Arcadia opened in 2014 serving local southern Maine brews, classic pinball, arcade games, game consoles and tabletop gaming. As the owners renovate to offer more games with expanded space for the community to come together and play, Arcadia is also preserving and saving the person-to-person social element of gameplay.
Self - Narrator (voice)
Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
What's the use in owning a pinball machine if you don't know anyone who can fix it?
Minecraft: Through the Nether Portal takes you on a journey through the ever-evolving, epic game of Minecraft. Its popularity is opening up a whole new world for this generation, with millions of new players signing up each week. With exclusive interviews from industry experts and Minecraft’s biggest YouTube players, Dan TDM and Ali-A, we look at how the game is now being used as a tool for education and teaching while digging deeper into the creativity behind the game.
A short documentary about women that play organized pinball in the San Francisco Bay Area.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
What made more money than the entire American movie industry through the 50s and 60s? Pinball. Special When Lit rediscovers the lure of a lost pop icon. A product of the mechanical and electrical age, the American invention swept the world and defined cool. Now it is relegated to a nostalgic footnote deserving a better fate. Joining the fans, collectors, designers and champion players from across the globe who share a world many of us didn't know still existed.
This documentary takes a game-by-game deep dive into the history and evolution of a genre that has grown from the simple wireframe graphics of Maze War and Spasim to become a staple of popular culture that is enjoyed by millions of gamers worldwide. Explore the creation and legacy of the most popular and significant FPS titles from the last 48 years, including favorites such as Wolfenstein 3D, Doom, Quake, GoldenEye, Half-Life, Unreal Tournament, Deus Ex, Halo… and many more.
These are the future leaders of their communities. Ever wonder what it’s like to walk a day in their shoes? How the world looks through their eyes? We were curious. So, we asked them.
Discover the untold story of Pinball and Arcade in Australia in this heart-warming, and at times heart-breaking, nostalgic journey through the golden era of gaming.
1984. One shiny quarter. 44.5 hours of continuous play. The race to be the first gamer in history to score one BILLION points. Until recently, Timothy McVey (not the terrorist) thought he had — for all these years — held the world record on Nibbler.
Chinatown Fair opened as a penny arcade on Mott Street in 1944. Over the decades, the dimly lit gathering place, known for its tic-tac-toe playing chicken, became an institution, surviving turf wars between rival gangs, changing tastes and the explosive growth of home gaming systems like Xbox and Playstation that shuttered most other arcades in the city. But as the neighborhood gentrified, this haven for a diverse, unlikely community faced its strongest challenge, inspiring its biggest devotees to next-level greatness.
Follows the dramatic journeys of video game developers as they create and release their games to the world. It's about making video games, but at its core, it's about the creative process, and exposing yourself through your work.
Beginning with Space Invaders in 1978, arcade games began to appear everywhere. By 1982, there were 13,000 dedicated arcade locations across North America. It was the Golden Age of Arcade Games, generating $3.2 billion dollars in 1983. By 1985, revenue had fallen 97%. Atari declared bankruptcy. Arcades closed. Most of the old games were converted or destroyed. A few were packed into warehouses where they remained, largely forgotten, for at least another decade. This is the story of arcade video games, and the generation who grew up in the arcades attempting to collect and preserve their fondest memories.
Mastering classic pinball arcade games requires focus, agility and dedication. Robert Gagno has all these traits. It might explain why he surged from a complete unknown to one of the world's best players in five years. The achievement is even more impressive considering he was diagnosed with autism at age three. His success on the pinball circuit made him part of a community that provided acceptance and encouragement. With his parents' support and determination, Robert has exceeded every expectation placed upon him. As he approaches adulthood, his next challenge is to become more self-sufficient and gain his independence. From high-stakes tournaments across the continent to his day-to-day search for employment, we follow Robert's persistent progression to overcome obstacles and manage the highs of success and lows of falling short. In Wizard Mode, flashing lights and triple combos highlight an outstanding individual who continues to beat the odds and set records.
At the beginning of the 1980s, a group of Germans ventured into a social experiment: in the remote hills of Umbria, they founded a self-sufficient community beyond consumerism and bland gainful employment. After 40 years, the rural commune still exists. Not all the plans have come to fruition over the years. How are the dropouts doing today?
GAMECHANGERS: Dreams of Blizzcon enters the unexplored realm of professional esports through the eyes of two of the world’s top StarCraft II players.
Women from three separate Ju/'hoan bands have gathered at a mangetti grove at !O to play an intense game in which under-tones of social and personal tensions become apparent.