
A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.




Eccentric Rintaro falls into a depression after failing to save Kurisu, but then a neuroscientist offers him the chance to interact with an AI copy.

In the year 2113, people are given brain scans to determine how likely they are to commit a crime. Those who fail are apprehended, or even killed.

Japan has been invaded and conquered by the Britannian Empire. Japan is now known as Area 11 and its citizens known as Elevens. The Britannian Empire takes away Japan's autonomous power and imposes its rule through the use of Knightmares. The Empire's rule has never faltered, but cracks have begun to show...

Sakamoto, an unemployed young man, is one of the world's top players of an online fighting game called Btooom! One day, he wakes up on what appears to be a tropical island, although he doesn't remember how or why he got there.

Set in a fictional European country in 1924, a Japanese exchange student meets a mysterious, brilliant girl who only leaves the library to sleep. Her brother, a detective, relies on her exceptional mind to solve difficult mysteries.

Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.

Join Tadakuni, Hidenori and Yoshitake as they undergo the trials and tribulations of life in high school. Each episode presents the boys and their classmates in unique situations that you may or may not have faced in high school yourself.

When a young laborer escapes to the world aboveground, he discovers a violent land in which humans battle robots controlled by a power-hungry noble.

Shirou Emiya lost his parents in a fire when he was young and was later adopted by the sorcerer Kiritsugu Emiya. Shirou is drawn into the Holy Grail War summons a female "Servant" known as Saber to protect him and obtain the Holy Grail.

After Japan's Shogunate is occupied by an alien army, a samurai forced to work as a handyman forms a squad of swordsmen to fight back.

Angel Beats takes place in the afterlife and focuses on Otonashi, a boy who lost his memories of his life after dying. He is enrolled into the afterlife school and meets a girl named Yuri who invites him to join the Afterlife Battlefront — an organization she leads which fights against God. The Battlefront fight against the student council president Angel, a girl with supernatural powers.

Reality quickly unravels when antisocial Yukiteru is called into a death match against 11 other mentally scarred individuals. Each player has a prophetic device tuned to their personality, giving them control over their future—and the fate of their foes.

Humans live in the world of Assiah, demons in Gehenna. The two dimensions are not meant to interfere with each other, but demons still possess creatures in Assiah in spite of this. The humans who can fight these demons are known as exorcists. Rin Okumura is a boy who bears the curse of being Satan's illegitimate son. His foster father sacrificed himself to save him from demons. To avenge his foster father's death as well as to prove himself, Rin decides to follow the path of an exorcist and defeat his own father, Satan. To hone his raw skills, Rin enters True Cross Academy to train with other exorcist candidates.

Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.

Dominating the world of indie music, Detroit Metal City (DMC) is a popular death metal band known for its captivatingly dark and crude style. Its extravagant lead singer, Johannes Krauser II, is especially infamous as a demonic being who has risen from the fiery pits of hell itself in order to bring the world to its knees and lord over all mortals—or at least that's what he's publicized to be. Unbeknownst to his many worshippers, Krauser II is just the alter ego of an average college graduate named Souichi Negishi. Although he is soft-spoken, peace-loving, and would rather listen to Swedish pop all day, he must participate in DMC's garish concerts in order to make ends meet. Detroit Metal City chronicles Negishi's hilarious misadventures as he attempts to juggle his hectic band life, a seemingly budding romance, and dealing with his incredibly obsessive and dedicated fans.

Magic Knights are modern magic-users who fight with weapons converted from their souls. Ikki Kurogane goes to a school for these Magic Knights, but he is the "Failed Knight" or "Worst One" who is failing because he has no magical skills. However, one day, he is challenged to a duel by Stella, a foreign princess and the "Number One" student. In this duel, "the loser must be obedient for life."

Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?

After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka. However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.

The year is 2199. The human race has been crushed in their war with the Gamilos, driven into underground cities by the invader's assault. Scientists estimate they have only a year left. The young officers Susumu Kodai and Daisuke Shima receive a mysterious capsule from a ship that made an emergency landing on Mars and return with it to Earth. It contains humanity's last hope: the planet Iscandar on the other side of the Magellan Galaxy has the technology to defeat the Gamilos and restore the planet. The space battleship Yamato is entrusted with this task, but they have only one year before humanity ends.

Kō Kitamura, whose family owns a sporting goods store, has known the Tsukishima girls since he was born. The Tsukishima family runs a batting center and cafe, and they have four daughters. There's Ichiyo, the responsible eldest; Wakaba, Kō's cheerful best friend; Aoba, who doesn't get along with Kō; and Momiji, the energetic youngest daughter. When Kō enters high school, he aspires to lead his baseball team to the Koshien National High School Championship as their ace pitcher and make Wakaba's dream come true.