In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands.
Hermes (voice)
Shishou / Kino's teacher (voice)
Shizu (voice)
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, they find that the game, and how they see it, has changed. Peco, brimming with confidence and energy, wants to be the best in the world, but the reserved Smile has little fighting spirit and doesn't want to sacrifice others' happiness just to win, despite his innate talent. As the two grow, and experience the ups and downs of the sport – and life – they try to figure out exactly who they really are and what drives them to play.
A story about Kino, who travels around the world with nothing but guns for protection and the talking motorcycle Hermes. Kino travels to many mystical worlds, each with its unique customs and people, and learns about the world through their stories, at times conjuring humor and inspiration or other times piercing cynicism. However, Kino's own custom is to stay no longer than three days in every town without exception, as it is enough time to learn almost everything important about the place while still leaving time to explore new lands.
In an elegant future Paris, a Count returns to wreak havoc on those that betrayed him.
Un-Go is set in a war-torn Tokyo, in a near-future Japan. In response to Japan sending their military abroad as peacekeeping forces, terrorists launched multiple attacks on Japan, killing many people and destroying much of its cityscapes. Some time after the war receded to a period of uneasy peace, the Japanese Parliament passed the "Information Privacy and Protection Act", which gives the Japanese government control over the Internet. Detective Shinjuurou Yuuki and his strange partner Inga make a living in solving crimes and exposing human souls, all influenced in some way by the dystopian backdrop.
During recess, Olivia, a foreign transfer student who doesn't know English, plays a game of "look-the-other-way" with Hanako Honda, a loud-mouthed airhead. Their rowdy behavior spurs the ire of Kasumi Nomura, a deadpan loner constantly teased by her older sister for her tendency to lose games. Not willing to compete, Kasumi declines Olivia's offer to join the fun, but eventually gets involved anyway and dispenses her own brand of mischief. Soon, a strange friendship blossoms between the peculiar trio, and they decide to form the "Pastime Club," where they are free to resume their daily hijinks. Whether it be failing to learn English, trying desperately to become popular, or getting caught by teachers at the wrong time, school life will never be boring when these girls are up to their hilarious antics.
Lain—driven by the abrupt suicide of a classmate—logs on to the Wired and promptly loses herself in a twisted mass of hallucinations, memories, and interconnected-psyches.
Amnesiac Caiman seeks to undo his lizard head curse by killing the sorcerer responsible, with his friend Nikaido's help. In the Hole, that's a threat.
Denji has a simple dream—to live a happy and peaceful life, spending time with a girl he likes. This is a far cry from reality, however, as Denji is forced by the yakuza into killing devils in order to pay off his crushing debts. Using his pet devil Pochita as a weapon, he is ready to do anything for a bit of cash.
When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces, and one strange little girl.
Many years ago, the last remnants of humanity were forced to retreat behind the towering walls of a fortified city to escape the massive, man-eating Titans that roamed the land outside their fortress. Only the heroic members of the Scouting Legion dared to stray beyond the safety of the walls – but even those brave warriors seldom returned alive. Those within the city clung to the illusion of a peaceful existence until the day that dream was shattered, and their slim chance at survival was reduced to one horrifying choice: kill – or be devoured!
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
Rick is a mentally-unbalanced but scientifically gifted old man who has recently reconnected with his family. He spends most of his time involving his young grandson Morty in dangerous, outlandish adventures throughout space and alternate universes. Compounded with Morty's already unstable family life, these events cause Morty much distress at home and school.
Follow the crew of the not-so-functional exploratory ship in the Earth's interstellar fleet, 400 years in the future.
After the fall of the Galactic Empire, lawlessness has spread throughout the galaxy. A lone gunfighter makes his way through the outer reaches, earning his keep as a bounty hunter.
Twenty years after modern civilization has been destroyed, Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the United States and depend on each other for survival.
Hundreds of cash-strapped players accept a strange invitation to compete in children's games. Inside, a tempting prize awaits — with deadly high stakes.
Saitama is a hero who only became a hero for fun. After three years of “special” training, though, he's become so strong that he's practically invincible. In fact, he's too strong — even his mightiest opponents are taken out with a single punch, and it turns out that being devastatingly powerful is actually kind of a bore. With his passion for being a hero lost along with his hair, yet still faced with new enemies every day, how much longer can he keep it going?
Naruto Uzumaki, a mischievous adolescent ninja, struggles as he searches for recognition and dreams of becoming the Hokage, the village's leader and strongest ninja.
After stealing the Tesseract during the events of “Avengers: Endgame,” an alternate version of Loki is brought to the mysterious Time Variance Authority, a bureaucratic organization that exists outside of time and space and monitors the timeline. They give Loki a choice: face being erased from existence due to being a “time variant” or help fix the timeline and stop a greater threat.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.