Inspired by the theatrical magicians Siegfried and Roy, this animated adventure transplants the stage personalities into a fantastical world called Sarmoti, where the once powerful witches and fairies of the land have had their magical abilities stolen by an invading race from Endland. Now, heroic magic wielders Siegfried, Roy, and Roy's magical white tiger Manticore are the only ones who can set things right - if they can just get along with each other.
Siegfried
Inspired by the theatrical magicians Siegfried and Roy, this animated adventure transplants the stage personalities into a fantastical world called Sarmoti, where the once powerful witches and fairies of the land have had their magical abilities stolen by an invading race from Endland. Now, heroic magic wielders Siegfried, Roy, and Roy's magical white tiger Manticore are the only ones who can set things right - if they can just get along with each other.
1996-06-22
0
When Sarah is forced to babysit her half-brother Toby, she inadvertently summons the Goblin King and he whisks Toby away to his castle at the centre of a labyrinth. Sarah enters into a bargain with the Goblin King where she is given just thirteen hours to solve the labyrinth and rescue Toby, or else lose him forever.
Keen to bring honor to his clan, young villager Dong Yilong embarks on a perilous journey to compete in a tournament that selects warriors for battle.
Ella lives in a magical world in which each child, at the moment of their birth, is given a virtuous "gift" from a fairy godmother. Ella's so-called gift, however, is obedience. This birthright proves itself to be quite the curse once Ella finds herself in the hands of several unscrupulous characters whom she quite literally cannot disobey. Determined to gain control of her life and decisions, Ella sets off on a journey to find her fairy godmother who she hopes will lift the curse. The path, however, isn't easy -- Ella must outwit a slew of unpleasant obstacles including ogres, giants, wicked stepsisters, elves and Prince Charmont's evil uncle, who wants to take over the crown and rule the kingdom.
A young boy must restore order when a group of bullies steal the magical book that acts as a portal between Earth and the imaginary world of Fantasia.
The era when Samurai and Ninja existed in Japan. Rikka Isurugi was born and raised in a Ninja clan secluded from society. She soon meets Miya, a girl with a mysterious power, who is found lost in the mountains. As Rikka is concerned that someone is pursuing Miya, she also asks the head the of Isurugi Ninja Clan for permission to avenger her father's death. Soon Rikka faces danger with the attack of the Negoro group but…
In an idyllic Italian village, a young American girl on the threshold of adolescence is swept into a timeless magical adventure in Wonderwell.
Cassia, a young naïve girl who is pure of heart, has been chosen to be the last Vestal of Light and must set off on a quest to seal away the darkness.
Rather than adapt a later or create a new Oz story, this production has Dorothy still in posession of the shoes, and she clings to an apple tree during a tornado which takes her back to Oz. The Scarecrow, Tin Woodman, and Lion (using the names created for the nearly-abstract television series, Tales of the Wizard of Oz, from which this was derived) have had their MGM gifts destroyed by the restored Wicked Witch, and the four proceed to the Wizard for help, who is ineffectual as usual.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
One year after their incredible adventures in the Lion, the Witch and the Wardrobe, Peter, Edmund, Lucy and Susan Pevensie return to Narnia to aid a young prince whose life has been threatened by the evil King Miraz. Now, with the help of a colorful cast of new characters, including Trufflehunter the badger and Nikabrik the dwarf, the Pevensie clan embarks on an incredible quest to ensure that Narnia is returned to its rightful heir.
The story of Vikram Betaal is based on a King named Vikramaditya, who was not only famous for his courage and bravery but also for his wisdom and justice. A Sage sends King Vikramaditya on an impossible mission to get a corpse from the middle of a Jungle. The corpse that Vikram is after is possessed by a ghost named Betal, a very clever ghost who loves to tell stories and pose questions to King Vikram in order to test his wisdom and sense of Justice.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
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This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
The story is about 17-year-old Hendri who is forced to end up on the doorstep of his senile, withdrawn grandfather in a retirement home. Hendri soon realizes that there are so many more secrets hidden here than he could ever guess and that the biggest secret of all may just cost him the love of his life.
Based on the old Norse poem, 'Þrymskviða', Freyja is called to Asgard to help Thor and Loki find Mjǫllnir, hoping it will satiate Asgard's hunger for war.
kamazi and bevan try to stop their friend who is possessed. things don't go as planned