to the next chapter of their lives.
The play tells a new original story that features characters from the Shōjo☆Kageki Revue Starlight Re LIVE mobile game, featuring and primarily focused on the Edels and Junior High students of Siegfeld Institute of Music. It also features all three Seiran General Art Institute students, as well as Claudine Saijo from Seisho Music Academy, Fumi Yumeoji from Rinmeikan Girls School, and Shizuha Kocho from Frontier School of Arts.
Zenitendo is a mysterious candy store that only lucky people can reach. All the candy recommended by Beniko, the owner of the store, is perfectly suited to the buyer's troubles. However, it depends on whether the candy will be used or eaten correctly that it can bring happiness or misfortune.