A group of friends have customized their microwave so that it can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them.
The dark untold story of Steins;Gate that leads with the eccentric mad scientist Okabe, struggling to recover from a failed attempt at rescuing Kurisu. He decides to give up and abandons his lively scientist alter ego, in pursuit to forget the past. When all seems to be normal, he is seemingly pulled back into the past by meeting an acquaintance of Kurisu, who tells him that they have begun testing a device that stores the memory of a human and creates a simulation of them with their characteristics and personalities. Okabe begins testing and finds out that the simulation of Kurisu has brought back anguish and some new unexpected tragedies. Zero is a side story that explores events from the Beta Attractor Field's future that contribute in making the end of the original story possible.
Life isn't easy in feudal Japan... especially since the aliens landed and conquered everything! Oh sure, the new health care is great, but the public ban on the use of swords has left a lot of defeated samurai with a difficult decision to make concerning their future career paths! This is especially true if, as in the case of Gintoki Sakata, they're not particularly inclined towards holding a day job, which is why Gintoki's opted for the freelance route, taking any job that's offered to him as long as the financial remuneration sounds right. Unfortunately, in a brave new world filled with stray bug-eyed monsters, upwardly mobile Yakuza and overly ambitious E.T. entrepreneurs, those jobs usually don't pay as well as they should for the pain, suffering and indignities endured!
Set in a fictional European country in 1924, a Japanese exchange student meets a mysterious, brilliant girl who only leaves the library to sleep. Her brother, a detective, relies on her exceptional mind to solve difficult mysteries.
The Sakuragoaka Girls' Academy curriculum traditionally focuses on the three "R"s of reading, writing and arithmetic, but Ritsu Tainaka wants to add two more "R"s: Rock and Roll! To do that, however, Ritsu has to save the Light Music Club from being shut down due to little problems like not having any other members or a faculty advisor. After strong-arming her best friend Mio into joining and convincing Tsumugi Kotobuki to make it a trio, Ritsu's would-be rockers are soon only one talented guitarist short of the quartet they need for school approval. What they get, unfortunately, is Yui Hirasawa, who's never held a guitar in her life, but she's determined to learn! Will the school halls come alive with the sound of music?
Hitori Gotoh, a shy, awkward, and lonely high school student dreams of being in a band despite her doubts and worries, but when she is recruited to be the guitarist of a group looking to make it big, she realises her dream may be able to be fulfilled and come true.
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System, a powerful network of psychometric scanners, actively measures the biometrics of its citizens' minds. The resulting assessment is called a Psycho-Pass. When the calculated likelihood of an individual committing a crime, measured by the Crime Coefficient index, exceeds an accepted threshold, he or she is pursued, apprehended, and either arrested or decomposed by the field officers of the Crime Investigation Department of the Public Safety Bureau.
In the distant future, mankind has lived quietly and restlessly underground for hundreds of years, subject to earthquakes and cave-ins. Living in one such village are 2 young men: one named Simon who is shy and naïve, and the other named Kamina who believes in the existence of a “surface” world above their heads.
Sakamoto, an unemployed young man, is one of the world's top players of an online fighting game called Btooom! One day, he wakes up on what appears to be a tropical island, although he doesn't remember how or why he got there.
Shirou Emiya lost his parents in a fire when he was young and was later adopted by the sorcerer Kiritsugu Emiya. Shirou is drawn into the Holy Grail War summons a female "Servant" known as Saber to protect him and obtain the Holy Grail.
Angel Beats takes place in the afterlife and focuses on Otonashi, a boy who lost his memories of his life after dying. He is enrolled into the afterlife school and meets a girl named Yuri who invites him to join the Afterlife Battlefront — an organization she leads which fights against God. The Battlefront fight against the student council president Angel, a girl with supernatural powers.
Japan has been invaded and conquered by the Britannian Empire. Japan is now known as Area 11 and its citizens known as Elevens. The Britannian Empire takes away Japan's autonomous power and imposes its rule through the use of Knightmares. The Empire's rule has never faltered, but cracks have begun to show...
Disregard for alchemy’s laws ripped half of Edward Elric’s limbs from his body and left his brother Alphonse’s soul clinging to a suit of armor. To restore what was lost, the brothers seek the Philosopher’s Stone. Enemies and allies – the corrupt military, the Homunculi, and foreign alchemists – will alter the Elric brothers course, but their purpose will remain unchanged and their bond unbreakable.
Lawrence, a traveling merchant searching for profit, finds a naked girl with the ears and tail of a wolf asleep in his cart. Her name is Holo – a harvest goddess with an untamed beast lurking inside who longs to return to her beloved northern home. Armed with his street smarts and her animal instincts, a simple peddler and a forgotten deity begin a journey through the wild countryside. Along their path, the riches of happiness shall be reaped, even as the bankruptcy which dwells in the human heart is exposed.
Sorata Kanda, a high school sophomore living in Sakurasou, the den of their academy's problem children, spends his days being dragged around by the strange residents, swearing he's going to escape Sakurasou one day.
Magic Knights are modern magic-users who fight with weapons converted from their souls. Ikki Kurogane goes to a school for these Magic Knights, but he is the "Failed Knight" or "Worst One" who is failing because he has no magical skills. However, one day, he is challenged to a duel by Stella, a foreign princess and the "Number One" student. In this duel, "the loser must be obedient for life."
Sixteen years after the "Law for Public Order and Morals in Healthy Child-Raising" banned coarse language in the country, Tanukichi Okuma enrolls in the country's leading elite public morals school and is soon invited into the Anti-Societal Organization (SOX) by its founder, Ayame Kajou. As a member blackmailed into joining by Ayame, Tanukichi ends up taking part in obscene acts of terrorism against the talented student council president Anna (for whom Tanukichi has a crush on).
In a world where memories can be stored like computer data, a young man named Kaiba searches for his lost memories and discovers a connection with a mysterious girl.
After swearing off music due to an incident at the middle school regional brass band competition, euphonist Kumiko Oumae enters high school hoping for a fresh start. As fate would have it, she ends up being surrounded by people with an interest in the high school brass band. Kumiko finds the motivation she needs to make music once more with the help of her bandmates, some of whom are new like novice tubist Hazuki Katou; veteran contrabassist Sapphire Kawashima; and band vice president and fellow euphonist Asuka Tanaka. Others are old friends, like Kumiko's childhood friend and hornist-turned-trombonist Shuuichi Tsukamoto, and trumpeter and bandmate from middle school, Reina Kousaka. However, in the band itself, chaos reigns supreme. Despite their intention to qualify for the national band competition, as they currently are, just competing in the local festival will be a challenge—unless the new band advisor Noboru Taki does something about it.
Kimimaro works two jobs to make ends meet. He could go from pauper to prince in a parallel world called the Financial District—if he’ll invest his future as collateral in a dangerous game. Winning gets you more wealth, but losing could erase you from existence. When the destructive forces at play compel Kimimaro to confront the most powerful player, can he save the real world from total collapse?